Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Swimming uncommon DDHC-CM A Deep and Creeping Darkness Show
Notes:

You have a swimming speed of 40 feet while wearing this ring.

Helm of Comprehending Languages uncommon CCC-TCW-WSF-1 A Change of Heart Show
Notes:

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red & orange are the prominent colors. The item also features in a prophecy. This helm once belonged to a powerful eldritch knight who rivaled the most powerful archmages of his time. It looks like a black visored barbuta. He was killed in a battle with an unspeakable evil. The helm whispers to its bearer to become more powerful for it might return.Ā 

Googles of night uncommon DDHC-CM A Deep and Creeping Darkness Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Bloodvell Vial +1 uncommon Golden Vault DDHC-KGV-02 Keys from the Golden Vault 2 - The Stygian Gambit Show
Notes:

Wondrous item, uncommon (+1)

To attune to htis vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.