Season:
Race:
Tabaxi
Class:
Wizard - School of Evocation
Background:
Criminal
Lifestyle:
None
Current Level:
11
Total GP:
13
Total Downtime:
160
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
3
Magic Item Limit:
6
(X) Arcane Grimoire, +1,
Ghost Lantern,
(X) Wand of Wonder,
(X) Pearl of Power

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-10-18 21:45 Char creation at LVL 5 4 15 (X) Arcane Grimoire, +1 Show

Race: Tabaxi

Ability Scores
Str: 8
Dex: 16 (+1; +1 Feat Resilent)
Con: 14 (+1)
Int: 16 (+1)
Wis: 16
Cha: 10

Proficiency bonus: +3
Speed: 30ft
Ini: +3
Armor: 13

prof. Saving Throws: Wisdom, Intelligence, Dexterity
Prof: Arcana, Athletics, Deception, History, Perception, Stealth
Proficiencies and Languages:
Armor: -
Weapons: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Tolls: Playing Card Set, Thieves' Tools
Languages: Common, Elvish

Senses
Passive Perception
: 14
Passive Investigation: 13
Passive Insight: 11
Darkvision: 60ft.

Start Inventory: Clothes, Common; Crowbar, Orb, Quarterstaff, Spellbook
Backpack: Bedroll, Mess Kit, Rations (10), Rope, Hempen (50 feet), Tinderbox, Torch (10), Waterskin
Magic Item: Arcane Grimoire, +1

Spells:
Modifier
: +3
Spell attack: +7 (+1 Arcane Grimoire )
Save DC: 15 (+1 Arcane Grimoire)
Cantrips: Chill Touch, Fire Bolt, Ray of Frost, Toll the Dead
1st LVL spells: Burning Hands, detect magic, Mage Armor
2nd LVL Spells: Knock, Scorching Ray
3rd LVL Spells: Fireball, Lightning Bolt, Thunder Step

Wizard Features:

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
LvL2:
Arcane Tradition:
Evocation Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells: Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Race Feats:
Size: You are Medium or Small. You choose the size when you select this race: Small
Speed: Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Claws: You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent: You have proficiency in the Perception and Stealth skills.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Feat:
Tough
(at Background feat)
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Resilient (Lvl 4)
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.
Dexterity is your chosen ability score.

Background: Criminal

FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Beschreibung:
Ich bin in einem Waisenhaus, im Field Ward von Waterdeep auf gewachsen. Um meinen Unterhalt zu bezahlen und nicht am verhungern zu sterben, hab ich mich mit Taschendiebställe vergnügt.
In meiner Jugend wurde ich zunehmend Wagemutiger, als ich Händlerkarawanen und reisende Adlige bestahl. Ich bin immer mit einem blauen Auge davon gekommen, ohne geschnappt zu werden.
Bis an den einen Tag als mich ein Magier beim stehlen erwischt hatte. Es schien als hätte er mich schon Länger im Blick gehabt, denn erkannte aus unergründlicher Weise wohin ich flüchten wollte und meinem Namen. Er stellte mich zur rede, und wollte das ich für sein schweigen auf dem rechten Weg wieder finde und als sein Lehrling ebenfalls Magier werde.
Dieser Magier brachte mir alles bei, was ich übers Zaubern und die Magie Wissen muss. Außerdem wurde ich dank in die Fraktion der Harpner aufgenommen.
Nach Anweisung meines nun alten Meisters soll ich Magische Phänomene und unergründliche Dungeon erforschen.

2023-10-18 22:42 Purchase Log -2 Show Purchase

1x Insect Repellent:
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
(Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in the Creatures and Monsters section of this adventure.)

1x Rain Catcher
A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport. A rain catcher costs 1 gp and weighs 5 pounds.

2023-11-01 22:00 DDHC-TOA-1 Tomb of Annihilation 1 10 Show

ab kapitel 5 eingestiegen

2023-11-15 21:56 DDHC-TOA-1 Tomb of Annihilation 2 10 Show
2023-11-29 22:32 DDHC-TOA-1 Tomb of Annihilation 3 1 10 Show

Lvl UP:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

LvL 1 Spell: Identify

2023-12-06 21:46 DDHC-TOA-1 Tomb of Annihilation 4 10 Show

Item:
- Devlins Zauberbuch
Beinhaltet folgende Zauber:
1. Gard: Alarm, Identifizieren, Illusonäre Schrift, Magie entdecken, Rascher Rückzug, Schlaf, Sprachen verstehen, Tensers Schwebende Scheibe
2. Grad; Arkanes Schloss, Dolchwolke, Flammende Sphäre, Klopfen
3. Grad: Feuerball, Magie bannen

