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Magic Items for the Adventure
Magic Items for the Adventure
Session
Date Played
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Location Played
DM Name
DM DCI Number
Notes
## Uncommon (1/1): * (U/AT) +1 Amulet of the Devout ## Common (3/5): * Medallion of Faith * Rope of Mending * (Guardian) Pole of Collapsing ## Consumables (5/5): * 1 Restorative Ointment * 1 Potion of Poison * 1 Dust of Dryness * 2 Potion of Advantage * Bead of Refreshment (3x) ## Erwerb & Verbrauch: **2024-02-21 20:30 BMG-DL-VOTU-00 Dragons of Divinity** + Restorative Ointment + Potion of Poison ... **2024-03-15 20:00 DL-DC-SOTH-01 Echoes of War** + Dust of Dryness ... **2024-05-05 BMG-DL-VOTU-01 Dragons of Revelation** + 2 Potion of Advantage ... **2024-09-21 20:10 DL-DC-SOTH-02 Whispers in Solamnia** + Bead of Refreshment (3x) ...
## Uncommon (1/1): * (U/AT) +1 Amulet of the Devout ## Common (3/5): * Medallion of Faith * Rope of Mending * (Guardian) Pole of Collapsing ## Consumables (5/5): * 1 Restorative Ointment * 1 Potion of Poison * 1 Dust of Dryness * 2 Potion of Advantage * Bead of Refreshment (3x) ## Erwerb & Verbrauch: **2024-02-21 20:30 BMG-DL-VOTU-00 Dragons of Divinity** + Restorative Ointment + Potion of Poison ... **2024-03-15 20:00 DL-DC-SOTH-01 Echoes of War** + Dust of Dryness ... **2024-05-05 BMG-DL-VOTU-01 Dragons of Revelation** + 2 Potion of Advantage ... **2024-09-21 20:10 DL-DC-SOTH-02 Whispers in Solamnia** + Bead of Refreshment (3x) ...
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Poison | Uncommon | BMG-DL-VOTU-00 Dragons of Divinity | true | ||
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |||||
Potion of Advantage | Uncommon | true | |||
*Potion, Uncommon* When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. | |||||
Bead of Refreshment (3x) | Common | true | |||
*Wonderous item, Common* This spongy, flavorless, gelatinous bead dissolves in liquid, transforming up to a pint of the liquid into fresh, cold drinking water. The bead has no effect on magical liquids or harmful substances such as poison. | |||||
Restorative Ointment | Uncommon | BMG-DL-VOTU-00 Dragons of Divinity | true | ||
*Wondrous Item, Uncommon* This glass jar, 3 inches in diameter, contains 1 dose of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. | |||||
Dust of Dryness | Uncommon | DL-DC-SOTH-01 Echoes of War | true | ||
*Wondrous Item, uncommon* This small packet contains 1 pinch of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. |