Nagos Baenreiir

Season:
Race:
Drow
Class:
Paladin
Background:
Lifestyle:
None
Current Level:
19
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
19
Total GP:
22428.9
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
14
Magic Item Limit:
10
Smoldering Half Plate,
Soul Coin,
Cloak of the Bat,
Dark Mother’s Ring of Spell Storing,
Manual of Bodily health,
Tome of Leadership and Influence,
Manual of quickness of action,
Helm of Brilliance,
+1 shield,
Holy Avenger Rapier,
Instant Fortress,
Bag of Holding,
+3 Shield,
+2 half Plate,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2021-10-21 02:10 Trade Log -5 Cloak of Arachnida (+2 init) > +2 half Plate Show Trade Log

Traded to fargarth

2021-03-08 23:26 Rebuild Show

rebuilt stats, got rid of elven prof for poisoner kit, thieves tools, and disguise kit, replaced defense fighting style with dueling

2020-08-02 15:57 Trade Log -15 Mantle of Spell Resistance > Dark Mother’s Ring of Spell Storing Show Trade Log

traded to Kilus Fosfus
has counterspell, hex, and find familiar in it

2019-12-13 00:01 DDAL09-04 The Day of the Devil 1 Periapt of Health, Soul Coin Show

used potion of poison
aqcuired soul coin and perapit of health

2021-10-06 23:10 Renown Bag of Holding Show

Acquired Bag of Holding

2020-10-18 15:58 Trade Log Shield +1 > Show Trade Log

snapped

2021-10-21 02:09 DDAL05-18 The Mysterious Isle 1 17000 -10 +3 Shield Show

replaced 1 spell scroll of holy weapon
bought and replaced SC of death ward
bought 20 SC of find familiar from Seer and used 2 to put into ring. used and replaced one
used 1 diamond on helm

aquired +3 shield

2021-01-22 17:49 DDAL09-16 Honors Unforseen 1 800 Show

casted mage armor into ring after using find familiar

2021-03-21 18:33 ddal-drw-04 800 Show

used diamond, 2 fire opals, and ruby

You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

2021-03-20 13:25 DDAL-DRW03 Saving Silverbeard 1 800 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.
put 2 absorb elements and counterspell in ring

Got chef feat

2020-10-10 13:49 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 1 800 -5 Manual of Bodily health Show

used all spells in ring except for hex. recasted counterspell into it.

acquired manual of bodily health

Story Award- Favor of Boddynock Glitterstone. Having spent
time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Downtime Activity- Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-10-18 15:55 DDEP04 Reclamation of Phlan 800 Skyfist, Staff of Power Show
2021-02-20 12:50 DDAL09-17 In the Hand 800 Show

all spells used except for mage armor in ring. Casted fear and wrathful smite into ring
aqcuired one more soul coin

2020-11-21 21:55 CCC-BMG-37 Weakness of Rock 800 Manual of quickness of action Show

aqcuired Manual of Quickness of Action

Hanging with the Hags.

Your time with the hags has had a
profound effect on you and they
have given you a special boon.

Once per adventure, you can gain
advantage on a d20 roll. Doing so
allows the hags to impose disadvantage
on a d20 roll later in the adventure at
the discretion of the DM

2021-01-09 21:18 DDHC-TOA-10 Ruins of Hisari 1 800 Show

acquired potion of poison, and cloak of arachnia

Yuan-Ti Transformation.:The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2021-01-15 22:07 DDAL09-12 The Breath of Life 755 Show

bought studded leather armor

2021-11-04 22:51 DDAL06-03 Crypt of the Death Giants 1 700 -160 Belt of Storm Giant Strength Show

replaced sc of death ward and holy weapon
Rebuilt To make Perception Prof into Athletics Prof
Acquired SC of Teleport and Potion of Speed

Acquired Belt of Storm Giant Belt

Acquired Death's End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-10-31 18:31 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 600 Belt of Fire Giant Strength Show

Spells in ring:Hex, Counterspell, absorb elements

2021-08-25 01:43 DDAL00-02F The Definition of Heroism 425 Holy Avenger Rapier Show

Bought 2 spell scrolls of holy weapon, 1 locate creature, 1 ceremony

used alchemist fire and 1 holy weapon

played 4 hours

traded Quaryl's codex for holy avenger using Save the dragon story award

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2020-06-01 03:16 CCC-YLRA01-02 - Uneasy Lies the Head 1 150 -20 Flame Tongue Rapier Show

Ylraphon Adventurers Guild - Story Award
You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 6Z: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been committing the vandalism and arson in town.

