Season:
Forgotten Realms
Race:
Human
Class:
[10] Fighter-1 / Cleric-9
Background:
Lifestyle:
Modest
Current Level:
2
ACP to Level:
4.0
Total GP:
0
Total Downtime:
265
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-09-18 16:44 Purchase Log Show Purchase

AL Service Reward (repeatable)
5x Potion of Healing (Superior)
Tandur x2
Gug x1
Salator x1
Mundo x1

2025-09-12 11:00 SJ-DC-SNC-Pirate-2025 Plunder in the Void 10 Show

Session Notes 2025-09-12-A

SJ-DC-SNC-Pirate-2025 Plunder in the Void

Game Code -
SJ-DC-SNC-Pirate-2025

Game Name -
Plunder in the Void

Location -
BMG VDDW

Table/Session -
x

Slot (for survey) -
y

DM -
z

This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades.

Party -
Tandur
https://www.dndbeyond.com/characters/150711173

Drixxt
https://www.dndbeyond.com/characters/152288316/u3T2NS

Jax
https://www.dndbeyond.com/characters/151835170/b5XN46

Mistral
https://www.dndbeyond.com/characters/129899943

Servando
https://www.dndbeyond.com/characters/139334800/C1UBfJ

Drixxt 24, (m) Tri-kreen Fi-10 114
Jax, (m) Harengon Ro-9 66
Mistral (f) h elf Ro-4/Cl-1 28
Servando (m) elf Bd-8 59

Starport
Asteroid space station orbiting Toril.
Wildspace = D&D "magic" space

Job board
Crew wanted
Jax swashbuckler
Mistral shy

Pirate approaches
Ship = Lovely Lady
Mission

Large ship,, unusually wide, unarmed.

John Robbin
Heist
Lost galleon, alter the balance of power
"I want to take her"
A - obtain map
He can't; he's too well-known.
Something slightly off about him
Mustache looks wrong
Not normal speaking

Heroic Inspo
Bounty on new ship, 50% split.
Negotiated. 65% (= 5000)

Enter Spelljammer Academy

Lucky Lady is disguised.
Ship becomes longer and narrower. New name+ Lady Luck.

We go to get map.

Map to the Void. Find in the Nexus sector.

Middle deck is casino.
Open Lord of Waterdeep license document
Laerul.
DM chuckles.

Look in chests in empty rooms. Clothes. Not the captain's. Former crew.
We dress like cadets in SJ Academy.

Ball bearings.

Cadets x3

Servando & Tandur become invisible.
What's your name? Rudnat is what I will say.

Cousin. Taffy. Visitor.
20s human (m) at orrery.

Mirt.

Returned.

John Robbins reacts poorly to "red" nickname.
Mustache. Red. Suspicious.

Forged silverhand seal.

Bridge + quarters
Seated at helm

High speed
The Void
The Prize

Search grid
Lost for years

Advanced spelljammer ship w/ advanced weapons

[tc- no idea what next lines mean...
In case of difficulty
Nobody recognizes
The Prize
Rock of Brawl

Break

Detect Magic
Casino tables use magic to bend the odds

Locks

  • sea hel [no idea]

Lower deck
Former occupants left personal belongings
Pot Healing Gr
Pot Resist Acid

It's a pleasure ship, not a pirate ship despite what he calls it.

Drop out of "high speed."

Something within 1 mile.

Not "The Prize"
Human-built; well armored.
[not?]

Captain's quarters. Bridge.
Human wig nearby.
Jacket
Mustache

Vault. 2 keys + verbal.

2 years
Tracker
Void Shark

Minigame
5 squares vs 6 squares

3 squares visible
[] requests feedback on ship nav mini-game

Success.

