Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Keoghtom's Ointment uncommon Magic Items for the Adventure Show
Notes:

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Dust of Sneezing and Choking uncommon Magic Items for the Adventure Show
Notes:

Wondrous item, uncommon
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use.
When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.

[C] Walloping Arrow common FR-DC-FOS-13 Dark Connections Show
Notes:

Ammunition, common

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

[C] Dread Helm common FR-DC-FOS-12 Hive in Danger Show
Notes:

Wondrous item, common

This fearsome steel helm makes your eyes glow red while you wear it.

Quirk: Loud

The item makes a loud noise, a low rumbling growl of an adult dragon, when used.

[C] Candle of the Deep common FR-DC-FOS-13 Dark Connections Show
Notes:

Wondrous item, common

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.