  • Tintenfass, das niemals versiegt (100gp)
2023-12-13 18:52 DDHC-TOA-1 Tomb of Annihilation 5 1 10 Show
Zauberbuch Show

Cantrip:
Chill Touch
Fire Bold
Frostbite
Toll the Dead
Acid Splash

1st LvL Spell:
(X) Burning Hands
Detect Magic (ritual)
Identify (ritual)
Mage Armor
(X) Schield
Comprehend Languages (ritual)
Unseen Servant (ritual)

2nd LvL Spell;
(X) Flaming Sphere
(X) Knock
Scorching Ray
(X) See Invisibility
(X) Snilloc`s Snowball Swarm

3rd LvL Spell;
(X) Dispel Magic
(X) Fire Ball
Lightning Bolt
(X) Remove Curse
Summon Undead
(X) Thunder Step
(X) Counterspell
Melts Minute Meteor

4th LvL Spell:
Conjure minor Elementals

5th LvL Spell
(X) Bigbys Hand
(X) Wall of Force
Rarys Telepathie Bond (ritual)

**(X) Prepared Spells **

2023-12-20 18:45 DDHC-TOA-1 Tomb of Annihilation 6 10 Show
2024-01-03 18:54 DDHC-TOA-1 Tomb of Annihilation 7 10 Show

Items:
Welks Zauberbuch
Beinhaltet Folgende Zauber:
1. Grad: Donnerwoge, Federfall, Mage entdecken, Rascher Rückzug
2. Grad: Dunkelheit, Person Festhalten, Seiltrick
3. Grad: Blitz, Magie Bannen
4. Grad: Feuerwand, Plage
5. Grad: Telekinese

2024-01-10 18:59 DDHC-TOA-1 Tomb of Annihilation 8 10 Ghost Lantern Show
2024-01-24 19:25 DDHC-TOA-1 Tomb of Annihilation 9 10 Show
2024-01-31 21:59 DDHC-TOA-1 Tomb of Annihilation 10 10 Show

Loot:
Perle 100GM

2024-02-07 18:56 DDHC-TOA-1 Tomb of Annihilation 11 10 Show
2024-02-21 18:55 DDHC-TOA-1 Tomb of Annihilation 12 10 Show
2024-02-28 18:50 DDHC-TOA-1 Tomb of Annihilation 13 1 10 (X) Wand of Wonder Show

Lvl Up:

Feat: Elemental Adept (Fire)
When you gain this feat, you gain the following benefits:
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

New Spells
Comprehend Languages
Counterspell

2024-03-13 21:03 DDHC-TOA-1 Tomb of Annihilation 14 10 (X) Pearl of Power Show
2024-03-20 22:26 DDHC-TOA-1 Tomb of Annihilation 15 2 10 Show

LvL Up

Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.

Spells
Acid Splash

Melts Minute Meteors
Bigbys Hand
Wall of Force
Rarys telepathie Bond

Loot:
Pages of Spellbocks
Spells:
Cloud of Daggers
Contingency
Protection from Evil and Good
Blur

2024-04-03 21:32 DDHC-TOA-1 Tomb of Annihilation 16 1 10 Show

****Death Curse beendet
uncommon/rare magic item aus DMG oder ToA

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-10-18 21:45 Char creation at LVL 5 Show

Race: Tabaxi

Ability Scores
Str: 8
Dex: 16 (+1; +1 Feat Resilent)
Con: 14 (+1)
Int: 16 (+1)
Wis: 16
Cha: 10

Proficiency bonus: +3
Speed: 30ft
Ini: +3
Armor: 13

prof. Saving Throws: Wisdom, Intelligence, Dexterity
Prof: Arcana, Athletics, Deception, History, Perception, Stealth
Proficiencies and Languages:
Armor: -
Weapons: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Tolls: Playing Card Set, Thieves' Tools
Languages: Common, Elvish

Senses
Passive Perception
: 14
Passive Investigation: 13
Passive Insight: 11
Darkvision: 60ft.

