Grommash Ushum Character Sheet

Season:
Race:
Orc
Class:
Fighter
Background:
Far Traveler
Lifestyle:
Modest
Current Level:
3
ACP to Level:
4.0
Total GP:
69.4
Total Downtime:
0
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Wand of Magic Missiles

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-03-10 13:19 Erstellung 5 Show

https://docs.google.com/document/d/1YAiF9Nm6Rmn7aNv8Vj5sAc9HDwO2iJ-L-cvkbhwt3pk/edit

Orc
Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.

Racial Traits: Darkvision, Aggressive, Powerful Build
Orc Details Page
RACIAL TRAITS
ORIGIN MANAGER
Origin Ability Score Increase
2 Choices
Origin
Replaces Ability Score Increase
Choose an ability score to increase by 2, instead of the previously granted strength score increase.

Choose an ability score to increase by 1, instead of the previously granted constitution score increase.

If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.

Constitution Score

Strength Score
Age
Orcs reach adulthood at age 12 and live up to 50 years.

Size
Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
PLAY WITH ADVANTAGE
QUICK LINKS
COMPENDIUM
BUILDER
CHARACTERS
CHANGELOG
CAREERS

Character Level: 1
Milestone Advancement
Max Hit Points:12
Hit Dice:1d10
MANAGE HP

Fighter
Level

1
CLASS FEATURES
OPTIONAL FEATURE MANAGER
Hit Points
1st level
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiencies
2 Choices
1st level
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Show More

Perception

Insight
Fighting Style
1 Choice
1st level
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
1st level
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Ability Scores

Point Buy
POINTS REMAINING
0
/
27
STRENGTH
13
TOTAL: 15
DEXTERITY
14
TOTAL: 14
CONSTITUTION
13
TOTAL: 14
INTELLIGENCE
12
TOTAL: 12
WISDOM
12
TOTAL: 12
CHARISMA
10
TOTAL: 10

Search Everything...

Xanatus
Character Builder
Grommash Ushum
HOME
1. RACE
2. CLASS
3. ABILITIES
4. DESCRIPTION
5. EQUIPMENT
WHAT'S NEXT
Character Name
Grommash Ushum
Suggestions:
Names by
Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
Background
Looking for something not in the list below? Unlock all official options in the Marketplace.

Far Traveler
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.

You aren’t one of those folk.

You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.

Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.

Skill Proficiencies:

Athletics

Animal Handling
Tool Proficiencies:

Drum
Languages
Background Language

Goblin
All Eyes on You
Background Feature
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 Hit Points.

2023-03-11 22:17 DDHC-LMOP-01 Goblinarrows 1 64.4 10 Wand of Magic Missiles Show

Gundren Felssucher
Sildar Fallwinter Menschlicher Krieger

Wagen mit Vorräten nach Fandalin Bergarbeiter Werkzeug und Lebensmitteln

Dreieber Pfad

Kamerraden

Indigo Stephan
Mara Doravien
Jakob Beruga Never
Taruna TimoL

Schwarze Spinne
Burg Krakmaul Weiter osten

Wand of Magic Missiles
1 Potion of HEaling
64g 4S

2023-03-11 22:38 Downtime 1 -10 Show

Level Up
Battlemaster
Precision Attack
Riposte
Trip Attack

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2023-03-10 13:19 Erstellung Show

https://docs.google.com/document/d/1YAiF9Nm6Rmn7aNv8Vj5sAc9HDwO2iJ-L-cvkbhwt3pk/edit

Orc
Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.

Racial Traits: Darkvision, Aggressive, Powerful Build
Orc Details Page
RACIAL TRAITS
ORIGIN MANAGER
Origin Ability Score Increase
2 Choices
Origin
Replaces Ability Score Increase
Choose an ability score to increase by 2, instead of the previously granted strength score increase.

Choose an ability score to increase by 1, instead of the previously granted constitution score increase.

If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.

Constitution Score

Strength Score
Age
Orcs reach adulthood at age 12 and live up to 50 years.

Size
Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
PLAY WITH ADVANTAGE
QUICK LINKS
COMPENDIUM
BUILDER
CHARACTERS
CHANGELOG
CAREERS

Character Level: 1
Milestone Advancement
Max Hit Points:12
Hit Dice:1d10
MANAGE HP

Fighter
Level

1
CLASS FEATURES
OPTIONAL FEATURE MANAGER
Hit Points
1st level
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiencies
2 Choices
1st level
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Show More

Perception

Insight
Fighting Style
1 Choice
1st level
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
1st level
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Ability Scores

Point Buy
POINTS REMAINING
0
/
27
STRENGTH
13
TOTAL: 15
DEXTERITY
14
TOTAL: 14
CONSTITUTION
13
TOTAL: 14
INTELLIGENCE
12
TOTAL: 12
WISDOM
12
TOTAL: 12
CHARISMA
10
TOTAL: 10

Search Everything...

