Season:
Forgotten Realms: DD-AL, CCC, PO-BK, SJ-DC, BMG-DRW
Race:
Human
Class:
Cleric-9 (Twi) / Fighter-1
Background:
Lifestyle:
Modest
Current Level:
2
ACP to Level:
4.0
Total GP:
0
Total Downtime:
240
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-08-22 18:00 DDHC-KGV-09 Shard of the Accursed 10 Show

Session Notes 2025-08-22

DDHC-KGV-09 Shard of the Accursed

Game Code -
DDHC-KGV-09

Game Name -
Shard of the Accursed

Location -
Mox

Table -
x

DM -
Malachi

Party -
Player -
Carsin (accent on 2nd syl) the middle consonant is like an S followed by TH KAR-STHIN

Lex (f) human Ro-9 (Carsin)
Ronum (m) Db Ro-9 (Josiah)
Stratus (f) human Fi-8 (Roman)
Harlow (?) changeling Pa-7 (Liam)
Tandur (m) human Fi-1/Cl-9 (me, Thomas)
Greenwich (m) Db So-8 (Sam)

We meet with a potential employer at a dusty warehouse owned by the
Couatl Company. We had seen a poster.

We are brought into a private office to meet with Jamishka.

He wants to offer us a contract. He gives us the history of a town called Oztocan.

Recently, the town started mining a new mineral.

It's where he's from. He cares about it.

But he removed an item from the town. Then bad things happened. He shows us the obsidian shard. It's a couple feet long. He wants us to return it.

This requires 2 things -
1. Take the object to Oztocan.
2. Locate the proper place to return it.

Bad things have been happening. It's not the risk to keep it. It's not worth the risk for him to travel with it. He doesn't want to risk danger to himself, his family or his favorite town.

He knows that an employee of his vanished. He didn't give us (the module didn't reveal) a name.

He knows about a new shadow organization: Onyx Scar.

More history.

Leandro -

Relago -

I was super tired. And the DM wasn't perfectly clear. I pulled this from DDB.

Leandro Sedhar

Asking for Leandro around town leads the characters to the Giant’s Skull, a welcoming inn made of wood and adobe. Leandro has been staying here for the past few weeks.

Leandro (chaotic good noble) is a tabaxi—a Humanoid with feline features, including claws and a tail. He’s short and stout, with lush, sand-colored fur and thin whiskers. Tiny square glasses frame his amber eyes. He was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright, he often draws inspiration from history.
What Leandro Knows

Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but refuses to touch it.

In the course of a conversation, Leandro shares the following information with the characters:

Earthquakes. “Oztocan hasn’t felt earthquakes in years, but quakes have become common in recent weeks. No damage has been done yet, but the quakes are getting worse. It’s only a matter of time before someone gets hurt.”

Rilago. “Years ago, an elf archivist named Rilago claimed to have proof of a giant’s tomb beneath Oztocan. Rilago tried to mount a full-scale excavation, but the mayor wouldn’t allow it. Rilago stayed in Oztocan until his disappearance a few weeks ago—around the time the earthquakes began.”

Tavio. “I recently spoke to the Tavio Solana, the mayor. He grew uncomfortable when I mentioned Rilago. It was Tavio’s father, the previous mayor, who refused to allow the excavation of Xeluan’s tomb. I don’t believe Tavio had anything to do with Rilago’s disappearance, but I can’t help but think Tavio knows something about it.”

Aminta. “Tavio’s sister, Aminta, commands the town guard. Rumor has it she was involved with Rilago romantically.”

Our rogue pulls a playing card off his fancy hat.
It is a giant surrounded by 4 smaller people. The giant is holding something up. The card is torn at the top. It is not clear what the giant is holding.

The object is imbued with magic.

Rumor: a man was carrying this object. He was accosted by bandits. There was a green glow. When he awoke. The bandits were gone, as though they vanished. He was still there, tied up. And the object was there, too.

The nature of the magic imbued in the object is wild, wild & ancient.

Our contract. We will gain full set of eleven chain in return for completion.

He offers us the use of his magical carriage. It is powered by magic but does have a driver.

We depart. It's about a day's travel. It's nighttime.

Arrived: Oztocan.

Vigilant Blessing: Lex
We interact with city guard.
Earthquake last month. (Don't recall if that was when they started or when the last one happened). He told us about the disappearance (of Rilago). There is a tomb under the city. Rilago is archeologist. Exploring tomb. Disappeared. No trace. Had some interactions with ex-mayor's children. Ex-mayor has 2 children
Tavio (m) - current mayor
Aminta (f) - captain of the guard

[ ] spent 12 gold buying information from city guard.

Distracted/sleepy. The rest of the players discovered...
Leandro

Distracted/

We agreed to become actors in Leandro's play. I was assigned baboon.
We travel to a tavern.
Giant Skull. Something about a blue glow.

We assemble below the theater.
It's cool under ground.
[Something illegible] new mineral.

Rilago - there is a buried giant tomb. It has buried treasure. Rilago discovered cave drawings. He made it into a map. Leandro copied the map. We copy that. Rilago was good friends (maybe more) with Aminta. The gang, Onyx Scar, joined the city guard.

Tavio was aware (of something unethical) and was covering for Aminta.

There are 4 suggested ways in:
East ventilation shaft or west ventilation shaft. Some climbing will be necessary.
Main entrance. Some disguises might be helpful.
Fountain / drainage basin (didn't write down more details).