Start Inventory: Clothes, Common; Crowbar, Orb, Quarterstaff, Spellbook
Backpack: Bedroll, Mess Kit, Rations (10), Rope, Hempen (50 feet), Tinderbox, Torch (10), Waterskin
Magic Item: Arcane Grimoire, +1

Spells:
Modifier
: +3
Spell attack: +7 (+1 Arcane Grimoire )
Save DC: 15 (+1 Arcane Grimoire)
Cantrips: Chill Touch, Fire Bolt, Ray of Frost, Toll the Dead
1st LVL spells: Burning Hands, detect magic, Mage Armor
2nd LVL Spells: Knock, Scorching Ray
3rd LVL Spells: Fireball, Lightning Bolt, Thunder Step

Wizard Features:

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
LvL2:
Arcane Tradition:
Evocation Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells: Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Race Feats:
Size: You are Medium or Small. You choose the size when you select this race: Small
Speed: Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Claws: You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent: You have proficiency in the Perception and Stealth skills.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Feat:
Tough
(at Background feat)
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Resilient (Lvl 4)
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.
Dexterity is your chosen ability score.

Background: Criminal

FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Beschreibung:
Ich bin in einem Waisenhaus, im Field Ward von Waterdeep auf gewachsen. Um meinen Unterhalt zu bezahlen und nicht am verhungern zu sterben, hab ich mich mit Taschendiebställe vergnügt.
In meiner Jugend wurde ich zunehmend Wagemutiger, als ich Händlerkarawanen und reisende Adlige bestahl. Ich bin immer mit einem blauen Auge davon gekommen, ohne geschnappt zu werden.
Bis an den einen Tag als mich ein Magier beim stehlen erwischt hatte. Es schien als hätte er mich schon Länger im Blick gehabt, denn erkannte aus unergründlicher Weise wohin ich flüchten wollte und meinem Namen. Er stellte mich zur rede, und wollte das ich für sein schweigen auf dem rechten Weg wieder finde und als sein Lehrling ebenfalls Magier werde.
Dieser Magier brachte mir alles bei, was ich übers Zaubern und die Magie Wissen muss. Außerdem wurde ich dank in die Fraktion der Harpner aufgenommen.
Nach Anweisung meines nun alten Meisters soll ich Magische Phänomene und unergründliche Dungeon erforschen.

2023-10-18 22:42 Purchase Log Show Purchase

1x Insect Repellent:
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
(Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in the Creatures and Monsters section of this adventure.)

1x Rain Catcher
A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport. A rain catcher costs 1 gp and weighs 5 pounds.

2023-11-01 22:00 DDHC-TOA-1 Tomb of Annihilation 1 10 Show

ab kapitel 5 eingestiegen

2023-11-15 21:56 DDHC-TOA-1 Tomb of Annihilation 2 10 Show
2023-11-29 22:32 DDHC-TOA-1 Tomb of Annihilation 3 10 Show

Lvl UP:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

LvL 1 Spell: Identify

2023-12-06 21:46 DDHC-TOA-1 Tomb of Annihilation 4 10 Show

Item:
- Devlins Zauberbuch
Beinhaltet folgende Zauber:
1. Gard: Alarm, Identifizieren, Illusonäre Schrift, Magie entdecken, Rascher Rückzug, Schlaf, Sprachen verstehen, Tensers Schwebende Scheibe
2. Grad; Arkanes Schloss, Dolchwolke, Flammende Sphäre, Klopfen
3. Grad: Feuerball, Magie bannen

  • Tintenfass, das niemals versiegt (100gp)
2023-12-13 18:52 DDHC-TOA-1 Tomb of Annihilation 5 10 Show
Zauberbuch Show

Cantrip:
Chill Touch
Fire Bold
Frostbite
Toll the Dead
Acid Splash

1st LvL Spell:
(X) Burning Hands
Detect Magic (ritual)
Identify (ritual)
Mage Armor
(X) Schield
Comprehend Languages (ritual)
Unseen Servant (ritual)

2nd LvL Spell;
(X) Flaming Sphere
(X) Knock
Scorching Ray
(X) See Invisibility
(X) Snilloc`s Snowball Swarm

3rd LvL Spell;
(X) Dispel Magic
(X) Fire Ball
Lightning Bolt
(X) Remove Curse
Summon Undead
(X) Thunder Step
(X) Counterspell
Melts Minute Meteor

4th LvL Spell:
Conjure minor Elementals

5th LvL Spell
(X) Bigbys Hand
(X) Wall of Force
Rarys Telepathie Bond (ritual)

**(X) Prepared Spells **

2023-12-20 18:45 DDHC-TOA-1 Tomb of Annihilation 6 10 Show
2024-01-03 18:54 DDHC-TOA-1 Tomb of Annihilation 7 10 Show

Items:
Welks Zauberbuch
Beinhaltet Folgende Zauber:
1. Grad: Donnerwoge, Federfall, Mage entdecken, Rascher Rückzug
2. Grad: Dunkelheit, Person Festhalten, Seiltrick
3. Grad: Blitz, Magie Bannen
4. Grad: Feuerwand, Plage
5. Grad: Telekinese

