Lathrop Lloyd
Rope of Mending [c],
Hungry Pearl of Power [uc],
Shield of Missile Attraction [r],
Hat Of Disguise [uc],
Lantern of Revealing [uc],
+1 All-Purpose Tool [uc]
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-02-13 16:29 | Character | 0 | 10 | Show | ||||
Variant Human AbilitiesSTR: 10 SkillArcana (Sage) LanguageCelestial (Sage choice) WeaponsSimple weapons, Light armor, medium armor, shields (Artificer) ToolsSmith’s Tools (Artificer choice) Feat/ASITelekinetic (Variant Human choice) |
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2024-02-21 20:30 | BMG-DL-VOTU-00 Dragons of Divinity | 1 | 1 | 25 | 10 | Medallion of Faith [c] | Show | |
https://app.roll20.net/forum/permalink/11793484/ LootPotion of Poison This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Story Award: Marked by Fate When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once. |
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2024-03-15 20:00 | DL-DC-SOTH-01 Echoes of War | 2 | 1 | 3.5 | 10 | Rope of Mending [c], Hungry Pearl of Power [uc] | Show | |
https://app.roll20.net/forum/permalink/11815640/ LootDust of Dryness Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Story Award: Fall of the Rose |
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2024-04-03 21:00 | Trade Log | -170 | Show Trade Log | |||||
Buy20 gp: Smith's Tools |
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2024-05-03 19:00 | Vecna: Nest of the Eldritch Eye | 3 | 145 | 10 | Shield of Missile Attraction [r], Hat Of Disguise [uc] | Show | ||
https://app.roll20.net/forum/permalink/11887384/ LootSpell Scroll (Level 1) Protection from Evil and Good Charm of the Eldritch Eye Potion of Greater Healing |
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2024-05-05 20:00 | BMG-DL-VOTU-01 Dragons of Revelation | 4 | 1 | 20 | 10 | Lantern of Revealing [uc], +1 All-Purpose Tool [uc] | Show | |
https://app.roll20.net/forum/permalink/11877342/ Loot2 x Potion of Advantage Story Award: Seal of the Chosen Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. Rolle: Virtuoso (+1 All-Purpose Tool) |
Date Played | Adventure Title | Tier | Session | ACP | TCP ▲ | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-02-13 16:29 | Character | 0 | Show | |||||
Variant Human AbilitiesSTR: 10 SkillArcana (Sage) LanguageCelestial (Sage choice) WeaponsSimple weapons, Light armor, medium armor, shields (Artificer) ToolsSmith’s Tools (Artificer choice) Feat/ASITelekinetic (Variant Human choice) |
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2024-02-21 20:30 | BMG-DL-VOTU-00 Dragons of Divinity | 1 | 10 | Show | ||||
https://app.roll20.net/forum/permalink/11793484/ LootPotion of Poison This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Story Award: Marked by Fate When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once. |
||||||||
2024-03-15 20:00 | DL-DC-SOTH-01 Echoes of War | 2 | 10 | Show | ||||
https://app.roll20.net/forum/permalink/11815640/ LootDust of Dryness Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Story Award: Fall of the Rose |
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2024-04-03 21:00 | Trade Log | Show Trade Log | ||||||
Buy20 gp: Smith's Tools |
||||||||
2024-05-03 19:00 | Vecna: Nest of the Eldritch Eye | 3 | 10 | Show | ||||
https://app.roll20.net/forum/permalink/11887384/ LootSpell Scroll (Level 1) Protection from Evil and Good Charm of the Eldritch Eye Potion of Greater Healing |
||||||||
2024-05-05 20:00 | BMG-DL-VOTU-01 Dragons of Revelation | 4 | 10 | Show | ||||
https://app.roll20.net/forum/permalink/11877342/ Loot2 x Potion of Advantage Story Award: Seal of the Chosen Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. Rolle: Virtuoso (+1 All-Purpose Tool) |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-02-13 16:29 | Character | 0 | 10 | Show | ||||
Variant Human AbilitiesSTR: 10 SkillArcana (Sage) LanguageCelestial (Sage choice) WeaponsSimple weapons, Light armor, medium armor, shields (Artificer) ToolsSmith’s Tools (Artificer choice) Feat/ASITelekinetic (Variant Human choice) |
||||||||
2024-02-21 20:30 | BMG-DL-VOTU-00 Dragons of Divinity | 1 | 25 | 10 | Medallion of Faith [c] | Show | ||
https://app.roll20.net/forum/permalink/11793484/ LootPotion of Poison This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Story Award: Marked by Fate When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once. |
||||||||
2024-03-15 20:00 | DL-DC-SOTH-01 Echoes of War | 2 | 3.5 | 10 | Rope of Mending [c], Hungry Pearl of Power [uc] | Show | ||
https://app.roll20.net/forum/permalink/11815640/ LootDust of Dryness Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. Story Award: Fall of the Rose |
||||||||
2024-04-03 21:00 | Trade Log | -170 | Show Trade Log | |||||
Buy20 gp: Smith's Tools |
||||||||
2024-05-03 19:00 | Vecna: Nest of the Eldritch Eye | 3 | 145 | 10 | Shield of Missile Attraction [r], Hat Of Disguise [uc] | Show | ||
https://app.roll20.net/forum/permalink/11887384/ LootSpell Scroll (Level 1) Protection from Evil and Good Charm of the Eldritch Eye Potion of Greater Healing |
||||||||
2024-05-05 20:00 | BMG-DL-VOTU-01 Dragons of Revelation | 4 | 20 | 10 | Lantern of Revealing [uc], +1 All-Purpose Tool [uc] | Show | ||
https://app.roll20.net/forum/permalink/11877342/ Loot2 x Potion of Advantage Story Award: Seal of the Chosen Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. Rolle: Virtuoso (+1 All-Purpose Tool) |