We decided to attempt the main entrance. From the theater costumes Leandro owns, we can make reasonable disguises.

DM: make Deception (how good is your costume) or Perception (how well you can find good costume items).

Good roll: Percep 22

We travel to main entrance.
Guards carry obsidian weapons
We are in "entry chamber"
Slab depicting mountains
This is muster/marshall location. Miners arrive and await their full group. Then guards escort.

We are escorted. Statue room. Statue is missing the heart. Scaffolding.

Those who took a photo of the map with their phones agree on a direction. They choose the direction where there is a room called: Heroes' Rest. And we walk.

Burial chamber. Ghostly male. Ghost of Rilago. They "broke the giant's heart." I sought answers. Found nothing. Nobody would help. Tried both Tavio & Aminta. Ancient adventurers (don't recall significance). Asked about Onyx Scar and caster. We conclude caster may be an innocent hire. Was not part of the original Onyx Scar, at any rate.

Enter crypt.
The shards are most likely to be in the lab.
Caster: Adino.
Lab is on 1st floor.
Find the shards. Free their souls (the 4 adventurers?) by reuniting the shards with the statue.

Amina instructed city guard to become/join Onyx Scar.

The true 2nd shift arrives. We hear voices and suddenly running people wearing gear. We prepare for combat.

Combat 1 Init 7
We prevail.
10:00 PM IRL

Rewards
Spell Book
reads spells very quickly Voice Memo
Gold (10530 / 6) 1,755 each
Entered on character sheet.

Full suit Elven Chain
Entered on character sheet.

Octocanite crystal x2 each
Oztocanite Crystals -

A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.

2025-01-29 18:00 Lost Mines of Phandelver (continued) 10 Show

Session Notes 2025-01-29

Lost Mines of Phandelver

Game Code -
N/A

Game Name -
Lost Mines of Phandelver (continued)

Location -
CCG House

DM -
Scott

Party -
Rhyndera, human pa-5/so-3 (Andrew)
Amu ro-55/bb-4(Isaiah)
Kookey, kobold pa-6/so-3 (Jameson)
Torko, bh-10 (Brandon)
Tandur, human cl-5 (me)
Big Paw, bugbear bb-6 (Brian)
Bane, tiefling mo-10 (Veronica)

Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur.

(Forgot to repay)

Combat
round 1 - beacon of hope
Round 2 - foe reaction
Lair action
Mummy & shield guardian
shield guardian amulet P17

Combat
Round 1 - bacon of home
Round 2 -

Round room
Combat Ghosts
Round 0 - Turn / Sear Undead 1, 3, 5 failed = Incap & Fright
Round 1

800 / 7 = 114 (I rounded down to 113).

2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-01-29 17:50 Purchase Log 40 Show Purchase

Edit:
Complete rebuild: 2025-02-06, 17:56
+40 downtime
+ magic item
+ 500 gold
+ Std equipment (mostly chose gold)


Character creation, level 5, in a hurry. Will rebuild later.
Human: feats: war caster & healer
Std equipment
+1 shield
sold shield (10gp) for 5gp.

2025-01-29 23:14 Purchase Log Show Purchase

Need to add spells
Need to make spells lists
Need to research (buy) heavy armor
Make a flowchart
End of long rest: Blessing Trickster, Heroic (self); short rest: Heroic (others)
Repay AMU (5 gp)

2025-02-05 18:00 Lost Mines of Phandelver / Shattered Obelisk Ch 6 1 10 Bead of Force (x5) Show

Session Notes 2025-02-05
Lost Mines of Phandelver / Shattered Obelisk Ch 6

DM: Scott
Skarg (Isaiah)
Blink (Tony)
Torko (Brandon)
Tandur (me)
Bane (Veronica)
Kookey (Jameson)
Rhyndera (Andrew)

Combat Golem x2 & ghost
r1
Sacred Flame saved
r2
Sacred Flame saved
...
Coffin corpses M:10 H:18
r1
cure wounds slot2
r2 Toll Dead saved
1400 gp / 7 =
200
& 8 beads of force

Level up

2025-02-06 17:56 Purchase Log Show Purchase

Continuing on the rebuild
Fighter 1, Folk Hero of BG, Human
Feat 1: Magic Initiate Wizard
Feat 2: Tough

Sold
iron pot

Buy
Scale Mail -50
Rapier -25
Whip -2
Backpack -2
Rations x10 -5
Waterskin -0.2
Holy Symbol (amulet) -5
Holy Symbol (emblem applied to shield) -5
4 levels of Cleric, Twilight

Exchanged (or purchased) non-legacy gear
Component Pouch -25
Diamond -300
Pearl -100

2025-02-06 19:41 Purchase Log -20 Show Purchase

Added 2 levels of cleric

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-08-22 18:00 DDHC-KGV-09 Shard of the Accursed 10 Show

Session Notes 2025-08-22

DDHC-KGV-09 Shard of the Accursed

Game Code -
DDHC-KGV-09

Game Name -
Shard of the Accursed

Location -
Mox

Table -
x

DM -
Malachi

Party -
Player -
Carsin (accent on 2nd syl) the middle consonant is like an S followed by TH KAR-STHIN

Lex (f) human Ro-9 (Carsin)
Ronum (m) Db Ro-9 (Josiah)
Stratus (f) human Fi-8 (Roman)
Harlow (?) changeling Pa-7 (Liam)
Tandur (m) human Fi-1/Cl-9 (me, Thomas)
Greenwich (m) Db So-8 (Sam)

We meet with a potential employer at a dusty warehouse owned by the
Couatl Company. We had seen a poster.

