Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Keoghtom's Ointment
uncommon
Magic Items for the Adventure
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Notes:
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
[C] Candle of the Deep
common
FR-DC-FOS-13 Dark Connections
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Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
[C] Walloping Arrow
common
FR-DC-FOS-13 Dark Connections
Show
Notes:
Ammunition, common
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
[C] Dread Helm
common
FR-DC-FOS-12 Hive in Danger
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Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
Quirk: Loud
The item makes a loud noise, a low rumbling growl of an adult dragon, when used.
Spellwrought Tattoo (1st Level): Absorb Elements
common
Magic Items for the Adventure
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Notes:
Wondrous item (tattoo), common
Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle.
To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like.
Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration.
Once the spell ends, the tattoo vanishes from your skin.
The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5.
Spell: Absorb Elements
1st-level abjuration
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range: Self
Components: S
Duration: 1 round
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Keoghtom's Ointment | uncommon | Magic Items for the Adventure | Show | |||
Notes:
Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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[C] Candle of the Deep | common | FR-DC-FOS-13 Dark Connections | Show | |||
Notes:
Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property: Delver |
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[C] Walloping Arrow | common | FR-DC-FOS-13 Dark Connections | Show | |||
Notes:
Ammunition, common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. |
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[C] Dread Helm | common | FR-DC-FOS-12 Hive in Danger | Show | |||
Notes:
Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. Quirk: Loud The item makes a loud noise, a low rumbling growl of an adult dragon, when used. |
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Spellwrought Tattoo (1st Level): Absorb Elements | common | Magic Items for the Adventure | Show | |||
Notes:
Wondrous item (tattoo), common Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5. Spell: Absorb Elements 1st-level abjuration |