Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Candle of the Deep
common
FR-DC-BTW 03 Fathers Mistakes
FR-DC-BTW 03 Fathers Mistakes
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Notes:
Wondrous Item, Common
The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle.
Mystery Key
common
Fr-DC-BTW-04 Fathers Decision
Fr-DC-BTW-04 Fathers Decision
Show
Notes:
Wondrous Item, Common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
Mystery Key
common
FR-DC-MBM-01 Back To The Big Guy
FR-DC-MBM-01 Back To The Big Guy
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Hat of Wizardry
common
FR-DC-BTW 01 Fathers Conscience
FR-DC-BTW 01 Fathers Conscience
Show
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This helmet is made out of metal. It was used by miners to cast light in its lamp.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Hat of Wizardry
common
FR-DC-MBM-02 Back To Blighty
FR-DC-MBM-02 Back To Blighty
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This cone-shaped hat is adorned with moons and stars.
While you are wearing it, you gain the following benefits:
Spellcasting Focus
You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell
As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
History:
You shot this hat and it survived! Maybe it will help you survive as well.
Orb of Direction
common
FR-DC-BTW 02 Fathers Curse
FR-DC-BTW 02 Fathers Curse
Show
Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
Githyanki Earring (Ear Horn of Hearing)
common
FR-DC-BG The Flying Flame
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous Item, Common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Ring of Acid Resistance
common
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
Show
Notes:
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this ring.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Candle of the Deep | common | FR-DC-BTW 03 Fathers Mistakes | FR-DC-BTW 03 Fathers Mistakes | Show | ||
Notes:
Wondrous Item, Common The flame of this candle isn’t extinguished when immersed in water. It gives off light and heat like a normal candle. |
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Mystery Key | common | Fr-DC-BTW-04 Fathers Decision | Fr-DC-BTW-04 Fathers Decision | Show | ||
Notes:
Wondrous Item, Common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. |
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Mystery Key | common | FR-DC-MBM-01 Back To The Big Guy | FR-DC-MBM-01 Back To The Big Guy | Show | ||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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Hat of Wizardry | common | FR-DC-BTW 01 Fathers Conscience | FR-DC-BTW 01 Fathers Conscience | Show | ||
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) This helmet is made out of metal. It was used by miners to cast light in its lamp. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |
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Hat of Wizardry | common | FR-DC-MBM-02 Back To Blighty | FR-DC-MBM-02 Back To Blighty | Show | ||
Notes:
Wondrous item, common (requires attunement by a wizard) This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits: Spellcasting Focus You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest. Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it. History: You shot this hat and it survived! Maybe it will help you survive as well. |
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Orb of Direction | common | FR-DC-BTW 02 Fathers Curse | FR-DC-BTW 02 Fathers Curse | Show | ||
Notes:
Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. |
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Githyanki Earring (Ear Horn of Hearing) | common | FR-DC-BG The Flying Flame | FR-DC-BG The Flying Flame | Show | ||
Notes:
Wondrous Item, Common While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137. Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. |
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Ring of Acid Resistance | common | DDHC-CM-16 Alkazaar's Appendix | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Notes:
Ring of Acid Resistance You have resistance to acid damage while wearing this ring. |