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Adventure Title
DDHC-TftYP-1 Forge of Fury
DDHC-TftYP-1 Forge of Fury
Session
2
2
Date Played
2025-03-16 17:12:00 UTC
2025-03-16 17:12:00 UTC
Levels Gained
GP +/-
2977
2977
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
**Player** (3) Karrakasz - Pether - Goliath - World Tree Barbarian 3 - none (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) (4) C0ldW0lf - Corellius - Aasimar - Vengeance Paladin 4 (4)Kiri - h4-m3-l1n - Autognome - College of Creation bard 4 **Consumeables gained** 1x potion of hill giant strength 2x potion of climbing 1x potion of water breathing 4x potions of healing 2x potion of invisibility Spell Scrolls: Alarm, enlarge/Reduce, Disguise Self, Shield, Web, Spider Climb
**Player** (3) Karrakasz - Pether - Goliath - World Tree Barbarian 3 - none (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) (4) C0ldW0lf - Corellius - Aasimar - Vengeance Paladin 4 (4)Kiri - h4-m3-l1n - Autognome - College of Creation bard 4 **Consumeables gained** 1x potion of hill giant strength 2x potion of climbing 1x potion of water breathing 4x potions of healing 2x potion of invisibility Spell Scrolls: Alarm, enlarge/Reduce, Disguise Self, Shield, Web, Spider Climb
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Magic Missiles | Uncommon | DDHC-TftYP-1 Forge of Fury | true | ||
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Ring of Spell Storing | Rare | DDHC-TftYP-1 Forge of Fury | true | ||
Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space | |||||
rapier +1 | Uncommon | DDHC-TftYP-1 Forge of Fury | true | ||
Greataxe +2 | Rare | DDHC-TftYP-1 Forge of Fury | true | ||
Shield +1 | Uncommon | DDHC-TftYP-1 Forge of Fury | true |