Eliot O'Neill
Stone of Good Luck,
Driftglobe,
Flame Tongue Greatsword,
Belt of Hill Giant Strength,
Sages Signet (Hart),
Radiance,
Helm of Brilliance,
Ring of Shooting Stars,
Vicious Scimitar,
Necklace of Prayer Beads,
Tome of Understanding,
Manual of Bodily Health,
Manual of Gainful Excercise,
Dwarven Plate Armor,
Manual of Bodily Health,
Manual of Quickness of Action,
Gem Dragon Touched Focus,
Rod of Absorbtion (50 Charges full),
Moonblade Shortsword
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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DDHC-TYP-6 - Against the Giants (As if you were a player Reward) | 1 | Show DM Log | ||||||
Teilnehmer: Info: Loot: 22601gp Magic Items: Waythe You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone. The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used. Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder. Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder. Belt of Fire Giant Strength While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. |
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2025-02-17 22:44 | Service Reward (Very Rare) | 10000 | Tome of Understanding | Show | ||||
Tome of Understanding from CCC-BMG-14 PHLAN1-2 Enemy of my Enemy - + 10k gp |
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2024-06-14 13:03 | Purchase Log | -22038 | Show Purchase | |||||
Bought 10 Antitoxin for 500gp |
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Service Reward | 3 | 60000 | 40 | Manual of Quickness of Action, Gem Dragon Touched Focus, Manual of Bodily Health | Show | |||
****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns |
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2024-04-21 03:36 | Service Reward (Rare+Very Rare) | 2500 | 30 | Show | ||||
Belt of Hill Giant Strength + 2500gp |
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2024-04-20 19:20 | Service Reward (As if you were a player) Tockworths Clockwork | 1 | 1 | 1340 | 10 | Boots of Striding and Springing, Stone of Good Luck, Driftglobe, Flame Tongue Greatsword | Show | |
Players Consumeables gained Story Reward For the Golden Vault |
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2025-05-18 19:00 | PS-DC-LIL-01 Lost in Limbo | 8333 | 10 | Rod of Absorbtion (50 Charges full) | Show | |||
Volo's Charm of the Main Character While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. Minor Property: Harmonious: Attunement to this Item only takes 1 minute. Armor of Gleaming Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. |
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2024-06-23 12:25 | DDHC-TYP - Tomb of Horrors | 1 | 58933 | 10 | Show | |||
Teilnehmer Loot |
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2024-09-17 21:00 | FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) | 1 | 10000 | 10 | Show | |||
Loot Charm of Balance Charm of the Fates You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. |
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2024-04-22 18:30 | DDHC-CM-6 The Price of Beauty | 1 | 226.25 | 10 | Radiance | Show | ||
Spa Services -20 GP |
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2024-04-21 20:00 | Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio | 1829 | 10 | Vicious Scimitar | Show | |||
Players Story Award |
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2024-11-03 00:01 | Trade Log | -5 | > Ring of Shooting Stars | Show Trade Log | ||||
Traded Belt of Fire Giant Strength (From Tomb of Horrors) for Ring of Shooting Stars |
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2025-02-15 00:43 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
Traded: Cube of Force -> Necklace of Prayer Beads |
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2024-05-23 09:38 | Downtime Use (Catching Up) | 4 | -40 | Show | ||||
Catching up x4 (4 Fighter Levels) |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
---|---|---|---|---|---|---|---|---|
DDHC-TYP-6 - Against the Giants (As if you were a player Reward) | 1 | Show DM Log | ||||||
Teilnehmer: Info: Loot: 22601gp Magic Items: Waythe You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone. The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used. Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder. Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder. Belt of Fire Giant Strength While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. |
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2025-02-17 22:44 | Service Reward (Very Rare) | Show | ||||||
Tome of Understanding from CCC-BMG-14 PHLAN1-2 Enemy of my Enemy - + 10k gp |
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2024-06-14 13:03 | Purchase Log | Show Purchase | ||||||
Bought 10 Antitoxin for 500gp |
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Service Reward | 40 | Show | ||||||
****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns |
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2024-04-21 03:36 | Service Reward (Rare+Very Rare) | 30 | Show | |||||
Belt of Hill Giant Strength + 2500gp |
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2024-04-20 19:20 | Service Reward (As if you were a player) Tockworths Clockwork | 1 | 10 | Show | ||||
Players Consumeables gained Story Reward For the Golden Vault |
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2025-05-18 19:00 | PS-DC-LIL-01 Lost in Limbo | 10 | Show | |||||
Volo's Charm of the Main Character While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. Minor Property: Harmonious: Attunement to this Item only takes 1 minute. Armor of Gleaming Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. |
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2024-06-23 12:25 | DDHC-TYP - Tomb of Horrors | 1 | 10 | Show | ||||
Teilnehmer Loot |
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2024-09-17 21:00 | FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) | 1 | 10 | Show | ||||
Loot Charm of Balance Charm of the Fates You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. |
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2024-04-22 18:30 | DDHC-CM-6 The Price of Beauty | 10 | Show | |||||
Spa Services -20 GP |
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2024-04-21 20:00 | Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio | 10 | Show | |||||
Players Story Award |
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2024-11-03 00:01 | Trade Log | -5 | Show Trade Log | |||||
Traded Belt of Fire Giant Strength (From Tomb of Horrors) for Ring of Shooting Stars |
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2025-02-15 00:43 | Trade Log | -5 | Show Trade Log | |||||
Traded: Cube of Force -> Necklace of Prayer Beads |
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2024-05-23 09:38 | Downtime Use (Catching Up) | -40 | Show | |||||
Catching up x4 (4 Fighter Levels) |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
DDHC-TYP-6 - Against the Giants (As if you were a player Reward) | 1 | Show DM Log | ||||||
Teilnehmer: Info: Loot: 22601gp Magic Items: Waythe You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone. The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used. Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder. Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder. Belt of Fire Giant Strength While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. |
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2025-02-17 22:44 | Service Reward (Very Rare) | 10000 | Tome of Understanding | Show | ||||
Tome of Understanding from CCC-BMG-14 PHLAN1-2 Enemy of my Enemy - + 10k gp |
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2024-06-14 13:03 | Purchase Log | -22038 | Show Purchase | |||||
Bought 10 Antitoxin for 500gp |
||||||||
Service Reward | 60000 | 40 | Manual of Quickness of Action, Gem Dragon Touched Focus, Manual of Bodily Health | Show | ||||
****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns |
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2024-04-21 03:36 | Service Reward (Rare+Very Rare) | 2500 | 30 | Show | ||||
Belt of Hill Giant Strength + 2500gp |
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2024-04-20 19:20 | Service Reward (As if you were a player) Tockworths Clockwork | 1 | 1340 | 10 | Boots of Striding and Springing, Stone of Good Luck, Driftglobe, Flame Tongue Greatsword | Show | ||
Players Consumeables gained Story Reward For the Golden Vault |
||||||||
2025-05-18 19:00 | PS-DC-LIL-01 Lost in Limbo | 8333 | 10 | Rod of Absorbtion (50 Charges full) | Show | |||
Volo's Charm of the Main Character While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. Minor Property: Harmonious: Attunement to this Item only takes 1 minute. Armor of Gleaming Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. |
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2024-06-23 12:25 | DDHC-TYP - Tomb of Horrors | 1 | 58933 | 10 | Show | |||
Teilnehmer Loot |
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2024-09-17 21:00 | FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) | 1 | 10000 | 10 | Show | |||
Loot Charm of Balance Charm of the Fates You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. |
||||||||
2024-04-22 18:30 | DDHC-CM-6 The Price of Beauty | 226.25 | 10 | Radiance | Show | |||
Spa Services -20 GP |
||||||||
2024-04-21 20:00 | Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio | 1829 | 10 | Vicious Scimitar | Show | |||
Players Story Award |
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2024-11-03 00:01 | Trade Log | -5 | > Ring of Shooting Stars | Show Trade Log | ||||
Traded Belt of Fire Giant Strength (From Tomb of Horrors) for Ring of Shooting Stars |
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2025-02-15 00:43 | Trade Log | -5 | > Necklace of Prayer Beads | Show Trade Log | ||||
Traded: Cube of Force -> Necklace of Prayer Beads |
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2024-05-23 09:38 | Downtime Use (Catching Up) | -40 | Show | |||||
Catching up x4 (4 Fighter Levels) |