Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Hew
uncommon
DDHC-LMOP-3 The Spider's Web
DDHC-LMOP-3 The Spider's Web
Show
Notes:
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.
Whoever carries the axe feels uneasy whenever he or she travels through a forest.
Longsword +1
common
DDHC-LMOP-2 Phandalin
DDHC-LMOP-2 Phandalin
Show
Notes:
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
Some +1 weapons (swords in particular) have additional properties, such as shedding light.
Potion of Healing
common
DDHC-LMOP-1 Goblin Arrows
DDHC-LMOP-1 Goblin Arrows
Show
Notes:
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.
Potion of Healing
common
DDHC-LMOP-3 The Spider's Web
DDHC-LMOP-3 The Spider's Web
Show
Ring of Protection
common
DDHC-LMOP-3 The Spider's Web
DDHC-LMOP-3 The Spider's Web
Show
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws.
Staff of Defense
uncommon
DDHC-LMOP-2 Phandalin
DDHC-LMOP-2 Phandalin
Show
Notes:
Staff, Rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Hew | uncommon | DDHC-LMOP-3 The Spider's Web | DDHC-LMOP-3 The Spider's Web | Show | ||
Notes:
This +1 battleaxe deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. |
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Longsword +1 | common | DDHC-LMOP-2 Phandalin | DDHC-LMOP-2 Phandalin | Show | ||
Notes:
Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. |
||||||
Potion of Healing | common | DDHC-LMOP-1 Goblin Arrows | DDHC-LMOP-1 Goblin Arrows | Show | ||
Notes:
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated. |
||||||
Potion of Healing | common | DDHC-LMOP-3 The Spider's Web | DDHC-LMOP-3 The Spider's Web | Show | ||
Ring of Protection | common | DDHC-LMOP-3 The Spider's Web | DDHC-LMOP-3 The Spider's Web | Show | ||
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and saving throws. |
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Staff of Defense | uncommon | DDHC-LMOP-2 Phandalin | DDHC-LMOP-2 Phandalin | Show | ||
Notes:
Staff, Rare (requires attunement) |