Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Hat of Witchery
common
Liars Night 2019
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Notes:
Hat of Witchery
Wondrous item, common (requires attunement)
* This black, cone-shaped hat has a wide-brim and is adorned with a tarnished brass buckle and a spindly-legged spider who has made the hat its home. While you are wearing it, you gain the following benefits:
* You can use the hat as a spellcasting focus for your class’ spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on your class’ spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
* If three allies are all wearing and attuned to hats of witchery and are within 30 feet of each other, the check above is made with advantage. The characters’ skin turns green, and their voices become raspy and aged.
Sentient shortsword in Strahd’s Crypt
very_rare
DDHC-CoS Curse of Strahd
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Notes:
The weapon’s +1 enchantment as well as several other abilities. It is treated as it were a very rare item.
Official DM Knowledge
The source of the underwater glow is a sentient lawful good +1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it.
The sword’s purpose is to fight evil. The sword has the following additional properties:
The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished.
A lawful good creature can attune itself to the sword in 1 minute.
While attuned to the weapon, the sword’s wielder can use the sword to cast the crusader’s mantle spell. Once used, this property of the sword can’t be used again until the next dawn.
+1 shield (renown item)
uncommon
Trade Log
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Candle of the Hearth
common
Certificate ID Code: MIDWINTER 2018
Purchase Log
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Notes:
CANDLE OF THE HEARTH
Midwinter 2018 - One Certificate Per Player, Expires February 1, 2019
This chime candle's wax is carved with runes representing family, community, and safe travels and rubbed with scented oils and herbs, imbuing it with seasonal magic. When lit, it burns with the welcome warmth of a crackling fireplace far beyond the size of the small candle, providing bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, the candle burns fiercely for up to 10 minutes before its wax is spent.
Creatures that rest within the candle's bright glow for a full 10 minutes gain the advantage of a short rest. A creature cannot be affected by another Candle of the Hearth until it finishes a long rest.
Broom of Flying
uncommon
DMG
F
DM Quest: Ritual of Divination (Evergreen) 1 of 3
Show
Notes:
DMG p.156
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Hat of Witchery | common | Liars Night 2019 | Show | |||
Notes:
Hat of Witchery |
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Sentient shortsword in Strahd’s Crypt | very_rare | DDHC-CoS Curse of Strahd | Show | |||
Notes:
The weapon’s +1 enchantment as well as several other abilities. It is treated as it were a very rare item. Official DM Knowledge The sword’s purpose is to fight evil. The sword has the following additional properties: The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished. |
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+1 shield (renown item) | uncommon | Trade Log | Show | |||
Candle of the Hearth | common | Certificate ID Code: MIDWINTER 2018 | Purchase Log | Show | ||
Notes:
CANDLE OF THE HEARTH This chime candle's wax is carved with runes representing family, community, and safe travels and rubbed with scented oils and herbs, imbuing it with seasonal magic. When lit, it burns with the welcome warmth of a crackling fireplace far beyond the size of the small candle, providing bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, the candle burns fiercely for up to 10 minutes before its wax is spent. Creatures that rest within the candle's bright glow for a full 10 minutes gain the advantage of a short rest. A creature cannot be affected by another Candle of the Hearth until it finishes a long rest. |
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Broom of Flying | uncommon | DMG | F | DM Quest: Ritual of Divination (Evergreen) 1 of 3 | Show | |
Notes:
DMG p.156 |