We are brought into a private office to meet with Jamishka.

He wants to offer us a contract. He gives us the history of a town called Oztocan.

Recently, the town started mining a new mineral.

It's where he's from. He cares about it.

But he removed an item from the town. Then bad things happened. He shows us the obsidian shard. It's a couple feet long. He wants us to return it.

This requires 2 things -
1. Take the object to Oztocan.
2. Locate the proper place to return it.

Bad things have been happening. It's not the risk to keep it. It's not worth the risk for him to travel with it. He doesn't want to risk danger to himself, his family or his favorite town.

He knows that an employee of his vanished. He didn't give us (the module didn't reveal) a name.

He knows about a new shadow organization: Onyx Scar.

More history.

Leandro -

Relago -

I was super tired. And the DM wasn't perfectly clear. I pulled this from DDB.

Leandro Sedhar

Asking for Leandro around town leads the characters to the Giant’s Skull, a welcoming inn made of wood and adobe. Leandro has been staying here for the past few weeks.

Leandro (chaotic good noble) is a tabaxi—a Humanoid with feline features, including claws and a tail. He’s short and stout, with lush, sand-colored fur and thin whiskers. Tiny square glasses frame his amber eyes. He was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright, he often draws inspiration from history.
What Leandro Knows

Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but refuses to touch it.

In the course of a conversation, Leandro shares the following information with the characters:

Earthquakes. “Oztocan hasn’t felt earthquakes in years, but quakes have become common in recent weeks. No damage has been done yet, but the quakes are getting worse. It’s only a matter of time before someone gets hurt.”

Rilago. “Years ago, an elf archivist named Rilago claimed to have proof of a giant’s tomb beneath Oztocan. Rilago tried to mount a full-scale excavation, but the mayor wouldn’t allow it. Rilago stayed in Oztocan until his disappearance a few weeks ago—around the time the earthquakes began.”

Tavio. “I recently spoke to the Tavio Solana, the mayor. He grew uncomfortable when I mentioned Rilago. It was Tavio’s father, the previous mayor, who refused to allow the excavation of Xeluan’s tomb. I don’t believe Tavio had anything to do with Rilago’s disappearance, but I can’t help but think Tavio knows something about it.”

Aminta. “Tavio’s sister, Aminta, commands the town guard. Rumor has it she was involved with Rilago romantically.”

Our rogue pulls a playing card off his fancy hat.
It is a giant surrounded by 4 smaller people. The giant is holding something up. The card is torn at the top. It is not clear what the giant is holding.

The object is imbued with magic.

Rumor: a man was carrying this object. He was accosted by bandits. There was a green glow. When he awoke. The bandits were gone, as though they vanished. He was still there, tied up. And the object was there, too.

The nature of the magic imbued in the object is wild, wild & ancient.

Our contract. We will gain full set of eleven chain in return for completion.

He offers us the use of his magical carriage. It is powered by magic but does have a driver.

We depart. It's about a day's travel. It's nighttime.

Arrived: Oztocan.

Vigilant Blessing: Lex
We interact with city guard.
Earthquake last month. (Don't recall if that was when they started or when the last one happened). He told us about the disappearance (of Rilago). There is a tomb under the city. Rilago is archeologist. Exploring tomb. Disappeared. No trace. Had some interactions with ex-mayor's children. Ex-mayor has 2 children
Tavio (m) - current mayor
Aminta (f) - captain of the guard

[ ] spent 12 gold buying information from city guard.

Distracted/sleepy. The rest of the players discovered...
Leandro

Distracted/

We agreed to become actors in Leandro's play. I was assigned baboon.
We travel to a tavern.
Giant Skull. Something about a blue glow.

We assemble below the theater.
It's cool under ground.
[Something illegible] new mineral.

Rilago - there is a buried giant tomb. It has buried treasure. Rilago discovered cave drawings. He made it into a map. Leandro copied the map. We copy that. Rilago was good friends (maybe more) with Aminta. The gang, Onyx Scar, joined the city guard.

Tavio was aware (of something unethical) and was covering for Aminta.

There are 4 suggested ways in:
East ventilation shaft or west ventilation shaft. Some climbing will be necessary.
Main entrance. Some disguises might be helpful.
Fountain / drainage basin (didn't write down more details).

We decided to attempt the main entrance. From the theater costumes Leandro owns, we can make reasonable disguises.

DM: make Deception (how good is your costume) or Perception (how well you can find good costume items).

Good roll: Percep 22

We travel to main entrance.
Guards carry obsidian weapons
We are in "entry chamber"
Slab depicting mountains
This is muster/marshall location. Miners arrive and await their full group. Then guards escort.

We are escorted. Statue room. Statue is missing the heart. Scaffolding.

Those who took a photo of the map with their phones agree on a direction. They choose the direction where there is a room called: Heroes' Rest. And we walk.

Burial chamber. Ghostly male. Ghost of Rilago. They "broke the giant's heart." I sought answers. Found nothing. Nobody would help. Tried both Tavio & Aminta. Ancient adventurers (don't recall significance). Asked about Onyx Scar and caster. We conclude caster may be an innocent hire. Was not part of the original Onyx Scar, at any rate.

