Adventure Logsheet
bonus gold from start
bought dragon scale shield aqcuired potion of climbing
acquired Eyes of the eagle and potion of poison
Bought Beautiful Holiday dress, aqcuired Smoldering Halfplate
used potion of poison aqcuired soul coin and perapit of health
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used
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traded to fargarth
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snapped
This sleeveless shawl is made from the stitched skin of many demons and devils. aqcuired mantle of spell resistance
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snapped
This spellbook is bound in thick leather, and has several notes jotted down in Draconic along the margins, mostly regarding delivery schedules and who owns whom money. It contains the following spells: 1st: Alarm, Disguise self, illusory script, Tenser's Floating Disk, Unseen Servant 2nd: Arcane Lock, Enlarge/reduce, levitate, rope trick 3rd: Fly, Gaseous Form, nondetection, sending 4th: Fabricate, Leomund's Secret Chest 5th: Telekinesis
Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.
used all but 1 soul coin charge
aquired another soul coin and moon touched sword You have done a favor for the imp Pipyap and now he owes you one. You can cash in this favor in one of three ways: Gain 150gp. Gain one consumable potion or scroll from Table A or B in the Dungeon Master's Guide. Pipyap arranges for your body to be recovered when otherwise thought lost. It's best not to ask how he did it or where that strange smell came from. This favor goes both ways. Now that you have accepted something from the devil, he might call on you in the future to further your alliance.
chromie the t2 wizard owes favor
Ylraphon Adventurers Guild - Story Award You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 6Z: The Ylraphon Adventurers Guild.This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. This award is available to characters who solve the mystery of who has been committing the vandalism and arson in town. An Emberstar Exclusive - Story AwardYou’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon. You managed to disperse a swarm of pixies from the Chiang Emporium in Ylraphon with minimal damage to the shop. Your reputation for mastery and grace precedes you amongst members of the Chiang Emporium. The characters earn this story award for clearing the pixies from the Chiang Emporium while limiting collateral damage The characters earn this story award for rescuing at least one of the Emberstars from the lynch mob. The Moonmaiden’s Waters - Story AwardYou foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed. The characters earn this story award for defending Andorran Bree at the Moonwater.
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snapped
bought and used potion of healing
aqcuired cloak of the bat, bought rabbit costume got renown +1 shield
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traded to Kilus Fosfus has counterspell, hex, and find familiar in it
used all spells in ring except for hex. recasted counterspell into it. acquired manual of bodily health Story Award- Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. Downtime Activity- Learn the Culture (Mulmaster) You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.
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snapped
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traded to suundai
Spells in ring:Hex, Counterspell, absorb elements
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snapped
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Character: Ayumi Zangeki Player: Nathan G Item: Tome of Leadership and Influence Found in: DDEP 7-2 A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish the script blend and flows into words they can comprehend over time.
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dci: 8317717169 player name: Ben Manry character name: Ilan Eltgardt Item Traded: Mirror of Life Trapping, obtained from Tomb of the Nine Gods
aqcuired Manual of Quickness of Action Hanging with the Hags. Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM
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traded to kothid
acquired potion of poison, and cloak of arachnia Yuan-Ti Transformation.:The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining: Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition.
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Chris N.Today at 9:21 PM Cloak of Arachnida +2 Initiative - from: DDAL9-12 The Breath of Life Character: Tyffi Ebrym
bought studded leather armor
casted mage armor into ring after using find familiar
all spells used except for mage armor in ring. Casted fear and wrathful smite into ring aqcuired one more soul coin
rebuilt stats, got rid of elven prof for poisoner kit, thieves tools, and disguise kit, replaced defense fighting style with dueling
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snapped forgot to put date. find when there is time
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Traded to caal
Turmish Hospitality As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party. put 2 absorb elements and counterspell in ring Got chef feat
used diamond, 2 fire opals, and ruby You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
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forgot to log as snapped
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forgot to log as snapped
bought spyglass, magnifying glass, 2 spell scrolls of find steed, flash of holy water,disguise kit, poisoner's kit, cook's utensils, thieves tools, oil flash, alchemist's fire, manacles, portable ram, chain, grappling hook, 14 antitoxin, vial of acid, hand crossbow, 20 bolts, crossbwo bolt case, 5 spell scrolls of detect magic, 1 holy weapon, 1 locate object, 1 locate creature Grovenson? With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent.
used spell scroll of locate creature and holy weapon aqcuired sunblade, cloak of the bat, renown +1 rapier, renown +1 shield House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any tier appropriate items for trade (player choice) This downtime activity can only be done once per character. (Trade one magic item for another of equal rarity; must be an AL-legal item.)
Bought 2 spell scrolls of holy weapon, 1 locate creature, 1 ceremony used alchemist fire and 1 holy weapon played 4 hours traded Quaryl's codex for holy avenger using Save the dragon story award Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
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snapped
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traded to corbat
Acquired Bag of Holding
replaced 1 spell scroll of holy weapon bought and replaced SC of death ward bought 20 SC of find familiar from Seer and used 2 to put into ring. used and replaced one used 1 diamond on helm aquired +3 shield
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Traded to fargarth
replaced sc of death ward and holy weapon Rebuilt To make Perception Prof into Athletics Prof Acquired SC of Teleport and Potion of Speed Acquired Belt of Storm Giant Belt Acquired Death's End You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) Downtime Activities! If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.