Eliot O'Neill

Season:
50th Anniversary Season
Race:
Re-flavored Human (Githzerai)
Class:
Druid Spore 14 / 5 Gloomstalker Ranger / 1 Paladin
Background:
Folk Hero
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
158085.25
Total Downtime:
80
Tag:
T4
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Boots of Striding and Springing,
Stone of Good Luck,
Driftglobe,
Flame Tongue Greatsword,
Belt of Hill Giant Strength,
Sages Signet (Hart),
Radiance,
Helm of Brilliance,
Ring of Shooting Stars,
Vicious Scimitar,
Necklace of Prayer Beads,
Tome of Understanding,
Manual of Bodily Health,
Manual of Gainful Excercise,
Dwarven Plate Armor,
Manual of Bodily Health,
Manual of Quickness of Action,
Gem Dragon Touched Focus,
Rod of Absorbtion (50 Charges full),
Moonblade Shortsword

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-04-21 20:00 Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio 1829 10 Vicious Scimitar Show

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

Story Award
For the Golden Vault
If the characters are working for the Golden Vault, Adrisa Carimorte arranges to give the characters a rare magic item of their choice (subject to your approval) as payment for delivering the painting to her. The item is delivered to the characters the next day.
.
Magic Items: Lantern of Revealing, Necklace of Fire Balls (9 Charges), Ring of Animal Influence, Necklace of Prayer Beads (3 Windwalk, 2 Greater Restoration, 1 Curing), Sending Stones
Golden Vault Choice Reward: Vicious Scimitar

Service Reward 3 60000 40 Manual of Quickness of Action, Gem Dragon Touched Focus, Manual of Bodily Health Show

****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns
VR: Manual of Bodily Health from CCC-QCC2017 Delusions of Grandeur
Legendary: Gem Dragon Touched Focus from DDAL-DRW19 Fall the Cold Night

2025-05-18 19:00 PS-DC-LIL-01 Lost in Limbo 8333 10 Rod of Absorbtion (50 Charges full) Show

Volo's Charm of the Main Character
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.
.
Rod of Absorbtion (50 Charges full)
Rod, Very Rare (Requires Attunement)

While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot.

A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Minor Property: Harmonious: Attunement to this Item only takes 1 minute.
.
Lingerie of Gleaming
"Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate."

Armor of Gleaming
Armor (medium or heavy), common
This armor never gets dirty.
Minor Property: Unusual Material, this magic item is made out of a strange material.
.
Far Step Spellwrought Tattoo
Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) 1 10000 10 Show

Loot
10.000 GP
Potion of Heroism
Guardian Longbow of Melodies
Tentacle (Rope...)

Charm of Balance
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Fates

You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.

2025-05-18 23:24 FR-DC-GOND-01 The Rise of Smokepowder 3 25000 Gond's Gunblade: High Noon (Moonblade Longsword) Show

Teilnehmer
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave

(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance

(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14

(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot
25.000 GP trinket

Charm of the Moon

As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2024-05-23 09:38 Downtime Use (Catching Up) 4 -40 Show

Catching up x4 (4 Fighter Levels)

2024-06-23 12:25 DDHC-TYP - Tomb of Horrors 1 58933 10 Show

Teilnehmer
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Loot
Twelve potions
2x Potion of Invulnerability
2x Potion of Flying
2x Potion of Mind Reading
2x Potion of Gaseous Form
2x Potion of Cloud Giant Strength
Potion of Heroism
Potion of Polychromy
Six spell scrolls, each of a wizard spell of 5th level or lower
Spell Scrolls of Charm Monster,
Spell Scroll of Cone of Cold
Spell Scroll of Steel Wind Strike
Spell Croll of Dawn
Spell Scroll of Bigby's Hand
Spell Scroll of Revivify
One magic ring, one magic rod, one magic staff, and three wondrous items
Ring of Regeneration
Rod of the Pact Keeper +3
Staff of Power
Obsidian Steed Figurine of Wondrous Power
Belt of Fire Giant Strength
Animated Shield
.
Used:
Potion of Supreme Healing 2
9 Diamonds (Each worth 300gp)
Potion of Heroism
40ft of Nolzurs Marvelous Pigments