Enter crypt.
The shards are most likely to be in the lab.
Caster: Adino.
Lab is on 1st floor.
Find the shards. Free their souls (the 4 adventurers?) by reuniting the shards with the statue.

Amina instructed city guard to become/join Onyx Scar.

The true 2nd shift arrives. We hear voices and suddenly running people wearing gear. We prepare for combat.

Combat 1 Init 7
We prevail.
10:00 PM IRL

Rewards
Spell Book
reads spells very quickly Voice Memo
Gold (10530 / 6) 1,755 each
Entered on character sheet.

Full suit Elven Chain
Entered on character sheet.

Octocanite crystal x2 each
Oztocanite Crystals -

A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.

2025-01-29 18:00 Lost Mines of Phandelver (continued) 10 Show

Session Notes 2025-01-29

Lost Mines of Phandelver

Game Code -
N/A

Game Name -
Lost Mines of Phandelver (continued)

Location -
CCG House

DM -
Scott

Party -
Rhyndera, human pa-5/so-3 (Andrew)
Amu ro-55/bb-4(Isaiah)
Kookey, kobold pa-6/so-3 (Jameson)
Torko, bh-10 (Brandon)
Tandur, human cl-5 (me)
Big Paw, bugbear bb-6 (Brian)
Bane, tiefling mo-10 (Veronica)

Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur.

(Forgot to repay)

Combat
round 1 - beacon of hope
Round 2 - foe reaction
Lair action
Mummy & shield guardian
shield guardian amulet P17

Combat
Round 1 - bacon of home
Round 2 -

Round room
Combat Ghosts
Round 0 - Turn / Sear Undead 1, 3, 5 failed = Incap & Fright
Round 1

800 / 7 = 114 (I rounded down to 113).

2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-01-29 17:50 Purchase Log 40 Show Purchase

Edit:
Complete rebuild: 2025-02-06, 17:56
+40 downtime
+ magic item
+ 500 gold
+ Std equipment (mostly chose gold)


Character creation, level 5, in a hurry. Will rebuild later.
Human: feats: war caster & healer
Std equipment
+1 shield
sold shield (10gp) for 5gp.

2025-01-29 23:14 Purchase Log Show Purchase

Need to add spells
Need to make spells lists
Need to research (buy) heavy armor
Make a flowchart
End of long rest: Blessing Trickster, Heroic (self); short rest: Heroic (others)
Repay AMU (5 gp)

2025-02-05 18:00 Lost Mines of Phandelver / Shattered Obelisk Ch 6 10 Show

Session Notes 2025-02-05
Lost Mines of Phandelver / Shattered Obelisk Ch 6

DM: Scott
Skarg (Isaiah)
Blink (Tony)
Torko (Brandon)
Tandur (me)
Bane (Veronica)
Kookey (Jameson)
Rhyndera (Andrew)

Combat Golem x2 & ghost
r1
Sacred Flame saved
r2
Sacred Flame saved
...
Coffin corpses M:10 H:18
r1
cure wounds slot2
r2 Toll Dead saved
1400 gp / 7 =
200
& 8 beads of force

Level up

2025-02-06 17:56 Purchase Log Show Purchase

Continuing on the rebuild
Fighter 1, Folk Hero of BG, Human
Feat 1: Magic Initiate Wizard
Feat 2: Tough

Sold
iron pot

Buy
Scale Mail -50
Rapier -25
Whip -2
Backpack -2
Rations x10 -5
Waterskin -0.2
Holy Symbol (amulet) -5
Holy Symbol (emblem applied to shield) -5
4 levels of Cleric, Twilight

Exchanged (or purchased) non-legacy gear
Component Pouch -25
Diamond -300
Pearl -100

2025-02-06 19:41 Purchase Log -20 Show Purchase

Added 2 levels of cleric

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2025-04-27 12:30 Trade Log -5 Show Trade Log

Player: Thomas C (t88connolly)
Character: Tandur
Item: Bracers of Defense
Source: BMG-DRW-OD-01 Something in the Way
_
Player: Circe’s Revenge
Character: IVAR
Item: +1 Breastplate
Source: DDHC-SpellJammer Light of Xaryxis

2025-04-27 13:02 Purchase Log Show Purchase

Rebuild
No longer start with Shield +1
Instead start with +1 Amulet of the Devout

2025-04-27 13:07 Purchase Log Show Purchase

Buy shield & inscribe holy symbol

2025-05-15 18:51 Purchase Log Show Purchase

Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session.

2025-06-06 22:40 Purchase Log Show Purchase

Regular healing potion x2
Bring back familiar
Rations
Torches
Rope

2025-06-08 21:11 Purchase Log Show Purchase

Sold regular rapier; replaced with Pointy End (magic, but common)

2025-07-12 05:41 Trade Log Show Trade Log

Request type: TRADE
Character name: Tandur
Magic item you're offering: Netherese Ring of Protection
Magic item you want: Ring of Evasion
BMG Trading Post
Requested: 05:31
Approved: 05:41
Reflected on character sheet

2025-07-12 05:42 Purchase Log Show Purchase

Request type: PURCHASE
Character name: Tandur
Magic item to be purchased: Superior Healing potion
BMG Trading Post
Requested: 05:31
Approved: 05:42
Reflected on character sheet
Cost: 2000 gp

