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Adventure Title
BMG-DL-VOTU-01 Dragons of Revelation
Session
4
Date Played
2024-05-05 20:00:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
10.0
Location Played
Roll20
DM Name
Ali K.
DM DCI Number
0
Notes
https://app.roll20.net/forum/permalink/11877342/ (3) Eklan - Lathrop Lloyd - V. Human - Battle Smith Artificer 3 (3) Dixer - Uzank - Kender - Cavalier Fighter 3 - Knights of the Sword (3) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1, Peace Domain Cleric 2 - Knights of the Sword (3) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - Beastmaster Ranger 3 - Knights of Solamnia (2) NeOn - Balren Moss - Sea Elf - Paladin Level 2 - Knights of Solamnia ### Loot 2 x **Potion of Advantage** When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. Story Award: ***Seal of the Chosen*** Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter. Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere. Rolle: Virtuoso (+1 All-Purpose Tool)

Magic Items

Name Rarity Location Table Result Counts?
Lantern of Revealing [uc] Uncommon true
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
+1 All-Purpose Tool [uc] Uncommon true
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.