Arrive at The Void.
Enhance Ability at 5th level

Nightmare hellscape of rocks and dead titans.
4 hours of searching
Asteroid
Ship

Body at helm
Sharp shark-like teeth, but more conical, but with multiple rows.
Dagger: no idea how it was made
That thing tried to posses me

Combat 1
Pilot's spirit / ghost
Init 22

Returned lent consumables

End

Rewards -

9fa4-4a03-bd04
Claimed

Rewards:
- 5000GP
Entered on character sheet.

Energy cell from The Prize (Wand of Lightning Bolts)
(Wand, rare (requires attunement by a Spellcaster))

This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Entered on character sheet.

Potion of Acid Resistance
(Potion, uncommon)

This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet.

When you drink this potion, you gain resistance to acid damage for 1 hour.
Entered on character sheet.

Potion of Healing (Greater)
(Potion, uncommon)
This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of cheap cologne

You regain 4d4 + 4 Hit Points when you drink this potion.

The potion’s red liquid glimmers when agitated.
Entered on character sheet.

Pack of Smokepowder and Firearm Bullets
(Wondrous Item, uncommon)
(Ammunition)

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage.

5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm.

(By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item)
Entered on character sheet.

Deduct 6 GP
Entered on character sheet.

New survey link
https://www.citadelgeek.ca/feedback

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-10-03 08:25 Purchase Log Show Purchase

Rebuilding Cantrips -
Old
Guidance
Resistance
Spare the Dying
Toll the Dead

New
Guidance
Resistance
Sacred Flame
Toll the Dead

2025-10-03 11:00 WBW-DC-DES-01-07 The Dark Thread 4 10 Show

Rewards -
Level Up: At Your Own Discretion
Downtime: 10
Gold: 1000 GP each
Entered on character sheet.

Consumable
- 3 x Potion of Greater Healing each
Entered on character sheet.

Treasures

Staff of Swarming Insects ("Mildy's Staff")
Staff, weapon, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)

This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.
https://www.dndbeyond.com/magic-items/9229099-staff-of-swarming-insects
Entered on character sheet.

Talking Doll
Wondrous item, common (requires attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends.

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
https://www.dndbeyond.com/magic-items/27140-talking-doll
Entered on character sheet.

Dragon Marks
Claimed

2025-11-05 11:53 Trade Log -5 Show Trade Log

I give:
Elven Chain (r)

From:
Tandur (PC)
DDHC-KGV-09 Shard of the Accursed

I will get:
Glamoured Studded Leather (r)
From:
The Drow Pirate Roberts
(Yeon / Heylo)

-5 downtime

Date Played Adventure Title Tier Session ACP TCP ▼ Downtime Renown
2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-09-18 16:44 Purchase Log Show Purchase

AL Service Reward (repeatable)
5x Potion of Healing (Superior)
Tandur x2
Gug x1
Salator x1
Mundo x1

2025-09-12 11:00 SJ-DC-SNC-Pirate-2025 Plunder in the Void 10 Show

Session Notes 2025-09-12-A

SJ-DC-SNC-Pirate-2025 Plunder in the Void

Game Code -
SJ-DC-SNC-Pirate-2025

Game Name -
Plunder in the Void

Location -
BMG VDDW

Table/Session -
x

Slot (for survey) -
y

DM -
z

This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades.

Party -
Tandur
https://www.dndbeyond.com/characters/150711173

Drixxt
https://www.dndbeyond.com/characters/152288316/u3T2NS

Jax
https://www.dndbeyond.com/characters/151835170/b5XN46

Mistral
https://www.dndbeyond.com/characters/129899943

Servando
https://www.dndbeyond.com/characters/139334800/C1UBfJ

Drixxt 24, (m) Tri-kreen Fi-10 114
Jax, (m) Harengon Ro-9 66
Mistral (f) h elf Ro-4/Cl-1 28
Servando (m) elf Bd-8 59

Starport
Asteroid space station orbiting Toril.
Wildspace = D&D "magic" space

Job board
Crew wanted
Jax swashbuckler
Mistral shy

Pirate approaches
Ship = Lovely Lady
Mission

Large ship,, unusually wide, unarmed.