2025-08-08 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 2) 10 Show

Session Notes 2025-08-08

DDHC-DD-7 Dragon Delves: Before the Storm (part 2)

Game Code -
DDHC-DD-7

Game Name -
Dragon Delves: Before the Storm (part 2)

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Greenwich (m), dragonborn So-7 (Sam)
Skamos (m), tiefling Wa-5 (Roman)
Saphie (or Grumpy) (m), cloud giant Bb-8 (Ray)
Meinfoo (m), harengon Bb-6 / Fi-4 (Sammy)
Tandur (m), human Fi-4 / Cl-6 (me, Thomas)

We have been adventuring in Cobblehook Cove, a camp run by a pirates. The pirates had ransacked the town of Respite and stole 2 sapphire gems from the weathervane. This weathervane was the magic item protecting the city from the elemental plane located very nearby.

We (some of us) rescued Pierre earlier (last week). We begin preparing to adventure further into the pirate (& dragon?) cave. Some new party members join us, having been sent from Respite to replace those who accompanied Pierre back to town.

From the captive last week and from Pierre, we learned there are a couple known areas. There is a treasure trove. There is a kitchen. We expect there to be more pirates. There is a 2nd path. There is a dragon's nest.

We choose a path. We hear pirates singing. We prepare for combat. We enter the cave.

Combat 1
Init 13
Bless

Great DM narration.
The beat up assassin, glows purple. It complements his goth appearance. "Cool. So metal!" he says.

We manage to leave 1 foe alive. We learned some information.

The "captain" is the same as the dragon. It is called Sable Wing. The pirate was terrified to oppose Sable Wing. But as we eliminated his allies, he's fairly scared of us, too. He agrees that if we leave him alive he will escape and flee.

We gather as much information as we can. His name is: J. C. Horace. Tandur gives him 74 gold since he's leaving without any of his, and he was so generous with information. Tandur (not sure of the intentions of the other party members) escorts him to the door. He departs through one set of doors.
Entered on character sheet.

We enter the pirates' treasure trove (the other door). We find 1 of the 2 sapphires. Tandur keeps it.

We depart the cave. We take a short rest in the woods under cover. Although we detected the dragon flying around (and it seemed angry) (we assess that he learned all his pirate were dead or gone).

After a short rest we move back in.

We enter the dragon's cave. He taunts us by showing us the sapphire. "Oh, you want this?" Greenwich attempts to negotiate (being dragonborn). It didn't work, but it bought us maybe a round to spread a little.

Nonetheless Combat 2; and almost all of us get hit with a breath attack.

Eventuatlly, Sable Wing takes flight. We noticed where he flipped the sapphire. Meinfoo who had been in melee with Sable Wing from the start of combat, managed to collect the sapphire. He gestured to Tandur. Tandur said, it's time for us to depart.

Most of us focused on getting out of the cave, while Greenwich distracted the dragon by attacking him.

We managed to get away, all of use alive (except for Dr. Hoo).

We return to the town. We are showered in gifts.

The dragon, having lost his followers, decides to depart.

End of session.

Rewards -
Stone of Good Luck (Luckstone)
https://www.dndbeyond.com/magic-items/4773-stone-of-good-luck-luckstone
Entered on character sheet.

Mariner's Armor
https://www.dndbeyond.com/magic-items/9228837-mariners-armor
Full Plate
https://www.dndbeyond.com/magic-items/9228845-mariners-plate-armor
Entered on character sheet.

Ring of Evasion
https://www.dndbeyond.com/magic-items/4720-ring-of-evasion
Entered on character sheet.

Oil of Sharpness
https://www.dndbeyond.com/magic-items/9228908-oil-of-sharpness
Entered on character sheet.

2x Potion of Heroism
https://www.dndbeyond.com/magic-items/4709-potion-of-heroism
Entered on character sheet.

Potion of Healing (Greater)
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater
Entered on character sheet.

1160 gold (each, 5800/5=1,160)
Entered on character sheet.

Bead of Force - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of healing - Lent - Used
Entered on character sheet.

Potion of Healing (Greater) - used on ally.
Entered on character sheet.

Lost familiar twice
need to buy components (x2)
Entered on character sheet.

2025-08-01 18:00 DDHC-DD-7 Dragon Delves: Before the Storm (part 1) 10 Show

Session Notes 2025-08-01

DDHC-DD-7
Before the Storm (part 1)
Mox
[2025-08-01]
DM: Malachi

Party -
Shoo-dar (phonetic) (t/t) Ro-5/Fi-1 (Dharma)
Ronum (phonetic) (m) Ro-7 (Josiah)
Harlow (m) Pa-5 (Liam)
Greenwich (m) db So-6 (Sam)
Butte (m) Dr-7 (Ben)
Meinfoo (m) Fi-4/Bb-4 (Sammy)
Tandur (m) Fi-4/Cl-6 (me, Thomas)

We begin by helping save people in the burning tavern.

We begin in the town of Respite. It's along the coast. They have a town weather vane. They believe the pirates, north along the coast, in Cobblehook Cove (aka the corsairs) started the fire in the tavern (in addition to / as a distraction to enable) the stealing of the sapphires from out of the eye sockets of the weather vane.

Those sapphires power the magic weather vane to keep Respite safe from the nearby elemental plane of air.

