Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Pearl of Power uncommon DMG F Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a spellcaster)

You can use an action to speak this pearl's command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can't be used again until the next dawn.

This bright yellow pearl is set in a ring of black iron and glows with a warm, yellow light. The ring has been fashioned into the shape of a serpent that twists around its wearer’s finger with the pearl clutched in its mouth. While attuned to the pearl, the wearer’s dreams are consumed by darkness with a pair of yellow, serpentine eyes staring at them.

This item can be found in the Dungeon Master’s Guide Table F Tier 1

Pole of Collapsing common Dragon of Icespire Peak DDHC0-DoIP Show
Notes:

Pole of Collapsing
Wondrous Item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.

Wand of Pyrotechnics common Dragon of Icespire Peak DDHC0-DoIP Show
Notes:

Wand of Pyrotechnics
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Clockwork Amulet common Dragons of Icespire Peak DDHC0-DoIP Show
Notes:

Clockwork Amulet
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Wand of the War Mage +1 uncommon Purchase Log Show
Notes:

Renown item

Goggles of Night uncommon DMG DDHC00-DoIP HC Show
Notes:

Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Sending Stones common Dragons of Icespire Peak C 00 DDHC0-DoIP Show
Notes:

Sending Stones
Wondrous Item, uncommon
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.