Show Log Entry

Adventure Title
wbw
Session
Date Played
2022-03-03 00:37:00 UTC
Levels Gained
1
GP +/-
30
Downtime +/-
10.0
Location Played
roll20
DM Name
8pain#5449
DM DCI Number
Notes
Acquired Journal: The journal is titled ‘Harrow’s Travels Across the Multiverse’, and is worth 70gp to the right scholar. Acquired: Potion of healing, SC of alter self, vial of oil of slipperiness Acquired: Hat of Vermin and Feywild shard eye Acquired Renown Bloodwell Vial

Magic Items

Name Rarity Location Table Result Counts?
Feywild Shard Uncommon true
Wondrous item, uncommon (requires Attunement by a sorcerer) As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your Attunement to it ends. You can use the shard as a Spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires Concentration, it doesn't require Concentration in this case; the spell lasts for its full Duration. If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn. Flavor This particular feywild shard, glows a deep greenish blue, and sparks occasionally when in use, shocking its wielder. The bearer experiences a harmless flash of pain when using the item
Hat of Vermin Common true
Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. Flavor This hat takes the form of a scruffy, brown felt, top hat. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Bloodwell Vial +1 Uncommon true
Wondrous item, uncommon (requires attunement by a sorcerer) 0.16 oz. To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.