Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
(+) [C] Medallion of Faith common BMG-DL-VOTU-00 Dragons of Divinity Show
Notes:

Wondrous Item, Common
As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.
As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.

(+) [C] Rope of Mending common DL-DC-SOTH-01 Echoes of War Show
Notes:

Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.

[U/AT] Hungry Pearl of Power uncommon DL-DC-SOTH-01 Echoes of War Show
Notes:

Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.

Potion of Poison uncommon BMG-DL-VOTU-00 Dragons of Divinity Magic Items for the Adventure Show
Notes:

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Potion of Advantage uncommon Magic Items for the Adventure Show
Notes:

Potion, Uncommon

When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water.

Bead of Refreshment (3x) common Magic Items for the Adventure Show
Notes:

Wonderous item, Common

This spongy, flavorless, gelatinous bead dissolves in liquid, transforming up to a pint of the liquid into fresh, cold drinking water. The bead has no effect on magical liquids or harmful substances such as poison.

Restorative Ointment uncommon BMG-DL-VOTU-00 Dragons of Divinity Magic Items for the Adventure Show
Notes:

Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1 dose of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Dust of Dryness uncommon DL-DC-SOTH-01 Echoes of War Magic Items for the Adventure Show
Notes:

Wondrous Item, uncommon

This small packet contains 1 pinch of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

(+) [U/AT] +1 Amulet of the Devout uncommon BMG-DL-VOTU-01 Dragons of Revelation Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

[U] Lantern of Revealing uncommon BMG-DL-VOTU-01 Dragons of Revelation Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

[U/AT] Nature’s Mantle uncommon BMG-DL-VOTU-02 Dragons of Sorrow Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.

[U] Periapt of Temperate Health uncommon DL-DC-SOTH-02 Whispers in Solamnia [Beta-Test] Show
Notes:

Wondrous Item, uncommon

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

[C] (Guardian) Pole of Collapsing common DL-DC-SOTH-02 Whispers in Solamnia [Beta-Test] Show
Notes:

Wondrous Item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.