An Emberstar Exclusive - Story AwardYou’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

You managed to disperse a swarm of pixies from the Chiang Emporium in Ylraphon with minimal damage to the shop. Your reputation for mastery and grace precedes you amongst members of the Chiang Emporium.

The characters earn this story award for clearing the pixies from the Chiang Emporium while limiting collateral damage

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob.

The Moonmaiden’s Waters - Story AwardYou foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-10-21 02:10 Trade Log -5 Show Trade Log

Traded to fargarth

2021-03-08 23:26 Rebuild Show

rebuilt stats, got rid of elven prof for poisoner kit, thieves tools, and disguise kit, replaced defense fighting style with dueling

2020-08-02 15:57 Trade Log -15 Show Trade Log

traded to Kilus Fosfus
has counterspell, hex, and find familiar in it

2019-12-13 00:01 DDAL09-04 The Day of the Devil Show

used potion of poison
aqcuired soul coin and perapit of health

2021-10-06 23:10 Renown Show

Acquired Bag of Holding

2020-10-18 15:58 Trade Log Show Trade Log

snapped

2021-10-21 02:09 DDAL05-18 The Mysterious Isle -10 Show

replaced 1 spell scroll of holy weapon
bought and replaced SC of death ward
bought 20 SC of find familiar from Seer and used 2 to put into ring. used and replaced one
used 1 diamond on helm

aquired +3 shield

2021-01-22 17:49 DDAL09-16 Honors Unforseen Show

casted mage armor into ring after using find familiar

2021-03-21 18:33 ddal-drw-04 Show

used diamond, 2 fire opals, and ruby

You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

2021-03-20 13:25 DDAL-DRW03 Saving Silverbeard Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.
put 2 absorb elements and counterspell in ring

Got chef feat

2020-10-10 13:49 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge -5 Show

used all spells in ring except for hex. recasted counterspell into it.

acquired manual of bodily health

Story Award- Favor of Boddynock Glitterstone. Having spent
time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Downtime Activity- Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-10-18 15:55 DDEP04 Reclamation of Phlan Show
2021-02-20 12:50 DDAL09-17 In the Hand Show

all spells used except for mage armor in ring. Casted fear and wrathful smite into ring
aqcuired one more soul coin

2020-11-21 21:55 CCC-BMG-37 Weakness of Rock Show

aqcuired Manual of Quickness of Action

Hanging with the Hags.

Your time with the hags has had a
profound effect on you and they
have given you a special boon.

Once per adventure, you can gain
advantage on a d20 roll. Doing so
allows the hags to impose disadvantage
on a d20 roll later in the adventure at
the discretion of the DM

2021-01-09 21:18 DDHC-TOA-10 Ruins of Hisari Show

acquired potion of poison, and cloak of arachnia

Yuan-Ti Transformation.:The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2021-01-15 22:07 DDAL09-12 The Breath of Life Show

bought studded leather armor

2021-11-04 22:51 DDAL06-03 Crypt of the Death Giants -160 Show

replaced sc of death ward and holy weapon
Rebuilt To make Perception Prof into Athletics Prof
Acquired SC of Teleport and Potion of Speed

Acquired Belt of Storm Giant Belt

Acquired Death's End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-10-31 18:31 CCC-ALMOG-03 TALES03-01 Claws of Fury Show

Spells in ring:Hex, Counterspell, absorb elements

2021-08-25 01:43 DDAL00-02F The Definition of Heroism Show

Bought 2 spell scrolls of holy weapon, 1 locate creature, 1 ceremony

used alchemist fire and 1 holy weapon

played 4 hours

traded Quaryl's codex for holy avenger using Save the dragon story award

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2020-06-01 03:16 CCC-YLRA01-02 - Uneasy Lies the Head -20 Show

Ylraphon Adventurers Guild - Story Award
You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 6Z: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been committing the vandalism and arson in town.

An Emberstar Exclusive - Story AwardYou’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

You managed to disperse a swarm of pixies from the Chiang Emporium in Ylraphon with minimal damage to the shop. Your reputation for mastery and grace precedes you amongst members of the Chiang Emporium.

The characters earn this story award for clearing the pixies from the Chiang Emporium while limiting collateral damage

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob.

