Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2023-08-01 18:54:00 UTC
2023-08-01 18:54:00 UTC
Levels Gained
0
0
GP +/-
25
25
Downtime +/-
Location Played
Roll20
Roll20
DM Name
me
me
DM DCI Number
0000
0000
Notes
**Race:** Variant Human *Alignment:* Neutral Good *Size:* Medium *Speed:* 30 *Language:* Common, + 2 (Elvish, Dwarvish) *Skill Versatility:* You gain proficiency in one skill of your choice. (Animal Handling) <br> *Feat:* You gain one feat of your choice for which you qualify. <br> <br> ***Mounted Combatant***. You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. <br> ***AL - Level 1 Feat: Tough*** Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. <br> <br> **Ability Scores:** Str: 16 Dex: 10 Con: 15 Int: 12 Wis: 10 Cha: 11 <br> <br> **Class:** ***Fighter - Chevalier*** *Second Wind* You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. <br> *Fighting Style: Defense* While you are wearing armor, you gain a +1 bonus to AC. <br> <br> **Background:** ***Noble*** *Position of Privilege* Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. <br> <br> **Proficiencies** *Armor:* Heavy Armor, Light Armor, Medium Armor, Shields *Weapons:* Simple weapons, Martial Weapons *Tools:* Dragonchess Set *Saving Throws:* Strength, Constitution *Skills:* Animal Handling, Athletics, History, Persuasion
**Race:** Variant Human *Alignment:* Neutral Good *Size:* Medium *Speed:* 30 *Language:* Common, + 2 (Elvish, Dwarvish) *Skill Versatility:* You gain proficiency in one skill of your choice. (Animal Handling) <br> *Feat:* You gain one feat of your choice for which you qualify. <br> <br> ***Mounted Combatant***. You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. <br> ***AL - Level 1 Feat: Tough*** Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. <br> <br> **Ability Scores:** Str: 16 Dex: 10 Con: 15 Int: 12 Wis: 10 Cha: 11 <br> <br> **Class:** ***Fighter - Chevalier*** *Second Wind* You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. <br> *Fighting Style: Defense* While you are wearing armor, you gain a +1 bonus to AC. <br> <br> **Background:** ***Noble*** *Position of Privilege* Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. <br> <br> **Proficiencies** *Armor:* Heavy Armor, Light Armor, Medium Armor, Shields *Weapons:* Simple weapons, Martial Weapons *Tools:* Dragonchess Set *Saving Throws:* Strength, Constitution *Skills:* Animal Handling, Athletics, History, Persuasion