We ask questions and gather more facts from those we saved.
The attackers were poorly trained.
12+ attackers
Hastily looted
Dragon is responsible
The corsairs are partnering with the dragon.
(some notes I can't understand: knew better, destruction)
(something about) breath weapon attacks from the ocean.

A local townsperson, Vottree is concerned for her son, Pierre. He had a yearning for adventure. She fears he may have gotten mixed up with the pirates. Can we save him? Gives description.

Mayor Gail (f) orc -
Raiders in the past
Crystal gems can protect themselves
Fire is probably distraction
Blue sapphire elemental gems

Black Dragon = Acid. Adult
Build hoard quickly

2 hours north.
Odorous fog.
Breeze dies.
Harsh sulfur.
Cave entrance.
Black dragon's lair

Harlow. Faerie deer.
8+2 pirates

Combat 1

After combat

Aura of Vitality. This restores, over the course of 1 minute, 20d6 HP. I did this very efficiently in-game. Since I wrote out my rolls, I can now see I rolled 56, compared to the midpoint of the bell curve, of 70. Not so great! Still 56 HP for a 3rd Level Spell Slot is pretty good (compared to other heals).

1 pirate captive, David.
1 Pot Heroism

Chapter is not complete. Will complete next week.
Those who can't return will split ___ gold. I knew I was coming back, so I didn't write down the loot for those who could not return.

2025-08-11 09:32 Purchase Log Show Purchase

3x healing potions @ 25 gp

2025-08-15 18:00 DDHC-DD-4 For Whom the Void Calls 10 Show

Session Notes 2025-08-15-B

DDHC-DD-4 For Whom the Void Calls

Game Code -
DDHC-DD-4

Game Name -
For Whom the Void Calls

Location -
Mox Boarding House, Portland

Table -

DM -
Malachi

Party -
Radush (Dharma), (m) cloud giant Pa-4/Wa-3 (friends with Shoo-Dar)
Ronam (Josiah), (m) human Ro-8
Tandur (me, Thomas), (m) human Fi-1/Cl-9
Skamos (Roman), (m) tiefling Wa-6

Town of Respite
Traveling in canyon in foothills of desert
inhospitable

Days of travel
3 days
Entered on character sheet

Man named Califron called to us in our minds. He and his companion, Origus, were traveling together. Califron got captured. He found himself trapped in the lair of a brass dragon named Yolagan.

Found a body, ran out of food and water. Hand reaching in a certain direction.
We found a crack in the canyon walls.

Crystal bridge + stone platform, doors of glass and brass.

Used Mage Hand to open the door. There is a blue glow all around inside. We see stairs up. Glass box on right side (later we learned it was an elevator).

The whole area is pristine and advanced, maybe related to far realm / gith. Maybe abandoned.

Statue: female knight with great sword, looks like an elongated elf.

We found water with algae. This is foreboding.

Combat 1
Water elemental
Init 14

Tandur cast Aura of Vitality

Combat 2
4 quadrones + 1 mimic
Init 6

Found 200 rations
Agreed to divide among characters
Entered on character sheet
Silver bars
Brass objects to construct amulet

Console
Video
1 Merchant's Concourse
7 stalls, 2 destroyed + windows looking into suites

2 Astral Gate
Pyramidal room, coins (> 100), urns, treasure.
Onyx stone, sack, like a Bag of Holding, cloak, spear.
Dragon, young or at least not very old

3 Apartment Hallway
Elevator + 5 doors, sconces, but 1 is bad

4 ?

Motes of light
Female Githyankee holding silver great sword
Dragon problem? Yes
Planar gateway is there
Modrons are caretakers
Qaara Lt. ? Chiet
9 years without gith. Air elementals were present to clean.
Safe place? Apartments, probably

Forge
4 Forge
5 Maintenance tunnel
6 Library & teleport circle (perm)
7 Astral gate, broken. Inoperable. Irreparable. Happened 9 years ago. Was the reason they abandoned.

1 Lux Suite #1
2 Lux Suite #2

Door to maint. tunnel

Door w/ stairs to apartments

Feeling we are being watched in the Merchants' Concourse

Voice (Califron again)
Beyond the rubble lies a hoard & me
We don't think he's being truthful

Who built this wall of rubble?
What happened to Origus?
Never got a chance to ask my questions.

Califron. Gold dragon friend.

Sentient bag is eating the dragon's treasure

Flawed ruby - 50 gold
Back to Qaara. Provided details

Library; see creature with 4 eye stalks.
It's a guardian. It's been there 20 years guarding the bookcases.
A little crazy now.
Skamos talked to guardian.

Potion Comprehension
gold ring
tapestry
Gr Healing Pot
Fire Opal
Breastplate, mithril

Lux apartments; gold in walls; extract
Decanter
Goblets

Air Elemental - Changed to sinister. Invisibile stalker
Sink hole (know recollection)

Kobold has 1 silver bar
Bobson winged kobold. Ran away.
Ring of Jumping

Wrap up

DDHC-DD-4
Dragon Delves: For Whom the Void Calls
DM: Malachi

Ring of Jumping, each
https://www.dndbeyond.com/magic-items/9228966-ring-of-jumping

Mithril Armor, Breastplate, each
https://www.dndbeyond.com/magic-items/5381-mithral-armor
https://www.dndbeyond.com/magic-items/4681-mithral-breastplate

Potion of Healing (Greater), each
https://www.dndbeyond.com/magic-items/5133-potion-of-healing-greater