DDHC-TYP-6 - Against the Giants (As if you were a player Reward) 1 Show DM Log

Teilnehmer:
(16)Raimundo_O - Shi'ndiira Despana - Schadar-Kai - Barbarian 2 Phantom Rogue 14 - Harpers
(16) Arikatzi020 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 12, Ranger lvl 4 - none
(15) Marcelinho700 - Thorin - Standart Human - Life Domain Cleric 15 - none
(12)Kiri - Trix Forespell - Stout Halfling - Clockwork Soul Sorcerer 1/ Divination WIzard 11
(15) JinxedBear - Cesare Bonizzi - Human (Yuan-ti) - Armorer Artificer 15 - Order of the Gauntlet

Info:
Ein Warhorse für jeden + Pladebarding wurde zu Verfügung gestellt
Eclavdra, hat einen neuen Plünderauftrag an die Hillgiants gegeben. (scheint kein Giant zu sein)
Haben die Karte für den Frostgiantfestung gefunden (Portkarte)
Quinlen Silversong, ist unseren Camp beigetretten.
Ein Eisbär wurde von Noriel befreundet und ist teil des Camps.
Die Engineerin und das verrückte Huhn sind den Camp beigetreten.

Loot: 22601gp
1x Potion of Giant Strength Storm
1x Potion of Poison
1x Keogthoms Ointment 5 Dosen
1x Potion of Healing
1x Dust of Dryness
1x Dust of Disappearance
1x Potion of Animal Friendship
1x Potion of Growth
1x Potion of Greater Healing
1x Potion of Invisibility
1x potion of superior healing
1x potion of mind control (hill giant)
1x potions of water breathing
11x +1 arrows
1x Elemental Gem jeder Farbe einmal
1x Restorative Ointment (5 Ladungen)

Magic Items:
1x Robe of Useful Items
1x Gem of Brightness
1x Figurine of wondrous power, bronze griffon
1x Gloves Of Thievery
1x Javelin of Lightning
1x +2 spear
1x Flame tongue shortsword
1x Ring of mind shielding
1x Battleaxe +1
1x Shield +1
1x Warhammer +1

Waythe
Weapon (greatsword), legendary (requires attunement)
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.

The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.

Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.

Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.

Belt of Fire Giant Strength
Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants.

2024-04-21 03:27 DDHC-KftGV-05 Tockworths Clockwork (As if you were a player service Reward) 1 Show DM Log

Players
(5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault
(5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none
(5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft
(7) Ineverexist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none

Consumeables gained
1x potion of healing
2xalchemical fire
1x spellscroll of magic weapon
1x potion of hill giant strength
1x healers kit

Story Reward
Little Lockford's Friends:
Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.

For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.

2024-04-22 00:58 DDHC-KftGV-05 Masterpiece Imbroglio (Service Reward as if you had been a player) Show DM Log

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

2024-04-22 18:30 DDHC-CM-6 The Price of Beauty 1 226.25 10 Radiance Show

Spa Services -20 GP
1x Potion of Hill Giant Strength, 1x Spell Scroll of Clairvoyance, 3x Assassin’s blood.

2024-05-31 00:21 DDHC-CM-16 Alkazar's Apendix Show DM Log

****Gold/Items
- 36750gp (9188 gp each)
- Platinum Death Mask (5000gp) (1667gp each)
10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

2025-01-17 19:00 As if you were a Player Reward (DDHC-KftGV-11 Fire and Darkness) Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Choice Reward: Wisdom Blessing

2025-02-08 19:00 As if you were a Player (DDHC-CM-16 Alkazar's Apendix) 1 2 9700 Manual of Bodily Health, Manual of Gainful Excercise, Dwarven Plate Armor Show

Loot: Manual of Bodily Health, Manual of Gainful Excercise, Cube of Force, Daern's Instant Fortress, Cape of the Mountebank, Belt of Dwarvenkind, Vicious Trident, Ring of Lightning Resistance, Ring of X-ray Vision, Horn of Blasting, Animated Shield, Dwarven Plate Armor, Ring of Acid Resistance, Staff of Withering, +2 Longsword, Wand of Polymorph

