Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Dagger +1 uncommon DDHC-KftGV-01 The Murkmire Malevolence DDHC-KftGV-01 The Murkmire Malevolence Show
Handaxe +1 uncommon DDHC-KftGV-01 The Murkmire Malevolence DDHC-KftGV-01 The Murkmire Malevolence Show
Adamantine-Armor (Plate)[Golden Vault] uncommon DDHC-KftGV-01 The Murkmire Malevolence DDHC-KftGV-01 The Murkmire Malevolence Show
Notes:

Source: Dungeon Master's Guide

Armor (medium or heavy, but not hide), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Goggles of Night uncommon DDHC-CM A Deep and Creeping Darkness DDHC-CM A Deep and Creeping Darkness Show
Notes:

wondrous item, uncommon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Ring of Swimming uncommon DDHC-CM A Deep and Creeping Darkness DDHC-CM A Deep and Creeping Darkness Show
Notes:

You have a swimming speed of 40 feet while wearing this ring.

Brooch of shielding uncommon Service reward seaosn 13 Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Maul +1 uncommon level 5 creation Rebuild level 6 Show
Stone of Good Luck uncommon DDHC-KftGV-05 Tockworth's Clockwork DDHC-KftGV-05 Tockworth's Clockwork Show
Notes:

Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Boots of Striding and Springing common DDHC-KftGV-05 Tockworth's Clockwork DDHC-KftGV-05 Tockworth's Clockwork Show
Notes:

Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe uncommon DDHC-KftGV-05 Tockworth's Clockwork DDHC-KftGV-05 Tockworth's Clockwork Show
Notes:

Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

vivious maul rare DDHC-KftGV-05 Tockworth's Clockwork DDHC-KftGV-05 Tockworth's Clockwork Show