John Robbin
Heist
Lost galleon, alter the balance of power
"I want to take her"
A - obtain map
He can't; he's too well-known.
Something slightly off about him
Mustache looks wrong
Not normal speaking

Heroic Inspo
Bounty on new ship, 50% split.
Negotiated. 65% (= 5000)

Enter Spelljammer Academy

Lucky Lady is disguised.
Ship becomes longer and narrower. New name+ Lady Luck.

We go to get map.

Map to the Void. Find in the Nexus sector.

Middle deck is casino.
Open Lord of Waterdeep license document
Laerul.
DM chuckles.

Look in chests in empty rooms. Clothes. Not the captain's. Former crew.
We dress like cadets in SJ Academy.

Ball bearings.

Cadets x3

Servando & Tandur become invisible.
What's your name? Rudnat is what I will say.

Cousin. Taffy. Visitor.
20s human (m) at orrery.

Mirt.

Returned.

John Robbins reacts poorly to "red" nickname.
Mustache. Red. Suspicious.

Forged silverhand seal.

Bridge + quarters
Seated at helm

High speed
The Void
The Prize

Search grid
Lost for years

Advanced spelljammer ship w/ advanced weapons

[tc- no idea what next lines mean...
In case of difficulty
Nobody recognizes
The Prize
Rock of Brawl

Break

Detect Magic
Casino tables use magic to bend the odds

Locks

  • sea hel [no idea]

Lower deck
Former occupants left personal belongings
Pot Healing Gr
Pot Resist Acid

It's a pleasure ship, not a pirate ship despite what he calls it.

Drop out of "high speed."

Something within 1 mile.

Not "The Prize"
Human-built; well armored.
[not?]

Captain's quarters. Bridge.
Human wig nearby.
Jacket
Mustache

Vault. 2 keys + verbal.

2 years
Tracker
Void Shark

Minigame
5 squares vs 6 squares

3 squares visible
[] requests feedback on ship nav mini-game

Success.

Arrive at The Void.
Enhance Ability at 5th level

Nightmare hellscape of rocks and dead titans.
4 hours of searching
Asteroid
Ship

Body at helm
Sharp shark-like teeth, but more conical, but with multiple rows.
Dagger: no idea how it was made
That thing tried to posses me

Combat 1
Pilot's spirit / ghost
Init 22

Returned lent consumables

End

Rewards -

9fa4-4a03-bd04
Claimed

Rewards:
- 5000GP
Entered on character sheet.

Energy cell from The Prize (Wand of Lightning Bolts)
(Wand, rare (requires attunement by a Spellcaster))

This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Entered on character sheet.

Potion of Acid Resistance
(Potion, uncommon)

This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet.

When you drink this potion, you gain resistance to acid damage for 1 hour.
Entered on character sheet.

Potion of Healing (Greater)
(Potion, uncommon)
This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of cheap cologne

You regain 4d4 + 4 Hit Points when you drink this potion.

The potion’s red liquid glimmers when agitated.
Entered on character sheet.

Pack of Smokepowder and Firearm Bullets
(Wondrous Item, uncommon)
(Ammunition)

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage.

5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm.

(By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item)
Entered on character sheet.

Deduct 6 GP
Entered on character sheet.

New survey link
https://www.citadelgeek.ca/feedback

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-10-03 08:25 Purchase Log Show Purchase

Rebuilding Cantrips -
Old
Guidance
Resistance
Spare the Dying
Toll the Dead

New
Guidance
Resistance
Sacred Flame
Toll the Dead

2025-10-03 11:00 WBW-DC-DES-01-07 The Dark Thread 4 10 Show

Rewards -
Level Up: At Your Own Discretion
Downtime: 10
Gold: 1000 GP each
Entered on character sheet.

Consumable
- 3 x Potion of Greater Healing each
Entered on character sheet.