Potion of Comprehension, 4 each
https://www.dndbeyond.com/magic-items/954138-potion-of-comprehension

Clockwork Amulet
https://www.dndbeyond.com/magic-items/27042-clockwork-amulet

Bag of Devouring
https://www.dndbeyond.com/magic-items/4580-bag-of-devouring

Impermeable Rations, 50 each
(200/4 = 50)
No reference found

1536.25 gp each (1536 gold, 2 silver, 2 copper)
(6145/4 =1,536.25)

Next week
1 session from golden vault
off 29th
Series of 3-4 in Sept

2025-08-22 18:00 DDHC-KGV-09 Shard of the Accursed 10 Show

Session Notes 2025-08-22

DDHC-KGV-09 Shard of the Accursed

Game Code -
DDHC-KGV-09

Game Name -
Shard of the Accursed

Location -
Mox

Table -
x

DM -
Malachi

Party -
Player -
Carsin (accent on 2nd syl) the middle consonant is like an S followed by TH KAR-STHIN

Lex (f) human Ro-9 (Carsin)
Ronum (m) Db Ro-9 (Josiah)
Stratus (f) human Fi-8 (Roman)
Harlow (?) changeling Pa-7 (Liam)
Tandur (m) human Fi-1/Cl-9 (me, Thomas)
Greenwich (m) Db So-8 (Sam)

We meet with a potential employer at a dusty warehouse owned by the
Couatl Company. We had seen a poster.

We are brought into a private office to meet with Jamishka.

He wants to offer us a contract. He gives us the history of a town called Oztocan.

Recently, the town started mining a new mineral.

It's where he's from. He cares about it.

But he removed an item from the town. Then bad things happened. He shows us the obsidian shard. It's a couple feet long. He wants us to return it.

This requires 2 things -
1. Take the object to Oztocan.
2. Locate the proper place to return it.

Bad things have been happening. It's not the risk to keep it. It's not worth the risk for him to travel with it. He doesn't want to risk danger to himself, his family or his favorite town.

He knows that an employee of his vanished. He didn't give us (the module didn't reveal) a name.

He knows about a new shadow organization: Onyx Scar.

More history.

Leandro -

Relago -

I was super tired. And the DM wasn't perfectly clear. I pulled this from DDB.

Leandro Sedhar

Asking for Leandro around town leads the characters to the Giant’s Skull, a welcoming inn made of wood and adobe. Leandro has been staying here for the past few weeks.

Leandro (chaotic good noble) is a tabaxi—a Humanoid with feline features, including claws and a tail. He’s short and stout, with lush, sand-colored fur and thin whiskers. Tiny square glasses frame his amber eyes. He was born in a distant land but has been traveling abroad for nearly twenty years. He arrived in Oztocan a few months ago and is working on a play inspired by the town’s local legends. As a playwright, he often draws inspiration from history.
What Leandro Knows

Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but refuses to touch it.

In the course of a conversation, Leandro shares the following information with the characters:

Earthquakes. “Oztocan hasn’t felt earthquakes in years, but quakes have become common in recent weeks. No damage has been done yet, but the quakes are getting worse. It’s only a matter of time before someone gets hurt.”

Rilago. “Years ago, an elf archivist named Rilago claimed to have proof of a giant’s tomb beneath Oztocan. Rilago tried to mount a full-scale excavation, but the mayor wouldn’t allow it. Rilago stayed in Oztocan until his disappearance a few weeks ago—around the time the earthquakes began.”

Tavio. “I recently spoke to the Tavio Solana, the mayor. He grew uncomfortable when I mentioned Rilago. It was Tavio’s father, the previous mayor, who refused to allow the excavation of Xeluan’s tomb. I don’t believe Tavio had anything to do with Rilago’s disappearance, but I can’t help but think Tavio knows something about it.”

Aminta. “Tavio’s sister, Aminta, commands the town guard. Rumor has it she was involved with Rilago romantically.”

Our rogue pulls a playing card off his fancy hat.
It is a giant surrounded by 4 smaller people. The giant is holding something up. The card is torn at the top. It is not clear what the giant is holding.

The object is imbued with magic.

Rumor: a man was carrying this object. He was accosted by bandits. There was a green glow. When he awoke. The bandits were gone, as though they vanished. He was still there, tied up. And the object was there, too.

The nature of the magic imbued in the object is wild, wild & ancient.

Our contract. We will gain full set of eleven chain in return for completion.

He offers us the use of his magical carriage. It is powered by magic but does have a driver.

We depart. It's about a day's travel. It's nighttime.

Arrived: Oztocan.

Vigilant Blessing: Lex
We interact with city guard.
Earthquake last month. (Don't recall if that was when they started or when the last one happened). He told us about the disappearance (of Rilago). There is a tomb under the city. Rilago is archeologist. Exploring tomb. Disappeared. No trace. Had some interactions with ex-mayor's children. Ex-mayor has 2 children
Tavio (m) - current mayor
Aminta (f) - captain of the guard

[ ] spent 12 gold buying information from city guard.

Distracted/sleepy. The rest of the players discovered...
Leandro

Distracted/

We agreed to become actors in Leandro's play. I was assigned baboon.
We travel to a tavern.
Giant Skull. Something about a blue glow.

We assemble below the theater.
It's cool under ground.
[Something illegible] new mineral.