The Moonmaiden’s Waters - Story AwardYou foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2021-10-21 02:10 Trade Log -5 Cloak of Arachnida (+2 init) > +2 half Plate Show Trade Log

Traded to fargarth

2021-03-08 23:26 Rebuild Show

rebuilt stats, got rid of elven prof for poisoner kit, thieves tools, and disguise kit, replaced defense fighting style with dueling

2020-08-02 15:57 Trade Log -15 Mantle of Spell Resistance > Dark Mother’s Ring of Spell Storing Show Trade Log

traded to Kilus Fosfus
has counterspell, hex, and find familiar in it

2019-12-13 00:01 DDAL09-04 The Day of the Devil Periapt of Health, Soul Coin Show

used potion of poison
aqcuired soul coin and perapit of health

2021-10-06 23:10 Renown Bag of Holding Show

Acquired Bag of Holding

2020-10-18 15:58 Trade Log Shield +1 > Show Trade Log

snapped

2021-10-21 02:09 DDAL05-18 The Mysterious Isle 17000 -10 +3 Shield Show

replaced 1 spell scroll of holy weapon
bought and replaced SC of death ward
bought 20 SC of find familiar from Seer and used 2 to put into ring. used and replaced one
used 1 diamond on helm

aquired +3 shield

2021-01-22 17:49 DDAL09-16 Honors Unforseen 800 Show

casted mage armor into ring after using find familiar

2021-03-21 18:33 ddal-drw-04 800 Show

used diamond, 2 fire opals, and ruby

You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

2021-03-20 13:25 DDAL-DRW03 Saving Silverbeard 800 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.
put 2 absorb elements and counterspell in ring

Got chef feat

2020-10-10 13:49 CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge 800 -5 Manual of Bodily health Show

used all spells in ring except for hex. recasted counterspell into it.

acquired manual of bodily health

Story Award- Favor of Boddynock Glitterstone. Having spent
time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Downtime Activity- Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-10-18 15:55 DDEP04 Reclamation of Phlan 800 Skyfist, Staff of Power Show
2021-02-20 12:50 DDAL09-17 In the Hand 800 Show

all spells used except for mage armor in ring. Casted fear and wrathful smite into ring
aqcuired one more soul coin

2020-11-21 21:55 CCC-BMG-37 Weakness of Rock 800 Manual of quickness of action Show

aqcuired Manual of Quickness of Action

Hanging with the Hags.

Your time with the hags has had a
profound effect on you and they
have given you a special boon.

Once per adventure, you can gain
advantage on a d20 roll. Doing so
allows the hags to impose disadvantage
on a d20 roll later in the adventure at
the discretion of the DM

2021-01-09 21:18 DDHC-TOA-10 Ruins of Hisari 800 Show

acquired potion of poison, and cloak of arachnia

Yuan-Ti Transformation.:The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Poison Immunity. You are immune to poison damage and the poisoned condition.

2021-01-15 22:07 DDAL09-12 The Breath of Life 755 Show

bought studded leather armor

2021-11-04 22:51 DDAL06-03 Crypt of the Death Giants 700 -160 Belt of Storm Giant Strength Show

replaced sc of death ward and holy weapon
Rebuilt To make Perception Prof into Athletics Prof
Acquired SC of Teleport and Potion of Speed

Acquired Belt of Storm Giant Belt

Acquired Death's End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

Downtime Activities!
If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-10-31 18:31 CCC-ALMOG-03 TALES03-01 Claws of Fury 600 Belt of Fire Giant Strength Show

Spells in ring:Hex, Counterspell, absorb elements

2021-08-25 01:43 DDAL00-02F The Definition of Heroism 425 Holy Avenger Rapier Show

Bought 2 spell scrolls of holy weapon, 1 locate creature, 1 ceremony

used alchemist fire and 1 holy weapon

played 4 hours

traded Quaryl's codex for holy avenger using Save the dragon story award

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2020-06-01 03:16 CCC-YLRA01-02 - Uneasy Lies the Head 150 -20 Flame Tongue Rapier Show

Ylraphon Adventurers Guild - Story Award
You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 6Z: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

This award is available to characters who solve the mystery of who has been committing the vandalism and arson in town.

An Emberstar Exclusive - Story AwardYou’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon.

You managed to disperse a swarm of pixies from the Chiang Emporium in Ylraphon with minimal damage to the shop. Your reputation for mastery and grace precedes you amongst members of the Chiang Emporium.

The characters earn this story award for clearing the pixies from the Chiang Emporium while limiting collateral damage

The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob.

The Moonmaiden’s Waters - Story AwardYou foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed.

The characters earn this story award for defending Andorran Bree at the Moonwater.