Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Mask of the Beast uncommon DDAL-DRW-INT-04 Tales of Fang and Claw DDAL-DRW-INT-04 Tales of Fang and Claw Show
Notes:

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.

Armor of Fungal Spores uncommon FR-DC-GHG-02 Owlbear Ascension FR-DC-GHG-02 Owlbear Ascension Show
Notes:

Armor of Fungal Spores
Armor (breast plate), uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Strange Material. This breast plate is fashioned from a mushroom-infestested shell from a very large turtle or perhaps a tortle.

Horn of Silent Alarm common FR-DC-GHG-02 Owlbear Ascension FR-DC-GHG-02 Owlbear Ascension Show
Notes:

Wonderous Item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Language. The bearer can speak and understand Elven while the item is on the bearer’s person.

Wand of Magic Missiles uncommon DDHC-TftYP-1 Forge of Fury DDHC-TftYP-1 Forge of Fury Show
Notes:

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Ring of Spell Storing rare DDHC-TftYP-1 Forge of Fury DDHC-TftYP-1 Forge of Fury Show
Notes:

Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space

rapier +1 uncommon DDHC-TftYP-1 Forge of Fury DDHC-TftYP-1 Forge of Fury Show
Greataxe +2 rare DDHC-TftYP-1 Forge of Fury DDHC-TftYP-1 Forge of Fury Show
Shield +1 uncommon DDHC-TftYP-1 Forge of Fury DDHC-TftYP-1 Forge of Fury Show