Rilago - there is a buried giant tomb. It has buried treasure. Rilago discovered cave drawings. He made it into a map. Leandro copied the map. We copy that. Rilago was good friends (maybe more) with Aminta. The gang, Onyx Scar, joined the city guard.

Tavio was aware (of something unethical) and was covering for Aminta.

There are 4 suggested ways in:
East ventilation shaft or west ventilation shaft. Some climbing will be necessary.
Main entrance. Some disguises might be helpful.
Fountain / drainage basin (didn't write down more details).

We decided to attempt the main entrance. From the theater costumes Leandro owns, we can make reasonable disguises.

DM: make Deception (how good is your costume) or Perception (how well you can find good costume items).

Good roll: Percep 22

We travel to main entrance.
Guards carry obsidian weapons
We are in "entry chamber"
Slab depicting mountains
This is muster/marshall location. Miners arrive and await their full group. Then guards escort.

We are escorted. Statue room. Statue is missing the heart. Scaffolding.

Those who took a photo of the map with their phones agree on a direction. They choose the direction where there is a room called: Heroes' Rest. And we walk.

Burial chamber. Ghostly male. Ghost of Rilago. They "broke the giant's heart." I sought answers. Found nothing. Nobody would help. Tried both Tavio & Aminta. Ancient adventurers (don't recall significance). Asked about Onyx Scar and caster. We conclude caster may be an innocent hire. Was not part of the original Onyx Scar, at any rate.

Enter crypt.
The shards are most likely to be in the lab.
Caster: Adino.
Lab is on 1st floor.
Find the shards. Free their souls (the 4 adventurers?) by reuniting the shards with the statue.

Amina instructed city guard to become/join Onyx Scar.

The true 2nd shift arrives. We hear voices and suddenly running people wearing gear. We prepare for combat.

Combat 1 Init 7
We prevail.
10:00 PM IRL

Rewards
Spell Book
reads spells very quickly Voice Memo
Gold (10530 / 6) 1,755 each
Entered on character sheet.

Full suit Elven Chain
Entered on character sheet.

Octocanite crystal x2 each
Oztocanite Crystals -

A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.

2025-01-29 18:00 Lost Mines of Phandelver (continued) 10 Show

Session Notes 2025-01-29

Lost Mines of Phandelver

Game Code -
N/A

Game Name -
Lost Mines of Phandelver (continued)

Location -
CCG House

DM -
Scott

Party -
Rhyndera, human pa-5/so-3 (Andrew)
Amu ro-55/bb-4(Isaiah)
Kookey, kobold pa-6/so-3 (Jameson)
Torko, bh-10 (Brandon)
Tandur, human cl-5 (me)
Big Paw, bugbear bb-6 (Brian)
Bane, tiefling mo-10 (Veronica)

Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur.

(Forgot to repay)

Combat
round 1 - beacon of hope
Round 2 - foe reaction
Lair action
Mummy & shield guardian
shield guardian amulet P17

Combat
Round 1 - bacon of home
Round 2 -

Round room
Combat Ghosts
Round 0 - Turn / Sear Undead 1, 3, 5 failed = Incap & Fright
Round 1

800 / 7 = 114 (I rounded down to 113).

2025-08-25 08:13 Purchase Log Show Purchase

Rebuilt cantrip list - Magic Initiate - Wizard
Deleted Message
Replaced with Poison Spray (does use WIS for spellcasting ability)

2025-01-29 17:50 Purchase Log 40 Show Purchase

Edit:
Complete rebuild: 2025-02-06, 17:56
+40 downtime
+ magic item
+ 500 gold
+ Std equipment (mostly chose gold)


Character creation, level 5, in a hurry. Will rebuild later.
Human: feats: war caster & healer
Std equipment
+1 shield
sold shield (10gp) for 5gp.

2025-01-29 23:14 Purchase Log Show Purchase

Need to add spells
Need to make spells lists
Need to research (buy) heavy armor
Make a flowchart
End of long rest: Blessing Trickster, Heroic (self); short rest: Heroic (others)
Repay AMU (5 gp)

2025-02-05 18:00 Lost Mines of Phandelver / Shattered Obelisk Ch 6 10 Bead of Force (x5) Show

Session Notes 2025-02-05
Lost Mines of Phandelver / Shattered Obelisk Ch 6

DM: Scott
Skarg (Isaiah)
Blink (Tony)
Torko (Brandon)
Tandur (me)
Bane (Veronica)
Kookey (Jameson)
Rhyndera (Andrew)

Combat Golem x2 & ghost
r1
Sacred Flame saved
r2
Sacred Flame saved
...
Coffin corpses M:10 H:18
r1
cure wounds slot2
r2 Toll Dead saved
1400 gp / 7 =
200
& 8 beads of force

Level up

2025-02-06 17:56 Purchase Log Show Purchase

Continuing on the rebuild
Fighter 1, Folk Hero of BG, Human
Feat 1: Magic Initiate Wizard
Feat 2: Tough

Sold
iron pot

Buy
Scale Mail -50
Rapier -25
Whip -2
Backpack -2
Rations x10 -5
Waterskin -0.2
Holy Symbol (amulet) -5
Holy Symbol (emblem applied to shield) -5
4 levels of Cleric, Twilight

Exchanged (or purchased) non-legacy gear
Component Pouch -25
Diamond -300
Pearl -100

2025-02-06 19:41 Purchase Log -20 Show Purchase

Added 2 levels of cleric