Treasures

Staff of Swarming Insects ("Mildy's Staff")
Staff, weapon, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)

This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.
https://www.dndbeyond.com/magic-items/9229099-staff-of-swarming-insects
Entered on character sheet.

Talking Doll
Wondrous item, common (requires attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends.

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
https://www.dndbeyond.com/magic-items/27140-talking-doll
Entered on character sheet.

Dragon Marks
Claimed

2025-11-05 11:53 Trade Log -5 Show Trade Log

I give:
Elven Chain (r)

From:
Tandur (PC)
DDHC-KGV-09 Shard of the Accursed

I will get:
Glamoured Studded Leather (r)
From:
The Drow Pirate Roberts
(Yeon / Heylo)

-5 downtime

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-09-18 16:44 Purchase Log Show Purchase

AL Service Reward (repeatable)
5x Potion of Healing (Superior)
Tandur x2
Gug x1
Salator x1
Mundo x1

2025-09-12 11:00 SJ-DC-SNC-Pirate-2025 Plunder in the Void 10 Show

Session Notes 2025-09-12-A

SJ-DC-SNC-Pirate-2025 Plunder in the Void

Game Code -
SJ-DC-SNC-Pirate-2025

Game Name -
Plunder in the Void

Location -
BMG VDDW

Table/Session -
x

Slot (for survey) -
y

DM -
z

This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades.

Party -
Tandur
https://www.dndbeyond.com/characters/150711173

Drixxt
https://www.dndbeyond.com/characters/152288316/u3T2NS

Jax
https://www.dndbeyond.com/characters/151835170/b5XN46

Mistral
https://www.dndbeyond.com/characters/129899943

Servando
https://www.dndbeyond.com/characters/139334800/C1UBfJ

Drixxt 24, (m) Tri-kreen Fi-10 114
Jax, (m) Harengon Ro-9 66
Mistral (f) h elf Ro-4/Cl-1 28
Servando (m) elf Bd-8 59

Starport
Asteroid space station orbiting Toril.
Wildspace = D&D "magic" space

Job board
Crew wanted
Jax swashbuckler
Mistral shy

Pirate approaches
Ship = Lovely Lady
Mission

Large ship,, unusually wide, unarmed.

John Robbin
Heist
Lost galleon, alter the balance of power
"I want to take her"
A - obtain map
He can't; he's too well-known.
Something slightly off about him
Mustache looks wrong
Not normal speaking

Heroic Inspo
Bounty on new ship, 50% split.
Negotiated. 65% (= 5000)

Enter Spelljammer Academy

Lucky Lady is disguised.
Ship becomes longer and narrower. New name+ Lady Luck.

We go to get map.

Map to the Void. Find in the Nexus sector.

Middle deck is casino.
Open Lord of Waterdeep license document
Laerul.
DM chuckles.

Look in chests in empty rooms. Clothes. Not the captain's. Former crew.
We dress like cadets in SJ Academy.

Ball bearings.

Cadets x3

Servando & Tandur become invisible.
What's your name? Rudnat is what I will say.

Cousin. Taffy. Visitor.
20s human (m) at orrery.

Mirt.

Returned.

John Robbins reacts poorly to "red" nickname.
Mustache. Red. Suspicious.

Forged silverhand seal.

Bridge + quarters
Seated at helm

High speed
The Void
The Prize

Search grid
Lost for years

Advanced spelljammer ship w/ advanced weapons

[tc- no idea what next lines mean...
In case of difficulty
Nobody recognizes
The Prize
Rock of Brawl

Break

Detect Magic
Casino tables use magic to bend the odds

Locks

  • sea hel [no idea]

Lower deck
Former occupants left personal belongings
Pot Healing Gr
Pot Resist Acid

It's a pleasure ship, not a pirate ship despite what he calls it.

Drop out of "high speed."

Something within 1 mile.

Not "The Prize"
Human-built; well armored.
[not?]

