Lucius Memento

Season:
50th Anniversary Season
Race:
Netherese Human
Class:
10 Valor Bard, 2 Warlock, 4 Draconic Sorcerer
Background:
Netherese Noble (Sage)
Lifestyle:
Wealthy
Current Level:
14
ACP to Level:
4.0
Total GP:
309043.6
Total Downtime:
420
Tag:
Faction:
Netheril
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Pipe of Smoke Monsters,
Enspelled (Steel Wind Strike) Rapier (Harmonious),
Anstruth Harp (Harmonious),
Robe of Useful Items,
Headband of Intellect Harmonious,
Amethyst Lodestone (Harmonious)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2024-06-21 05:03 Purchase Log -110 Show Purchase

3 Holy water for 75gp
Mastiff for 25gp
20 Rations 10gp carried by Mastiff

2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 400 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2025-11-20 23:59 Service Reward (Repeatable Rewards) 200000 Show

Spent 200 DM hours (Sessions + Prep Time + New Players + safety tools) for 4 repeatable rewards 200k gp + 20 potions of invulnerability

2025-11-04 00:52 Purchase Log -500000 Show Purchase

Bought 39 Potions of Longevity

2026-04-28 09:55 DM Reward Show

Used DM hours from DDHC-Heroes of the Borderlands (250 hours) for 5 repeatable DM Rewards 25 Potions of Invulnerability + 25 Potions of Longevity (bought from the gold)
Used DM hours (100) from various adventures for 2 repeatable Rewards 10 Oil of Slipperiness + 10 potions of longevity bought from the gold

2024-06-19 17:56 Character Build Show

Name: Osric Whisperwoods
.

Race: Stout Halfling
.

Background: Faction Agent
.

Level: 4 Twillight Cleric
.

HP (Class/Con): 23 + 12 + 8
.

AB Scores:
.

STR: 10
DEX: 14
CON: 15 (+1 from Race)
INT: 8
WIS: 15 (+2 from Race) (+1 from Shadow Touched)
CHA: 8
.

Feats: Shadow Touched
.

Proficiencies: Insight, Medicine, Survival, Perception
.

Languages: Common, Dwarvish, Goblin, Halfling
.

AL Feat and AL Magic Item at lvl 5: Tough / Amulet of the Devout +1 ab LVL 5
.

Starter Equipment (Standard Equipment):
.

Magic Items:

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode -1060 Show

Loot:
1,350 gp, 4,400 sp, and 7,800 cp
Four gold rings sized for giants (150 gp each)
A giant-sized shield made of white dragon scales (impressive but worthless)
A 2-foot-tall, 50-pound, chipped statuette of Thrym (the evil frost giant god) made of ice that doesn't melt (50 gp)
- An alchemy jug
An electrum chain with a bloodstone pendant (250 gp)
A carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp)
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling

Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.

Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.

While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.

Trident +2
Weapon (trident), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

3x Antitoxin
1x Holy Water
Mithral Armor
Armor (chain mail), uncommen
Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Gray Bag of Tricks (again...)
Wondrous Item, Uncommon
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

  • Onyx Schale für 1000gp gekauft
  • Gruppen Diamant gekauft 60gp
2025-08-13 19:30 DDHC-TYP Tomb of Horrors (As if you were a Player) 2 96788 Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-11-04 00:48 Service Reward 700000 Show

Used the hours from DDHC-CM Campaign (450 hours) for repeatable Rewards. 45 Potions of Heroism. 450k gp.
Used the hours from DDHC-VEoR Campaign (250hours) for repeatable Reward. 25 Potions of Heroism.

Dragon Log Show

Silver Dragon Wyrmling from DDHC-RotFM.

Age:
Starting Age: 1
04.11.25: Used 27 potions of Longevity (First 10 wasted) (Rolled 162 on the aging)
New Age: 163
04.11.25: Used 14 Potions of longevity (Rolled 128 on the aging)
New Age: 291
21.11.25: Used 20 Potions of Longevity (Rolled 192 on the Aging)
New Age: 483
28.06.26: Used 25 Potions of Longevity (Rolled 237 on the Aging)
New Age: 720
28.06.26: Used 10 Potions of Longevity (Rolled 96 on the Aging)
New Age: 816

2024-06-19 18:06 Service Reward (2 Levels + 1 Catching Up 1 130 Show

Wand of Scowls + 10 Downtime (Used for Catching Up)
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-11-21 00:01 Purchase Log -200000 Show Purchase

Bought 20 potions of longevity

2024-06-19 18:04 Service Reward Pipe of Smoke Monsters Show DM Log

Wand of Scowls + 10 Downtime
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-04-11 20:00 DDHC-RotF 06 - Caves of Hunger 36 5 Show

Loot:

Holy symbol of Mystryl (25gp)

2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 2 30 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.

In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.

Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.

Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 1 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2024-06-21 05:03 Purchase Log Show Purchase

3 Holy water for 75gp
Mastiff for 25gp
20 Rations 10gp carried by Mastiff

2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2025-11-20 23:59 Service Reward (Repeatable Rewards) Show

Spent 200 DM hours (Sessions + Prep Time + New Players + safety tools) for 4 repeatable rewards 200k gp + 20 potions of invulnerability

2025-11-04 00:52 Purchase Log Show Purchase

Bought 39 Potions of Longevity

2026-04-28 09:55 DM Reward Show

Used DM hours from DDHC-Heroes of the Borderlands (250 hours) for 5 repeatable DM Rewards 25 Potions of Invulnerability + 25 Potions of Longevity (bought from the gold)
Used DM hours (100) from various adventures for 2 repeatable Rewards 10 Oil of Slipperiness + 10 potions of longevity bought from the gold

2024-06-19 17:56 Character Build Show

Name: Osric Whisperwoods
.

Race: Stout Halfling
.

Background: Faction Agent
.

Level: 4 Twillight Cleric
.

HP (Class/Con): 23 + 12 + 8
.

AB Scores:
.

STR: 10
DEX: 14
CON: 15 (+1 from Race)
INT: 8
WIS: 15 (+2 from Race) (+1 from Shadow Touched)
CHA: 8
.

Feats: Shadow Touched
.

Proficiencies: Insight, Medicine, Survival, Perception
.

Languages: Common, Dwarvish, Goblin, Halfling
.

AL Feat and AL Magic Item at lvl 5: Tough / Amulet of the Devout +1 ab LVL 5
.

Starter Equipment (Standard Equipment):
.

Magic Items:

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode Show

Loot:
1,350 gp, 4,400 sp, and 7,800 cp
Four gold rings sized for giants (150 gp each)
A giant-sized shield made of white dragon scales (impressive but worthless)
A 2-foot-tall, 50-pound, chipped statuette of Thrym (the evil frost giant god) made of ice that doesn't melt (50 gp)
- An alchemy jug
An electrum chain with a bloodstone pendant (250 gp)
A carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp)
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling

Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.

Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.

While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.

Trident +2
Weapon (trident), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

3x Antitoxin
1x Holy Water
Mithral Armor
Armor (chain mail), uncommen
Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Gray Bag of Tricks (again...)
Wondrous Item, Uncommon
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

  • Onyx Schale für 1000gp gekauft
  • Gruppen Diamant gekauft 60gp
2025-08-13 19:30 DDHC-TYP Tomb of Horrors (As if you were a Player) Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-11-04 00:48 Service Reward Show

Used the hours from DDHC-CM Campaign (450 hours) for repeatable Rewards. 45 Potions of Heroism. 450k gp.
Used the hours from DDHC-VEoR Campaign (250hours) for repeatable Reward. 25 Potions of Heroism.

Dragon Log Show

Silver Dragon Wyrmling from DDHC-RotFM.

Age:
Starting Age: 1
04.11.25: Used 27 potions of Longevity (First 10 wasted) (Rolled 162 on the aging)
New Age: 163
04.11.25: Used 14 Potions of longevity (Rolled 128 on the aging)
New Age: 291
21.11.25: Used 20 Potions of Longevity (Rolled 192 on the Aging)
New Age: 483
28.06.26: Used 25 Potions of Longevity (Rolled 237 on the Aging)
New Age: 720
28.06.26: Used 10 Potions of Longevity (Rolled 96 on the Aging)
New Age: 816

2024-06-19 18:06 Service Reward (2 Levels + 1 Catching Up Show

Wand of Scowls + 10 Downtime (Used for Catching Up)
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-11-21 00:01 Purchase Log Show Purchase

Bought 20 potions of longevity

2024-06-19 18:04 Service Reward Show DM Log

Wand of Scowls + 10 Downtime
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-04-11 20:00 DDHC-RotF 06 - Caves of Hunger 36 Show

Loot:

Holy symbol of Mystryl (25gp)

2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 30 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.

In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.

Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.

Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2024-06-21 05:03 Purchase Log -110 Show Purchase

3 Holy water for 75gp
Mastiff for 25gp
20 Rations 10gp carried by Mastiff

2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 400 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2025-11-20 23:59 Service Reward (Repeatable Rewards) 200000 Show

Spent 200 DM hours (Sessions + Prep Time + New Players + safety tools) for 4 repeatable rewards 200k gp + 20 potions of invulnerability

2025-11-04 00:52 Purchase Log -500000 Show Purchase

Bought 39 Potions of Longevity

2026-04-28 09:55 DM Reward Show

Used DM hours from DDHC-Heroes of the Borderlands (250 hours) for 5 repeatable DM Rewards 25 Potions of Invulnerability + 25 Potions of Longevity (bought from the gold)
Used DM hours (100) from various adventures for 2 repeatable Rewards 10 Oil of Slipperiness + 10 potions of longevity bought from the gold

2024-06-19 17:56 Character Build Show

Name: Osric Whisperwoods
.

