Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Mystery Key
common
Fr-DC-BTW-04 Fathers Decision
Fr-DC-BTW-04 Fathers Decision
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Notes:
Wondrous Item, Common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
Candle of the Deep
common
FR-DC-BTW 03 Fathers Mistakes
FR-DC-BTW 03 Fathers Mistakes
Show
Notes:
Wondrous Item, Common
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
Orb of Direction
common
FR-DC-BTW 02 Fathers Curse
FR-DC-BTW 02 Fathers Curse
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Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Hat of Wizardry
common
FR-DC-MBM-02 Back To Blighty
FR-DC-MBM-02 Back To Blighty
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Notes:
Wondrous item, common (requires attunement by a wizard)
This cone-shaped hat is adorned with moons and stars.
While you are wearing it, you gain the following benefits:
Spellcasting Focus
You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell
As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
History:
You shot this hat and it survived! Maybe it will help you survive as well.
Hat of Wizardry
common
FR-DC-BTW 01 Fathers Conscience
FR-DC-BTW 01 Fathers Conscience
Show
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This helmet is made out of metal. It was used by miners to cast light in its lamp.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Mystery Key
common
FR-DC-MBM-01 Back To The Big Guy
FR-DC-MBM-01 Back To The Big Guy
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Mystery Key | common | Fr-DC-BTW-04 Fathers Decision | Fr-DC-BTW-04 Fathers Decision | Show | ||
Notes:
Wondrous Item, Common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. |
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Candle of the Deep | common | FR-DC-BTW 03 Fathers Mistakes | FR-DC-BTW 03 Fathers Mistakes | Show | ||
Notes:
Wondrous Item, Common The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. |
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Orb of Direction | common | FR-DC-BTW 02 Fathers Curse | FR-DC-BTW 02 Fathers Curse | Show | ||
Notes:
Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. |
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Hat of Wizardry | common | FR-DC-MBM-02 Back To Blighty | FR-DC-MBM-02 Back To Blighty | Show | ||
Notes:
Wondrous item, common (requires attunement by a wizard) This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits: Spellcasting Focus You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest. Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it. History: You shot this hat and it survived! Maybe it will help you survive as well. |
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Hat of Wizardry | common | FR-DC-BTW 01 Fathers Conscience | FR-DC-BTW 01 Fathers Conscience | Show | ||
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) This helmet is made out of metal. It was used by miners to cast light in its lamp. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |
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Mystery Key | common | FR-DC-MBM-01 Back To The Big Guy | FR-DC-MBM-01 Back To The Big Guy | Show | ||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |