Mina Glutstein

Season:
Forgotten Realm
Race:
V. Human
Class:
Fighter
Background:
Noble
Lifestyle:
Comfortable
Current Level:
5
Total GP:
132.02
Total Downtime:
110
Tag:
Faction:
Lord's Alliance
Faction Rank:
Redknife (rank 2)
Magic Item Count:
6
Magic Item Limit:
3
Longsword +1,
Ring of Protection,
Potion of Healing,
Staff of Defense,
Potion of Healing,
Hew

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-01-12 15:44 Purchase Log -612.9 Show Purchase

SOLD
1 Longsword (+7,5 GM)
1 Shield (+5 GM)
1 Chain Mail (+37,5 GM)
1 Light Crossbow (+12,5 GM)

PURCHASED
1 Splint Armor (-200 GM)
1 Ink (-10 GM)
1 Steel Mirror (- 5 GM)
2 Sealing Wax (-1 GM)
10 Ink Pen (- 0,2 GM)
10 Rations (-5 GM)
10 Paper (- 0,2 GM)
10 Oil (- 1 GM)
2 Manacles (- 4 GM)
1 Fine Clothes (- 15 GM)
1 Saddle, Military ( -20 GM)
2 Bit and Bride (-4 GM)
1 Wagon (-35 GP)
1 Hand Crossbow (- 75 GM)
1 Diamon (-300 GM)

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave 1 213.4 Show
2023-11-10 20:00 DDHC-LMOP-3 The Spider's Web 3 1 165.6 30 Ring of Protection, Potion of Healing, Hew Show

Andere Teilnehmer
(3) Bramymond - Nicolo - Halbling - Druide
(3) Rhivuas - Leucis - Tiefling - Magier
(3) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(3) Talak - Nyla - Tabaxi - Artificer

Purchase
Warhorse (-400GP)


Loot:
471,7 GP
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify
Ring of Protection


Charakter Changes:
Level up - Fighter: Chevalier 4

Fighting Style Change: Protector
ASI - Feat: Charger
Source: Player's Handbook
As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.

2023-10-08 21:36 DDHC-LMOP-2 Phandalin 3 1 183.92 10 Longsword +1, Staff of Defense Show

Andere Teilnehmer
(2) Bramymond - Nicolo - Halbling - Druide
(2) Rhivuas - Leucis - Tiefling - Magier
(2) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(2) Talak - Nyla - Tabaxi - Artificer


Loot
- 183,92GP
- 1x Potion of Healing
- 1x Potion of Invisibility
- 1x Spell Scrolls: Augury, Charm Person, Fireball
- Staff of Defense
- Magical Longsword +1
- Maultier "Liesel" (nur Mina)


Character Changes
Level Up "Fighter: Chevalier" 3

Kampfarchetyp Chevalier
Proficiency: Insight, Performance

Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Unwavering Mark
Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.
Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.

2023-09-24 19:00 DDHC-LMOP-1 Goblin Arrows 2 1 157 20 Potion of Healing Show

Andere Teilnehmer
(1) Bramymond - Nicolo - Halbling - Druide
(1) Rhivuas - Leucis - Tiefling - Magier
(1) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(1) Talak - Nyla - Tabaxi - Artificer


Loot
- 157 GP
-1 Potion of Healing


Character Changes:
Level up "Fighter" 2
Actions Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

2023-08-01 18:54 Character Creation 0 25 Show

Race:
Variant Human
Alignment: Neutral Good
Size: Medium
Speed: 30
Language: Common, + 2 (Elvish, Dwarvish)
Skill Versatility: You gain proficiency in one skill of your choice. (Animal Handling)

Feat: You gain one feat of your choice for which you qualify.


Mounted Combatant. You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

AL - Level 1 Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Ability Scores:
Str: 16
Dex: 10
Con: 15
Int: 12
Wis: 10
Cha: 11


Class: Fighter - Chevalier
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style: Defense
While you are wearing armor, you gain a +1 bonus to AC.


Background: Noble
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.


Proficiencies
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Simple weapons, Martial Weapons
Tools: Dragonchess Set
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, History, Persuasion

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-12 15:44 Purchase Log Show Purchase

SOLD
1 Longsword (+7,5 GM)
1 Shield (+5 GM)
1 Chain Mail (+37,5 GM)
1 Light Crossbow (+12,5 GM)

PURCHASED
1 Splint Armor (-200 GM)
1 Ink (-10 GM)
1 Steel Mirror (- 5 GM)
2 Sealing Wax (-1 GM)
10 Ink Pen (- 0,2 GM)
10 Rations (-5 GM)
10 Paper (- 0,2 GM)
10 Oil (- 1 GM)
2 Manacles (- 4 GM)
1 Fine Clothes (- 15 GM)
1 Saddle, Military ( -20 GM)
2 Bit and Bride (-4 GM)
1 Wagon (-35 GP)
1 Hand Crossbow (- 75 GM)
1 Diamon (-300 GM)

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave Show
2023-11-10 20:00 DDHC-LMOP-3 The Spider's Web 3 30 Show

Andere Teilnehmer
(3) Bramymond - Nicolo - Halbling - Druide
(3) Rhivuas - Leucis - Tiefling - Magier
(3) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(3) Talak - Nyla - Tabaxi - Artificer

Purchase
Warhorse (-400GP)


Loot:
471,7 GP
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify
Ring of Protection


Charakter Changes:
Level up - Fighter: Chevalier 4

Fighting Style Change: Protector
ASI - Feat: Charger
Source: Player's Handbook
As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.