Race: Stout Halfling
.

Background: Faction Agent
.

Level: 4 Twillight Cleric
.

HP (Class/Con): 23 + 12 + 8
.

AB Scores:
.

STR: 10
DEX: 14
CON: 15 (+1 from Race)
INT: 8
WIS: 15 (+2 from Race) (+1 from Shadow Touched)
CHA: 8
.

Feats: Shadow Touched
.

Proficiencies: Insight, Medicine, Survival, Perception
.

Languages: Common, Dwarvish, Goblin, Halfling
.

AL Feat and AL Magic Item at lvl 5: Tough / Amulet of the Devout +1 ab LVL 5
.

Starter Equipment (Standard Equipment):
.

Magic Items:

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode -1060 Show

Loot:
1,350 gp, 4,400 sp, and 7,800 cp
Four gold rings sized for giants (150 gp each)
A giant-sized shield made of white dragon scales (impressive but worthless)
A 2-foot-tall, 50-pound, chipped statuette of Thrym (the evil frost giant god) made of ice that doesn't melt (50 gp)
- An alchemy jug
An electrum chain with a bloodstone pendant (250 gp)
A carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp)
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling

Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.

Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.

While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.

Trident +2
Weapon (trident), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

3x Antitoxin
1x Holy Water
Mithral Armor
Armor (chain mail), uncommen
Mithral: Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Quiver of Ehlonna
Wondrous item, uncommon
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Gray Bag of Tricks (again...)
Wondrous Item, Uncommon
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

  • Onyx Schale für 1000gp gekauft
  • Gruppen Diamant gekauft 60gp
2025-08-13 19:30 DDHC-TYP Tomb of Horrors (As if you were a Player) 96788 Show

Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Manual of Quickness of Action, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Spear of Backbiting, Glaive of Vengeance, +1 Flail
.
4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

2025-11-04 00:48 Service Reward 700000 Show

Used the hours from DDHC-CM Campaign (450 hours) for repeatable Rewards. 45 Potions of Heroism. 450k gp.
Used the hours from DDHC-VEoR Campaign (250hours) for repeatable Reward. 25 Potions of Heroism.

Dragon Log Show

Silver Dragon Wyrmling from DDHC-RotFM.

Age:
Starting Age: 1
04.11.25: Used 27 potions of Longevity (First 10 wasted) (Rolled 162 on the aging)
New Age: 163
04.11.25: Used 14 Potions of longevity (Rolled 128 on the aging)
New Age: 291
21.11.25: Used 20 Potions of Longevity (Rolled 192 on the Aging)
New Age: 483
28.06.26: Used 25 Potions of Longevity (Rolled 237 on the Aging)
New Age: 720
28.06.26: Used 10 Potions of Longevity (Rolled 96 on the Aging)
New Age: 816

2024-06-19 18:06 Service Reward (2 Levels + 1 Catching Up 130 Show

Wand of Scowls + 10 Downtime (Used for Catching Up)
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-11-21 00:01 Purchase Log -200000 Show Purchase

Bought 20 potions of longevity

2024-06-19 18:04 Service Reward Pipe of Smoke Monsters Show DM Log

Wand of Scowls + 10 Downtime
Pipe of Smoke Monsters + 250gp from Voermstrand's Scroll

2025-04-11 20:00 DDHC-RotF 06 - Caves of Hunger 36 5 Show

Loot:

Holy symbol of Mystryl (25gp)

2025-06-10 20:06 DDHC-RotF Chapter 7: Doom of Ythryn 41 30 Show

Teilnehmer:
(10) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(10) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(10) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(10) Frederick - Elric - Human - Wizard - none
(10) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Info:
Cadavix, ein Erzmagier der Necromanti der erschlagen wurde von seinen Turm.
(Er wurde von Beru zur ruhe gebettet, und Vilyn hat sich einen kleinen Knochen für das Ritual mitgenommen)
Obelisk der im Norden steht. Kann die Zeit zurückdrehen.
„Siebtens, ziehe einen Kreis mit der Asche der Toten.“
Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.” This is a passage from the Rite of the Arcane Octad.
Wir haben den Körper des Golemkopfes gefunden und ihn wieder zusammen gefügt. (Defekte Eisemgolem kompanion)
Historisches Wissen:
Many of the city’s residents owned strange chimeric pets, with winged hares and venomous baboons being particularly popular.
Ythryn’s mages could extend their lives indefinitely by preserving their brains inside jars.
The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
Apprentice mages would graduate from the House of the Arcane and join one of eight arcane towers, each one dedicated to a different school of magic.

In the center of the interior, crystal mannequins draped in finery encircle an empty pedestal. If a creature steps onto the pedestal, an illusion of a magnificently dressed human flickers to life before them and introduces itself as Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creature’s measurements before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only once.

Loot:
1x Treasure. A silk robe spun by the spiders is worth 250 gp.

Necklace of Fireballs (6xBeads)
Wondrous item, rare

This necklace has 6 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!