Show Log Entry

Adventure Title
DDHC0-DoIP
Tier
1
Session
1
Date Played
2019-08-17 11:00:00 UTC
ACP
4
TCP
4
GP +/-
50
Downtime
5.0
Renown
1.0
Location Played
Unsung Brewing Co.
DM Name
RLeinbach
DM DCI Number
Notes
Gnomengarde Quest LEVEL UP! (3). Metamagic: Twinned & Quicken Spell; Spell: Gust of Wind

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet Common Dragons of Icespire Peak false
**Clockwork Amulet** *Wondrous Item, common* This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Pole of Collapsing Common Dragon of Icespire Peak false
**Pole of Collapsing** *Wondrous Item, common* While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Wand of Pyrotechnics Common Dragon of Icespire Peak false
**Wand of Pyrotechnics** *Wand, common* This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.