2023-10-08 21:36 DDHC-LMOP-2 Phandalin 3 10 Show

Andere Teilnehmer
(2) Bramymond - Nicolo - Halbling - Druide
(2) Rhivuas - Leucis - Tiefling - Magier
(2) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(2) Talak - Nyla - Tabaxi - Artificer


Loot
- 183,92GP
- 1x Potion of Healing
- 1x Potion of Invisibility
- 1x Spell Scrolls: Augury, Charm Person, Fireball
- Staff of Defense
- Magical Longsword +1
- Maultier "Liesel" (nur Mina)


Character Changes
Level Up "Fighter: Chevalier" 3

Kampfarchetyp Chevalier
Proficiency: Insight, Performance

Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Unwavering Mark
Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.
Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.

2023-09-24 19:00 DDHC-LMOP-1 Goblin Arrows 2 20 Show

Andere Teilnehmer
(1) Bramymond - Nicolo - Halbling - Druide
(1) Rhivuas - Leucis - Tiefling - Magier
(1) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(1) Talak - Nyla - Tabaxi - Artificer


Loot
- 157 GP
-1 Potion of Healing


Character Changes:
Level up "Fighter" 2
Actions Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

2023-08-01 18:54 Character Creation Show

Race:
Variant Human
Alignment: Neutral Good
Size: Medium
Speed: 30
Language: Common, + 2 (Elvish, Dwarvish)
Skill Versatility: You gain proficiency in one skill of your choice. (Animal Handling)

Feat: You gain one feat of your choice for which you qualify.


Mounted Combatant. You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

AL - Level 1 Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Ability Scores:
Str: 16
Dex: 10
Con: 15
Int: 12
Wis: 10
Cha: 11


Class: Fighter - Chevalier
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style: Defense
While you are wearing armor, you gain a +1 bonus to AC.


Background: Noble
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.


Proficiencies
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Simple weapons, Martial Weapons
Tools: Dragonchess Set
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, History, Persuasion

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-12 15:44 Purchase Log -612.9 Show Purchase

SOLD
1 Longsword (+7,5 GM)
1 Shield (+5 GM)
1 Chain Mail (+37,5 GM)
1 Light Crossbow (+12,5 GM)

PURCHASED
1 Splint Armor (-200 GM)
1 Ink (-10 GM)
1 Steel Mirror (- 5 GM)
2 Sealing Wax (-1 GM)
10 Ink Pen (- 0,2 GM)
10 Rations (-5 GM)
10 Paper (- 0,2 GM)
10 Oil (- 1 GM)
2 Manacles (- 4 GM)
1 Fine Clothes (- 15 GM)
1 Saddle, Military ( -20 GM)
2 Bit and Bride (-4 GM)
1 Wagon (-35 GP)
1 Hand Crossbow (- 75 GM)
1 Diamon (-300 GM)

2023-11-17 19:00 DDHC-LMOP-4 Wave Echo Cave 213.4 Show
2023-11-10 20:00 DDHC-LMOP-3 The Spider's Web 3 165.6 30 Ring of Protection, Potion of Healing, Hew Show

Andere Teilnehmer
(3) Bramymond - Nicolo - Halbling - Druide
(3) Rhivuas - Leucis - Tiefling - Magier
(3) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(3) Talak - Nyla - Tabaxi - Artificer

Purchase
Warhorse (-400GP)


Loot:
471,7 GP
1x Potion of Healing (2d4+2)
Spell Scrolls: Darkness, Silence, Revivify
Ring of Protection


Charakter Changes:
Level up - Fighter: Chevalier 4

Fighting Style Change: Protector
ASI - Feat: Charger
Source: Player's Handbook
As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.

2023-10-08 21:36 DDHC-LMOP-2 Phandalin 3 183.92 10 Longsword +1, Staff of Defense Show

Andere Teilnehmer
(2) Bramymond - Nicolo - Halbling - Druide
(2) Rhivuas - Leucis - Tiefling - Magier
(2) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(2) Talak - Nyla - Tabaxi - Artificer


Loot
- 183,92GP
- 1x Potion of Healing
- 1x Potion of Invisibility
- 1x Spell Scrolls: Augury, Charm Person, Fireball
- Staff of Defense
- Magical Longsword +1
- Maultier "Liesel" (nur Mina)


Character Changes
Level Up "Fighter: Chevalier" 3

Kampfarchetyp Chevalier
Proficiency: Insight, Performance

Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Unwavering Mark
Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.
Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.

2023-09-24 19:00 DDHC-LMOP-1 Goblin Arrows 2 157 20 Potion of Healing Show

Andere Teilnehmer
(1) Bramymond - Nicolo - Halbling - Druide
(1) Rhivuas - Leucis - Tiefling - Magier
(1) Flammenklinge - Odiri - Goblin - Cleric/Paladin
(1) Talak - Nyla - Tabaxi - Artificer


Loot
- 157 GP
-1 Potion of Healing


Character Changes:
Level up "Fighter" 2
Actions Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

2023-08-01 18:54 Character Creation 25 Show

Race:
Variant Human
Alignment: Neutral Good
Size: Medium
Speed: 30
Language: Common, + 2 (Elvish, Dwarvish)
Skill Versatility: You gain proficiency in one skill of your choice. (Animal Handling)

Feat: You gain one feat of your choice for which you qualify.


Mounted Combatant. You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

AL - Level 1 Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Ability Scores:
Str: 16
Dex: 10
Con: 15
Int: 12
Wis: 10
Cha: 11


Class: Fighter - Chevalier
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style: Defense
While you are wearing armor, you gain a +1 bonus to AC.


Background: Noble
Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.


Proficiencies
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Simple weapons, Martial Weapons
Tools: Dragonchess Set
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, History, Persuasion