Xanatus
Character Builder
Grommash Ushum
HOME
1. RACE
2. CLASS
3. ABILITIES
4. DESCRIPTION
5. EQUIPMENT
WHAT'S NEXT
Character Name
Grommash Ushum
Suggestions:
Names by
Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
Background
Looking for something not in the list below? Unlock all official options in the Marketplace.

Far Traveler
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.

You aren’t one of those folk.

You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.

Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.

Skill Proficiencies:

Athletics

Animal Handling
Tool Proficiencies:

Drum
Languages
Background Language

Goblin
All Eyes on You
Background Feature
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 Hit Points.

2023-03-11 22:17 DDHC-LMOP-01 Goblinarrows 10 Show

Gundren Felssucher
Sildar Fallwinter Menschlicher Krieger

Wagen mit Vorräten nach Fandalin Bergarbeiter Werkzeug und Lebensmitteln

Dreieber Pfad

Kamerraden

Indigo Stephan
Mara Doravien
Jakob Beruga Never
Taruna TimoL

Schwarze Spinne
Burg Krakmaul Weiter osten

Wand of Magic Missiles
1 Potion of HEaling
64g 4S

2023-03-11 22:38 Downtime -10 Show

Level Up
Battlemaster
Precision Attack
Riposte
Trip Attack

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-03-10 13:19 Erstellung 5 Show

https://docs.google.com/document/d/1YAiF9Nm6Rmn7aNv8Vj5sAc9HDwO2iJ-L-cvkbhwt3pk/edit

Orc
Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.

Racial Traits: Darkvision, Aggressive, Powerful Build
Orc Details Page
RACIAL TRAITS
ORIGIN MANAGER
Origin Ability Score Increase
2 Choices
Origin
Replaces Ability Score Increase
Choose an ability score to increase by 2, instead of the previously granted strength score increase.

Choose an ability score to increase by 1, instead of the previously granted constitution score increase.

If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.

Constitution Score

Strength Score
Age
Orcs reach adulthood at age 12 and live up to 50 years.

Size
Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
PLAY WITH ADVANTAGE
QUICK LINKS
COMPENDIUM
BUILDER
CHARACTERS
CHANGELOG
CAREERS

Character Level: 1
Milestone Advancement
Max Hit Points:12
Hit Dice:1d10
MANAGE HP

Fighter
Level

1
CLASS FEATURES
OPTIONAL FEATURE MANAGER
Hit Points
1st level
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiencies
2 Choices
1st level
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Show More

Perception

Insight
Fighting Style
1 Choice
1st level
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Second Wind
1st level
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Ability Scores

Point Buy
POINTS REMAINING
0
/
27
STRENGTH
13
TOTAL: 15
DEXTERITY
14
TOTAL: 14
CONSTITUTION
13
TOTAL: 14
INTELLIGENCE
12
TOTAL: 12
WISDOM
12
TOTAL: 12
CHARISMA
10
TOTAL: 10

Search Everything...

Xanatus
Character Builder
Grommash Ushum
HOME
1. RACE
2. CLASS
3. ABILITIES
4. DESCRIPTION
5. EQUIPMENT
WHAT'S NEXT
Character Name
Grommash Ushum
Suggestions:
Names by
Origin Proficiencies
2 Choices
Origin
Replaces Primal Intuition
You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice.

Acrobatics

Survival
Origin Languages
2 Choices
Origin
Replaces Languages
You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

Common

Orc
Background
Looking for something not in the list below? Unlock all official options in the Marketplace.

Far Traveler
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.

You aren’t one of those folk.

You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share.

Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.

Skill Proficiencies:

Athletics

Animal Handling
Tool Proficiencies:

Drum
Languages
Background Language

Goblin
All Eyes on You
Background Feature
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 Hit Points.

2023-03-11 22:17 DDHC-LMOP-01 Goblinarrows 64.4 10 Wand of Magic Missiles Show

Gundren Felssucher
Sildar Fallwinter Menschlicher Krieger

Wagen mit Vorräten nach Fandalin Bergarbeiter Werkzeug und Lebensmitteln

Dreieber Pfad

Kamerraden

Indigo Stephan
Mara Doravien
Jakob Beruga Never
Taruna TimoL

Schwarze Spinne
Burg Krakmaul Weiter osten

Wand of Magic Missiles
1 Potion of HEaling
64g 4S

2023-03-11 22:38 Downtime -10 Show

Level Up
Battlemaster
Precision Attack
Riposte
Trip Attack