Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Boots of False Tracks (Common)
common
DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing
DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing
Show
Notes:
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Xanathar’s Guide to Everything, p. 136
Unbreakable arrow (Common)
common
DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome
DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome
Show
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139
Smoldering Armor (Studded Leather) (Common)
common
DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks
DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks
Show
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, p. 139
Erstatz Eye (Common)
common
DDAL10-00 Ice Road Trackers Part 4: Warm Bodies
DDAL10-00 Ice Road Trackers Part 4: Warm Bodies
Show
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Xanathar’s Guide to Everything, p. 137
Moon-touched (Shortsword)
common
DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives!
DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives!
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Notes:
Weapon (shortsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Cloak of many Fashions (Common)
common
DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council
DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council
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Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Alchemy jug
uncommon
DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council
DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council
Show
Notes:
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Ring of Protection
rare
Faction Item
Renown benefit + faction agent
Show
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring.
Illuminator's Tattoo (Common)
common
DC-PoA "Why does it still flow"
DC-PoA "Why does it still flow"
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing.
While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
+1 Arcane Grimoire
uncommon
DC-PoA "Why does it still flow"
DC-PoA "Why does it still flow"
Show
Notes:
Wondrous item, uncommon (requires attunement by a wizard) 3 lb. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Boots of False Tracks (Common) | common | DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing | DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing | Show | ||
Notes:
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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Unbreakable arrow (Common) | common | DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome | DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome | Show | ||
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 |
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Smoldering Armor (Studded Leather) (Common) | common | DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks | DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks | Show | ||
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 |
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Erstatz Eye (Common) | common | DDAL10-00 Ice Road Trackers Part 4: Warm Bodies | DDAL10-00 Ice Road Trackers Part 4: Warm Bodies | Show | ||
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 |
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Moon-touched (Shortsword) | common | DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives! | DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives! | Show | ||
Notes:
Weapon (shortsword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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Cloak of many Fashions (Common) | common | DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council | DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council | Show | ||
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Alchemy jug | uncommon | DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council | DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council | Show | ||
Notes:
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. |
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Ring of Protection | rare | Faction Item | Renown benefit + faction agent | Show | ||
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring. |
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Illuminator's Tattoo (Common) | common | DC-PoA "Why does it still flow" | DC-PoA "Why does it still flow" | Show | ||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. |
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+1 Arcane Grimoire | uncommon | DC-PoA "Why does it still flow" | DC-PoA "Why does it still flow" | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a wizard) 3 lb. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1 |