2024-01-10 18:59 DDHC-TOA-1 Tomb of Annihilation 8 10 Show
2024-01-24 19:25 DDHC-TOA-1 Tomb of Annihilation 9 10 Show
2024-01-31 21:59 DDHC-TOA-1 Tomb of Annihilation 10 10 Show

Loot:
Perle 100GM

2024-02-07 18:56 DDHC-TOA-1 Tomb of Annihilation 11 10 Show
2024-02-21 18:55 DDHC-TOA-1 Tomb of Annihilation 12 10 Show
2024-02-28 18:50 DDHC-TOA-1 Tomb of Annihilation 13 10 Show

Lvl Up:

Feat: Elemental Adept (Fire)
When you gain this feat, you gain the following benefits:
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

New Spells
Comprehend Languages
Counterspell

2024-03-13 21:03 DDHC-TOA-1 Tomb of Annihilation 14 10 Show
2024-03-20 22:26 DDHC-TOA-1 Tomb of Annihilation 15 10 Show

LvL Up

Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.

Spells
Acid Splash

Melts Minute Meteors
Bigbys Hand
Wall of Force
Rarys telepathie Bond

Loot:
Pages of Spellbocks
Spells:
Cloud of Daggers
Contingency
Protection from Evil and Good
Blur

2024-04-03 21:32 DDHC-TOA-1 Tomb of Annihilation 16 10 Show

****Death Curse beendet
uncommon/rare magic item aus DMG oder ToA

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2023-10-18 21:45 Char creation at LVL 5 15 (X) Arcane Grimoire, +1 Show

Race: Tabaxi

Ability Scores
Str: 8
Dex: 16 (+1; +1 Feat Resilent)
Con: 14 (+1)
Int: 16 (+1)
Wis: 16
Cha: 10

Proficiency bonus: +3
Speed: 30ft
Ini: +3
Armor: 13

prof. Saving Throws: Wisdom, Intelligence, Dexterity
Prof: Arcana, Athletics, Deception, History, Perception, Stealth
Proficiencies and Languages:
Armor: -
Weapons: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Tolls: Playing Card Set, Thieves' Tools
Languages: Common, Elvish

Senses
Passive Perception
: 14
Passive Investigation: 13
Passive Insight: 11
Darkvision: 60ft.

Start Inventory: Clothes, Common; Crowbar, Orb, Quarterstaff, Spellbook
Backpack: Bedroll, Mess Kit, Rations (10), Rope, Hempen (50 feet), Tinderbox, Torch (10), Waterskin
Magic Item: Arcane Grimoire, +1

Spells:
Modifier
: +3
Spell attack: +7 (+1 Arcane Grimoire )
Save DC: 15 (+1 Arcane Grimoire)
Cantrips: Chill Touch, Fire Bolt, Ray of Frost, Toll the Dead
1st LVL spells: Burning Hands, detect magic, Mage Armor
2nd LVL Spells: Knock, Scorching Ray
3rd LVL Spells: Fireball, Lightning Bolt, Thunder Step

Wizard Features:

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
LvL2:
Arcane Tradition:
Evocation Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells: Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Race Feats:
Size: You are Medium or Small. You choose the size when you select this race: Small
Speed: Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Claws: You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent: You have proficiency in the Perception and Stealth skills.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Feat:
Tough
(at Background feat)
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Resilient (Lvl 4)
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.
Dexterity is your chosen ability score.

Background: Criminal

FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Beschreibung:
Ich bin in einem Waisenhaus, im Field Ward von Waterdeep auf gewachsen. Um meinen Unterhalt zu bezahlen und nicht am verhungern zu sterben, hab ich mich mit Taschendiebställe vergnügt.
In meiner Jugend wurde ich zunehmend Wagemutiger, als ich Händlerkarawanen und reisende Adlige bestahl. Ich bin immer mit einem blauen Auge davon gekommen, ohne geschnappt zu werden.
Bis an den einen Tag als mich ein Magier beim stehlen erwischt hatte. Es schien als hätte er mich schon Länger im Blick gehabt, denn erkannte aus unergründlicher Weise wohin ich flüchten wollte und meinem Namen. Er stellte mich zur rede, und wollte das ich für sein schweigen auf dem rechten Weg wieder finde und als sein Lehrling ebenfalls Magier werde.
Dieser Magier brachte mir alles bei, was ich übers Zaubern und die Magie Wissen muss. Außerdem wurde ich dank in die Fraktion der Harpner aufgenommen.
Nach Anweisung meines nun alten Meisters soll ich Magische Phänomene und unergründliche Dungeon erforschen.

2023-10-18 22:42 Purchase Log -2 Show Purchase

1x Insect Repellent:
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
(Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in the Creatures and Monsters section of this adventure.)

1x Rain Catcher
A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport. A rain catcher costs 1 gp and weighs 5 pounds.

2023-11-01 22:00 DDHC-TOA-1 Tomb of Annihilation 1 10 Show

ab kapitel 5 eingestiegen

2023-11-15 21:56 DDHC-TOA-1 Tomb of Annihilation 2 10 Show
2023-11-29 22:32 DDHC-TOA-1 Tomb of Annihilation 3 10 Show

Lvl UP:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

LvL 1 Spell: Identify

2023-12-06 21:46 DDHC-TOA-1 Tomb of Annihilation 4 10 Show

Item:
- Devlins Zauberbuch
Beinhaltet folgende Zauber:
1. Gard: Alarm, Identifizieren, Illusonäre Schrift, Magie entdecken, Rascher Rückzug, Schlaf, Sprachen verstehen, Tensers Schwebende Scheibe
2. Grad; Arkanes Schloss, Dolchwolke, Flammende Sphäre, Klopfen
3. Grad: Feuerball, Magie bannen

  • Tintenfass, das niemals versiegt (100gp)
2023-12-13 18:52 DDHC-TOA-1 Tomb of Annihilation 5 10 Show
Zauberbuch Show

Cantrip:
Chill Touch
Fire Bold
Frostbite
Toll the Dead
Acid Splash

1st LvL Spell:
(X) Burning Hands
Detect Magic (ritual)
Identify (ritual)
Mage Armor
(X) Schield
Comprehend Languages (ritual)
Unseen Servant (ritual)

2nd LvL Spell;
(X) Flaming Sphere
(X) Knock
Scorching Ray
(X) See Invisibility
(X) Snilloc`s Snowball Swarm

3rd LvL Spell;
(X) Dispel Magic
(X) Fire Ball
Lightning Bolt
(X) Remove Curse
Summon Undead
(X) Thunder Step
(X) Counterspell
Melts Minute Meteor

4th LvL Spell:
Conjure minor Elementals

5th LvL Spell
(X) Bigbys Hand
(X) Wall of Force
Rarys Telepathie Bond (ritual)

**(X) Prepared Spells **

2023-12-20 18:45 DDHC-TOA-1 Tomb of Annihilation 6 10 Show
2024-01-03 18:54 DDHC-TOA-1 Tomb of Annihilation 7 10 Show

Items:
Welks Zauberbuch
Beinhaltet Folgende Zauber:
1. Grad: Donnerwoge, Federfall, Mage entdecken, Rascher Rückzug
2. Grad: Dunkelheit, Person Festhalten, Seiltrick
3. Grad: Blitz, Magie Bannen
4. Grad: Feuerwand, Plage
5. Grad: Telekinese

2024-01-10 18:59 DDHC-TOA-1 Tomb of Annihilation 8 10 Ghost Lantern Show
2024-01-24 19:25 DDHC-TOA-1 Tomb of Annihilation 9 10 Show
2024-01-31 21:59 DDHC-TOA-1 Tomb of Annihilation 10 10 Show

Loot:
Perle 100GM

2024-02-07 18:56 DDHC-TOA-1 Tomb of Annihilation 11 10 Show
2024-02-21 18:55 DDHC-TOA-1 Tomb of Annihilation 12 10 Show
2024-02-28 18:50 DDHC-TOA-1 Tomb of Annihilation 13 10 (X) Wand of Wonder Show

Lvl Up:

Feat: Elemental Adept (Fire)
When you gain this feat, you gain the following benefits:
Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

New Spells
Comprehend Languages
Counterspell

2024-03-13 21:03 DDHC-TOA-1 Tomb of Annihilation 14 10 (X) Pearl of Power Show
2024-03-20 22:26 DDHC-TOA-1 Tomb of Annihilation 15 10 Show

LvL Up

Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.

Spells
Acid Splash

Melts Minute Meteors
Bigbys Hand
Wall of Force
Rarys telepathie Bond

Loot:
Pages of Spellbocks
Spells:
Cloud of Daggers
Contingency
Protection from Evil and Good
Blur

2024-04-03 21:32 DDHC-TOA-1 Tomb of Annihilation 16 10 Show

****Death Curse beendet
uncommon/rare magic item aus DMG oder ToA