Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Bloodvell Vial +1
uncommon
Golden Vault
DDHC-KGV-02 Keys from the Golden Vault 2 - The Stygian Gambit
Show
Notes:
Wondrous item, uncommon (+1)
To attune to htis vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Helm of Comprehending Languages
uncommon
CCC-TCW-WSF-1 A Change of Heart
Show
Notes:
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red & orange are the prominent colors. The item also features in a prophecy. This helm once belonged to a powerful eldritch knight who rivaled the most powerful archmages of his time. It looks like a black visored barbuta. He was killed in a battle with an unspeakable evil. The helm whispers to its bearer to become more powerful for it might return.Ā
Googles of night
uncommon
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Ring of Swimming
uncommon
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
You have a swimming speed of 40 feet while wearing this ring.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodvell Vial +1 | uncommon | Golden Vault | DDHC-KGV-02 Keys from the Golden Vault 2 - The Stygian Gambit | Show | ||
Notes:
Wondrous item, uncommon (+1) To attune to htis vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |
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Helm of Comprehending Languages | uncommon | CCC-TCW-WSF-1 A Change of Heart | Show | |||
Notes:
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red & orange are the prominent colors. The item also features in a prophecy. This helm once belonged to a powerful eldritch knight who rivaled the most powerful archmages of his time. It looks like a black visored barbuta. He was killed in a battle with an unspeakable evil. The helm whispers to its bearer to become more powerful for it might return.Ā |
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Googles of night | uncommon | DDHC-CM A Deep and Creeping Darkness | Show | |||
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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Ring of Swimming | uncommon | DDHC-CM A Deep and Creeping Darkness | Show | |||
Notes:
You have a swimming speed of 40 feet while wearing this ring. |