Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
This elven-made satchel is fashioned from green leather."
Bloodwell Vial +1
uncommon
wbw
Show
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer)
0.16 oz.
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.
Feywild Shard
uncommon
wbw
Show
Notes:
Wondrous item, uncommon (requires Attunement by a sorcerer) As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your Attunement to it ends. You can use the shard as a Spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires Concentration, it doesn't require Concentration in this case; the spell lasts for its full Duration. If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn. Flavor This particular feywild shard, glows a deep greenish blue, and sparks occasionally when in use, shocking its wielder. The bearer experiences a harmless flash of pain when using the item
gauntlets of ogre power
uncommon
DDAL05-12 Bad Business in Parnast
Show
Notes:
Wondrous item, uncommon (requires attunement) [Table F, 38-39]
Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. This item can be found in The Dungeon Master’s Guide.
These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Giant's Gloves
common
S11 Lost things
Show
Notes:
Wondrous Item, common
While wearing these oversized gloves, your hands
magically expand to fill their volume. You gain no
benefit from this.
Hat of Vermin
common
wbw
Show
Notes:
Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Flavor This hat takes the form of a scruffy, brown felt, top hat. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Mirthral Splintmail
uncommon
DDAL05-4 In Dire Need
Show
Notes:
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.
Pearl of Elocation
common
S11 Lost things
Show
Notes:
Wondrous Item, common
When you place this pearl underneath your tongue,
you perfectly pronounce the words of any language
that you can speak.
Wand of Web
uncommon
LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre
Show
Notes:
Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned
Winged Boots
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement) Major tier While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | Show | |||
|
Notes:
This elven-made satchel is fashioned from green leather." |
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| Bloodwell Vial +1 | uncommon | wbw | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement by a sorcerer) In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. |
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| Feywild Shard | uncommon | wbw | Show | |||
|
Notes:
Wondrous item, uncommon (requires Attunement by a sorcerer) As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your Attunement to it ends. You can use the shard as a Spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires Concentration, it doesn't require Concentration in this case; the spell lasts for its full Duration. If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn. Flavor This particular feywild shard, glows a deep greenish blue, and sparks occasionally when in use, shocking its wielder. The bearer experiences a harmless flash of pain when using the item |
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| gauntlets of ogre power | uncommon | DDAL05-12 Bad Business in Parnast | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) [Table F, 38-39] Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. This item can be found in The Dungeon Master’s Guide. These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
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| Giant's Gloves | common | S11 Lost things | Show | |||
|
Notes:
Wondrous Item, common |
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| Hat of Vermin | common | wbw | Show | |||
|
Notes:
Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Flavor This hat takes the form of a scruffy, brown felt, top hat. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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| Mirthral Splintmail | uncommon | DDAL05-4 In Dire Need | Show | |||
|
Notes:
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar. |
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| Pearl of Elocation | common | S11 Lost things | Show | |||
|
Notes:
Wondrous Item, common |
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| Wand of Web | uncommon | LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre | Show | |||
|
Notes:
Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned |
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| Winged Boots | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) Major tier While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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