Captain's quarters. Bridge.
Human wig nearby.
Jacket
Mustache

Vault. 2 keys + verbal.

2 years
Tracker
Void Shark

Minigame
5 squares vs 6 squares

3 squares visible
[] requests feedback on ship nav mini-game

Success.

Arrive at The Void.
Enhance Ability at 5th level

Nightmare hellscape of rocks and dead titans.
4 hours of searching
Asteroid
Ship

Body at helm
Sharp shark-like teeth, but more conical, but with multiple rows.
Dagger: no idea how it was made
That thing tried to posses me

Combat 1
Pilot's spirit / ghost
Init 22

Returned lent consumables

End

Rewards -

9fa4-4a03-bd04
Claimed

Rewards:
- 5000GP
Entered on character sheet.

Energy cell from The Prize (Wand of Lightning Bolts)
(Wand, rare (requires attunement by a Spellcaster))

This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Entered on character sheet.

Potion of Acid Resistance
(Potion, uncommon)

This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet.

When you drink this potion, you gain resistance to acid damage for 1 hour.
Entered on character sheet.

Potion of Healing (Greater)
(Potion, uncommon)
This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of cheap cologne

You regain 4d4 + 4 Hit Points when you drink this potion.

The potion’s red liquid glimmers when agitated.
Entered on character sheet.

Pack of Smokepowder and Firearm Bullets
(Wondrous Item, uncommon)
(Ammunition)

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots.

If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage.

5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm.

(By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item)
Entered on character sheet.

Deduct 6 GP
Entered on character sheet.

New survey link
https://www.citadelgeek.ca/feedback

2025-09-12 18:00 DDHC-DD-06 Dragon Delves: The Forbidden Vale 10 Show

Session Notes 2025-09-12-B

DDHC-DD-06 Dragon Delves: The Forbidden Vale

Game Code -
DDHC-DD-06

Game Name -
Dragon Delves: The Forbidden Vale

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Tandur

Background from other players as I sat down.

Party is in a town called Aborean Springs, a druid-centered town. There is a red dragon which replaced the prior one. Something to do with the gith-yankee. Player gave a bunch of gold to all the refugees.

3 factions -
Druids want to put the dragon to sleep. Name: Cactus (or similar). Druids think the dragon is responsible for the benefits the area is experiencing.

Others
Javick, human
Varra, human
want to kill the dragon.

Noble
Glendall

Current mission -
collect components for sleep potion
From the Garden of Sacred _, arb. blossoms
From the Garden of Unearthly Delights, arc. _
_
From the Garden Everflowing, Fruit of Life.

Party -
Caylee
Kira (f) goliath Cl-5, 40HP (Caylee)
Vaelynn (f) Mo-5 33HP (Katie)
Harlow (?) changeling Pa-?? 84HP (Liam)
Ronum (m) Ro-10 ?HP (Josiah)
Tandur (m) Fi-1/Cl-9 85HP (me, Thomas)
Stratus (f) Fi-? 92HP (Roman)

Vig Blessing - Vaelynn
Refugees

Every 200 years there will be a new dragon under the druid's plan. Druids: "Yeah, well."
It still protects the forbidden vale. We'd prefer you not break the forbidden vale. And the safety has supported commerce.

The merchants want the dragon killed

Things that changed. Giant bird.

Flashback -
There is a large (50-ft) statue of a gith. The head was removed by a creature with claws, but maybe not a dragon (due to the count of claws).

Something about caravan, cultists, and aberrations.

There may be a benefit to using holy water (against aberrations? maybe?; I don't recall)

We begin near a hot springs. There is a bridge over it. On each end of the bridge is a pair of dragon statues. Bridge 250 long x 20 wide, 30 feet high. Investigation. It's really well built, almost unearthly. (gith?)

Some art is observed. History checks. No further notes.

Lore -
Aberrant -> vale -> dragon
Something (missed it) connects all those.

We enter a passage
4 rooms
2 have obsidian sarcophagi of gith.

