Adventure Logsheet
https://docs.google.com/document/d/1YAiF9Nm6Rmn7aNv8Vj5sAc9HDwO2iJ-L-cvkbhwt3pk/edit Orc Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Racial Traits: Darkvision, Aggressive, Powerful Build Orc Details Page RACIAL TRAITS ORIGIN MANAGER Origin Ability Score Increase 2 Choices Origin Replaces Ability Score Increase Choose an ability score to increase by 2, instead of the previously granted strength score increase. Choose an ability score to increase by 1, instead of the previously granted constitution score increase. If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20. Constitution Score Strength Score Age Orcs reach adulthood at age 12 and live up to 50 years. Size Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. Speed Your base walking speed is 30 feet. Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Aggressive As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Origin Proficiencies 2 Choices Origin Replaces Primal Intuition You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice. Acrobatics Survival Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Origin Languages 2 Choices Origin Replaces Languages You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon. Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign. Common Orc PLAY WITH ADVANTAGE QUICK LINKS COMPENDIUM BUILDER CHARACTERS CHANGELOG CAREERS Character Level: 1 Milestone Advancement Max Hit Points:12 Hit Dice:1d10 MANAGE HP Fighter Level 1 CLASS FEATURES OPTIONAL FEATURE MANAGER Hit Points 1st level Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies 2 Choices 1st level Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival Show More Perception Insight Fighting Style 1 Choice 1st level You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Defense While you are wearing armor, you gain a +1 bonus to AC. Second Wind 1st level You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Ability Scores Point Buy POINTS REMAINING 0 / 27 STRENGTH 13 TOTAL: 15 DEXTERITY 14 TOTAL: 14 CONSTITUTION 13 TOTAL: 14 INTELLIGENCE 12 TOTAL: 12 WISDOM 12 TOTAL: 12 CHARISMA 10 TOTAL: 10 Search Everything... Xanatus Character Builder Grommash Ushum HOME 1. RACE 2. CLASS 3. ABILITIES 4. DESCRIPTION 5. EQUIPMENT WHAT'S NEXT Character Name Grommash Ushum Suggestions: Names by Origin Proficiencies 2 Choices Origin Replaces Primal Intuition You can replace all the proficiencies granted by the Primal Intuition trait to another proficiency of your choice. Acrobatics Survival Origin Languages 2 Choices Origin Replaces Languages You can choose to replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon. Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign. Common Orc Background Looking for something not in the list below? Unlock all official options in the Marketplace. Far Traveler Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go. Skill Proficiencies: Athletics Animal Handling Tool Proficiencies: Drum Languages Background Language Goblin All Eyes on You Background Feature Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 Hit Points.
Gundren Felssucher Sildar Fallwinter Menschlicher Krieger Wagen mit Vorräten nach Fandalin Bergarbeiter Werkzeug und Lebensmitteln Dreieber Pfad Kamerraden Indigo Stephan Mara Doravien Jakob Beruga Never Taruna TimoL Schwarze Spinne Burg Krakmaul Weiter osten Wand of Magic Missiles 1 Potion of HEaling 64g 4S
Level Up Battlemaster Precision Attack Riposte Trip Attack