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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
Session
Date Played
2025-06-28 14:28:00 UTC
2025-06-28 14:28:00 UTC
Levels Gained
GP +/-
16166
16166
Downtime +/-
10.0
10.0
Location Played
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
**Players** (16)kiri (16)marcelinho (16) karrakasz **Charms** Charm of the Void Supernatural Gift (Charm) You can cast Banishment, requiring no material components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you. Charm of the Moon Supernatural Gift (Charm) As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you. **consumable** 1x spellscroll of wish
**Players** (16)kiri (16)marcelinho (16) karrakasz **Charms** Charm of the Void Supernatural Gift (Charm) You can cast Banishment, requiring no material components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you. Charm of the Moon Supernatural Gift (Charm) As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you. **consumable** 1x spellscroll of wish
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Acid Resistance | Common | DDHC-CM-16 Alkazaar's Appendix | true | ||
Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring. | |||||
Dwarven Half Plate | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet. | |||||
Tome of Leadership &Influence | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Source: Dungeon Master's Guide Wondrous Item, Very Rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. | |||||
Manual of Quickness of Action | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Wondrous Item, Very Rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. | |||||
Tome of Understanding | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Source: Dungeon Master's Guide Wondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century. | |||||
Vicious Longbow | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Vicious Heavy Crossbow | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Vicious Warhammer | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Vicious Shortswor | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Longbow +2 | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Staff of Withering | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. | |||||
Horn of Blasting | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. | |||||
Animated Shield | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Armor (Shield), Very Rare (Requires Attunement) While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. | |||||
Wand of Polymorph | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |