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Adventure Title
Char creation at LVL 5
Session
Date Played
2023-10-18 21:45:00 UTC
Levels Gained
4
GP +/-
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
**Race**: Tabaxi **Ability Scores Str: 8 Dex: 16 (+1; +1 Feat Resilent) Con: 14 (+1) Int: 16 (+1) Wis: 16 Cha: 10** **Proficiency bonus**: +3 **Speed:** 30ft **Ini**: +3 **Armor**: 13 **prof. Saving Throws**: Wisdom, Intelligence, Dexterity **Prof**: Arcana, Athletics, Deception, History, Perception, Stealth **Proficiencies and Languages:** **Armor**: - **Weapons**: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling **Tolls:** Playing Card Set, Thieves' Tools **Languages**: Common, Elvish **Senses Passive Perception**: 14 **Passive Investigation**: 13 **Passive Insight**: 11 **Darkvision:** 60ft. **Start Inventory**: Clothes, Common; Crowbar, Orb, Quarterstaff, Spellbook **Backpack**: Bedroll, Mess Kit, Rations (10), Rope, Hempen (50 feet), Tinderbox, Torch (10), Waterskin **Magic Item:** Arcane Grimoire, +1 **Spells: Modifier**: +3 **Spell attack**: +7 (+1 Arcane Grimoire ) **Save DC:** 15 (+1 Arcane Grimoire) **Cantrips:** Chill Touch, Fire Bolt, Ray of Frost, Toll the Dead **1st LVL spells**: Burning Hands, detect magic, Mage Armor **2nd LVL Spells**: Knock, Scorching Ray **3rd LVL Spells**: Fireball, Lightning Bolt, Thunder Step **Wizard Features**: **Arcane Recovery**: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. LvL2: **Arcane Tradition**: **Evocation Savant:** Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved. **Sculpt Spells:** Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. **Race Feats:** **Size**: You are Medium or Small. You choose the size when you select this race: Small **Speed:** Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed. **Claws:** You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Cat’s Talent:** You have proficiency in the Perception and Stealth skills. **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns. **Feat: Tough** (at Background feat) Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. **Resilient** (Lvl 4) Choose one ability score. You gain the following benefits: Increase the chosen ability score by 1, to a maximum of 20. You gain proficiency in saving throws using the chosen ability. Dexterity is your chosen ability score. **Background:** Criminal FEATURE: CRIMINAL CONTACT You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. **Beschreibung:** Ich bin in einem Waisenhaus, im Field Ward von Waterdeep auf gewachsen. Um meinen Unterhalt zu bezahlen und nicht am verhungern zu sterben, hab ich mich mit Taschendiebställe vergnügt. In meiner Jugend wurde ich zunehmend Wagemutiger, als ich Händlerkarawanen und reisende Adlige bestahl. Ich bin immer mit einem blauen Auge davon gekommen, ohne geschnappt zu werden. Bis an den einen Tag als mich ein Magier beim stehlen erwischt hatte. Es schien als hätte er mich schon Länger im Blick gehabt, denn erkannte aus unergründlicher Weise wohin ich flüchten wollte und meinem Namen. Er stellte mich zur rede, und wollte das ich für sein schweigen auf dem rechten Weg wieder finde und als sein Lehrling ebenfalls Magier werde. Dieser Magier brachte mir alles bei, was ich übers Zaubern und die Magie Wissen muss. Außerdem wurde ich dank in die Fraktion der Harpner aufgenommen. Nach Anweisung meines nun alten Meisters soll ich Magische Phänomene und unergründliche Dungeon erforschen.

Magic Items

Name Rarity Location Table Result Counts?
(X) Arcane Grimoire, +1 Uncommon Background true
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.