ASIDE
https://arcaneeye.com/players/dnd-5e-races/gith-5e-guide/
Gith 5e Subraces
Githyanki
Githzerai
The gith, once servants of the mind flayers, overthrew their masters to obtain freedom. After their victory, two factions quickly formed with opposing views on how they should move on with their lives.

The githyanki are angry at their circumstances, believing they have the right to to kill whoever and take whatever they want. Their hatred for the mind flayer still runs very deep and they wish to destroy them all. On the other hand, the githzerai have chosen to cut themselves off from the world, taking refuge in an impenetrable fortress and only venturing out to eradicate nearby mind flayers.

Even now, the githyanki and githzerai have inconsolable differences and will kill each other on sight.
/ END ASIDE

Nature Guardian sarcophagus SE
Warrior sarcophagus. Black Red legacy <- Ozadraz.

Kh-krai (illegible) sooth-kett (f) designed gardens
Secured, entrapped, barrier

Fem (no idea) city
Herbalist, animals

Empire (illegible)
Forbidden vale grants certain benefits

Refugee from former queen.
"Red dragon under Ozadraz's control"
Relationship w/ dragon
(illegible)
Reborn
Ozadraz's kind of magic
Usurper.
Zabahut

Secret door
Room (illegible) frescoes

Travel
Chamber

Travel
Warm, humid
Frescoes: gith on her dragon

Shaft 50ft down

Combat 1 Snake
Init 13

Gold & treasure collected. See below.

Combat 2 mushrooms
Dragon skull x2
Gith
Self-invited curse lich.
4 fleeing for queen
Ancient red dragon

Woke dragon
Flee: Yaelynn, Harrow, Ronum, Tandur

Stratus - more damage to skull

Kira - new room & hide

Jump

Zaratooth's lair.

Rewards -
430 gold (2150/5=430) each
Entered on character sheet.

Sword of Vengeance (Greatsword) (Uncommon) (each)
https://www.dndbeyond.com/magic-items/5505-sword-of-vengeance
https://www.dndbeyond.com/magic-items/5463-greatsword-of-vengeance
with: the sword's pommel is fashioned to look like an angry demon face.
Entered on character sheet.

Periapt of Health (Uncommon)
https://www.dndbeyond.com/magic-items/9228920-periapt-of-health
Entered on character sheet.

Notes -
Designer's thoughts
(Spoilers)
https://traveller.distantera.com/discussing-the-forbidden-vale-a-dungeons-dragons-adventure-for-dragon-delves-by-steve-townshend/

https://traveller.distantera.com/designing-the-forbidden-vale-for-dragon-delves/

2025-10-03 08:25 Purchase Log Show Purchase

Rebuilding Cantrips -
Old
Guidance
Resistance
Spare the Dying
Toll the Dead

New
Guidance
Resistance
Sacred Flame
Toll the Dead

2025-10-03 11:00 WBW-DC-DES-01-07 The Dark Thread 4 10 Show

Rewards -
Level Up: At Your Own Discretion
Downtime: 10
Gold: 1000 GP each
Entered on character sheet.

Consumable
- 3 x Potion of Greater Healing each
Entered on character sheet.

Treasures

Staff of Swarming Insects ("Mildy's Staff")
Staff, weapon, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)

This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.
https://www.dndbeyond.com/magic-items/9229099-staff-of-swarming-insects
Entered on character sheet.

Talking Doll
Wondrous item, common (requires attunement)

While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends.

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
https://www.dndbeyond.com/magic-items/27140-talking-doll
Entered on character sheet.

Dragon Marks
Claimed

2025-11-05 11:53 Trade Log -5 Show Trade Log

I give:
Elven Chain (r)

From:
Tandur (PC)
DDHC-KGV-09 Shard of the Accursed

I will get:
Glamoured Studded Leather (r)
From:
The Drow Pirate Roberts
(Yeon / Heylo)

-5 downtime