Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Goggles of Night
uncommon
DDHC-CM A Deep and Creeping Darkness
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Ring of Swimming
uncommon
DDHC-CM A Deep and Creeping Darkness
DDHC-CM A Deep and Creeping Darkness
Show
Notes:
You have a swimming speed of 40 feet while wearing this ring.
Dagger +1
uncommon
DDHC-KftGV-01 The Murkmire Malevolence
DDHC-KftGV-01 The Murkmire Malevolence
Show
Handaxe +1
uncommon
DDHC-KftGV-01 The Murkmire Malevolence
DDHC-KftGV-01 The Murkmire Malevolence
Show
Adamantine-Armor (Plate)[Golden Vault]
uncommon
DDHC-KftGV-01 The Murkmire Malevolence
DDHC-KftGV-01 The Murkmire Malevolence
Show
Notes:
Source: Dungeon Master's Guide
Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
vivious maul
rare
DDHC-KftGV-05 Tockworth's Clockwork
DDHC-KftGV-05 Tockworth's Clockwork
Show
Boots of Striding and Springing
common
DDHC-KftGV-05 Tockworth's Clockwork
DDHC-KftGV-05 Tockworth's Clockwork
Show
Notes:
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Driftglobe
uncommon
DDHC-KftGV-05 Tockworth's Clockwork
DDHC-KftGV-05 Tockworth's Clockwork
Show
Notes:
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Stone of Good Luck
uncommon
DDHC-KftGV-05 Tockworth's Clockwork
DDHC-KftGV-05 Tockworth's Clockwork
Show
Notes:
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Maul +1
uncommon
level 5 creation
Rebuild level 6
Show
Brooch of shielding
uncommon
Service reward seaosn 13
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of Night | uncommon | DDHC-CM A Deep and Creeping Darkness | DDHC-CM A Deep and Creeping Darkness | Show | ||
Notes:
wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
||||||
Ring of Swimming | uncommon | DDHC-CM A Deep and Creeping Darkness | DDHC-CM A Deep and Creeping Darkness | Show | ||
Notes:
You have a swimming speed of 40 feet while wearing this ring. |
||||||
Dagger +1 | uncommon | DDHC-KftGV-01 The Murkmire Malevolence | DDHC-KftGV-01 The Murkmire Malevolence | Show | ||
Handaxe +1 | uncommon | DDHC-KftGV-01 The Murkmire Malevolence | DDHC-KftGV-01 The Murkmire Malevolence | Show | ||
Adamantine-Armor (Plate)[Golden Vault] | uncommon | DDHC-KftGV-01 The Murkmire Malevolence | DDHC-KftGV-01 The Murkmire Malevolence | Show | ||
Notes:
Source: Dungeon Master's Guide Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
||||||
vivious maul | rare | DDHC-KftGV-05 Tockworth's Clockwork | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
Boots of Striding and Springing | common | DDHC-KftGV-05 Tockworth's Clockwork | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
Notes:
Boots of Striding and Springing While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
||||||
Driftglobe | uncommon | DDHC-KftGV-05 Tockworth's Clockwork | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
Notes:
Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
||||||
Stone of Good Luck | uncommon | DDHC-KftGV-05 Tockworth's Clockwork | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
Notes:
Stone of Good Luck (Luckstone) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Maul +1 | uncommon | level 5 creation | Rebuild level 6 | Show | ||
Brooch of shielding | uncommon | Service reward seaosn 13 | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. |