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Adventure Title
DDHC-KGV-02 Keys from the Golden Vault 2 - The Stygian Gambit
DDHC-KGV-02 Keys from the Golden Vault 2 - The Stygian Gambit
Session
Date Played
2024-02-25 20:00:00 UTC
2024-02-25 20:00:00 UTC
Levels Gained
1
1
GP +/-
565.2
565.2
Downtime +/-
10.0
10.0
Location Played
DM Name
Dixer
Dixer
DM DCI Number
3320854607
3320854607
Notes
**Party:** - (2) ZerosWolf - Sorria - Halfling - Rogue 2 - Golden Vault - (3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - (1) Eklan - Munin Svafnir - Kenku - Rogue 1 - (3) Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 - Golden Vault - (1) Momo - Vivian - Half-Elf - Shadow Magic Sorcerer **Played**: 5h **Locations**: Afterlife Casino **Encounters**: social: Meera Raheer, Cashiers, Security, Dealer hostile, Security, Minotaur Skeleton **Used**: None **Treasure**: + Mission Reward: 100 GP + Bonus: 465 GP + 2 SP for Gambling + Golden Vault Reward: Bloodvell Vial +1 + Potion of Animal Friendship **Total Gold** + 565.2 GP **Level up**: +1 Sorcerer Level
**Party:** - (2) ZerosWolf - Sorria - Halfling - Rogue 2 - Golden Vault - (3) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 3 - (1) Eklan - Munin Svafnir - Kenku - Rogue 1 - (3) Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 - Golden Vault - (1) Momo - Vivian - Half-Elf - Shadow Magic Sorcerer **Played**: 5h **Locations**: Afterlife Casino **Encounters**: social: Meera Raheer, Cashiers, Security, Dealer hostile, Security, Minotaur Skeleton **Used**: None **Treasure**: + Mission Reward: 100 GP + Bonus: 465 GP + 2 SP for Gambling + Golden Vault Reward: Bloodvell Vial +1 + Potion of Animal Friendship **Total Gold** + 565.2 GP **Level up**: +1 Sorcerer Level
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bloodvell Vial +1 | Uncommon | Golden Vault | true | ||
Wondrous item, uncommon (+1) To attune to htis vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |