Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Goggles of NIght uncommon Candlekeep DDHC-CM A Deep and Creeping Darkness Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Moon-Touched Sword common Crypt CCC-GHC-BK1-01_Into_the_Border_Kingdoms Show
Notes:

Moon-Touched Sword
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll and can only be claimed by one character in the party.

Wand of Secrets uncommon Border Kingdoms CCC-GHC-BK2-04 Wicked Little Things Show
Notes:

Wand of Secrets
Wand, uncommon

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Notes: Detection

+1 rhythm-maker’s drum uncommon TCE SJ-DC-MB06-ATFT A Taste for Trouble Show
Notes:

Rhythm-Maker's Drum +1

Wondrous item, uncommon (requires attunement by a bard)

While holding this drum, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your bard spells.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Ring of Swimming uncommon Candlekeep DDHC-CM A Deep and Creeping Darkness Show
Notes:

You have a swimming speed of 40 feet while wearing this ring.

Guardian Emblem uncommon SJ-DC-MB06-ATFT A Taste for Trouble SJ-DC-MB06-ATFT A Taste for Trouble Show
Notes:

Dieses Emblem ist das Symbol einer Gottheit oder einer spirituellen Tradition. Als Aktion kannst du das Emblem an eine Rüstung oder einen Schild anbringen oder es entfernen.

Das Emblem hat drei Ladungen. Wenn du oder eine Kreatur, die du innerhalb von neun Metern sehen kannst, einen kritischen Treffer erleidet, während du die Rüstung oder den Schild mit dem Emblem trägst, kannst du deine Reaktion verwenden, um eine Ladung zu verbrauchen und den kritischen Treffer stattdessen in einen regulären Treffer zu verwandeln.

Das Emblem gewinnt täglich im Morgengrauen alle verbrauchten Ladungen zurück.

Dieser Gegenstand ist eine Familienreliquie von Schildkröten, die von Generation zu Generation weitergegeben wurde. Sie wurde aus den Zehennägeln eines alten Schildkrötenvorfahren hergestellt.

Unzerbrechlich Der Gegenstand kann nicht einfach kaputt gemacht werden. Spezielle Maßnahme sind nötig, um ihn zu zerstören.

Quiver of Ehlonna uncommon Border Kingdoms F CCC-GHC-BK1-01_Into_the_Border_Kingdoms Show
Notes:

Quiver of Ehlonna
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.