Consumables:
+ Spell scroll wish

Charm:
Charm of the Mirage
This charm allows you to cast the Hallucinatory Terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-04-21 20:00 Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio 10 Show

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

Story Award
For the Golden Vault
If the characters are working for the Golden Vault, Adrisa Carimorte arranges to give the characters a rare magic item of their choice (subject to your approval) as payment for delivering the painting to her. The item is delivered to the characters the next day.
.
Magic Items: Lantern of Revealing, Necklace of Fire Balls (9 Charges), Ring of Animal Influence, Necklace of Prayer Beads (3 Windwalk, 2 Greater Restoration, 1 Curing), Sending Stones
Golden Vault Choice Reward: Vicious Scimitar

Service Reward 40 Show

****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns
VR: Manual of Bodily Health from CCC-QCC2017 Delusions of Grandeur
Legendary: Gem Dragon Touched Focus from DDAL-DRW19 Fall the Cold Night

2025-05-18 19:00 PS-DC-LIL-01 Lost in Limbo 10 Show

Volo's Charm of the Main Character
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.
.
Rod of Absorbtion (50 Charges full)
Rod, Very Rare (Requires Attunement)

While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot.

A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Minor Property: Harmonious: Attunement to this Item only takes 1 minute.
.
Lingerie of Gleaming
"Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate."

Armor of Gleaming
Armor (medium or heavy), common
This armor never gets dirty.
Minor Property: Unusual Material, this magic item is made out of a strange material.
.
Far Step Spellwrought Tattoo
Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) 1 10 Show

Loot
10.000 GP
Potion of Heroism
Guardian Longbow of Melodies
Tentacle (Rope...)

Charm of Balance
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Fates

You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.

2025-05-18 23:24 FR-DC-GOND-01 The Rise of Smokepowder Show

Teilnehmer
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave

(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance

(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14

(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot
25.000 GP trinket

Charm of the Moon

As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2024-05-23 09:38 Downtime Use (Catching Up) -40 Show

Catching up x4 (4 Fighter Levels)

2024-06-23 12:25 DDHC-TYP - Tomb of Horrors 1 10 Show

Teilnehmer
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Loot
Twelve potions
2x Potion of Invulnerability
2x Potion of Flying
2x Potion of Mind Reading
2x Potion of Gaseous Form
2x Potion of Cloud Giant Strength
Potion of Heroism
Potion of Polychromy
Six spell scrolls, each of a wizard spell of 5th level or lower
Spell Scrolls of Charm Monster,
Spell Scroll of Cone of Cold
Spell Scroll of Steel Wind Strike
Spell Croll of Dawn
Spell Scroll of Bigby's Hand
Spell Scroll of Revivify
One magic ring, one magic rod, one magic staff, and three wondrous items
Ring of Regeneration
Rod of the Pact Keeper +3
Staff of Power
Obsidian Steed Figurine of Wondrous Power
Belt of Fire Giant Strength
Animated Shield
.
Used:
Potion of Supreme Healing 2
9 Diamonds (Each worth 300gp)
Potion of Heroism
40ft of Nolzurs Marvelous Pigments

DDHC-TYP-6 - Against the Giants (As if you were a player Reward) 1 Show DM Log

Teilnehmer:
(16)Raimundo_O - Shi'ndiira Despana - Schadar-Kai - Barbarian 2 Phantom Rogue 14 - Harpers
(16) Arikatzi020 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 12, Ranger lvl 4 - none
(15) Marcelinho700 - Thorin - Standart Human - Life Domain Cleric 15 - none
(12)Kiri - Trix Forespell - Stout Halfling - Clockwork Soul Sorcerer 1/ Divination WIzard 11
(15) JinxedBear - Cesare Bonizzi - Human (Yuan-ti) - Armorer Artificer 15 - Order of the Gauntlet

Info:
Ein Warhorse für jeden + Pladebarding wurde zu Verfügung gestellt
Eclavdra, hat einen neuen Plünderauftrag an die Hillgiants gegeben. (scheint kein Giant zu sein)
Haben die Karte für den Frostgiantfestung gefunden (Portkarte)
Quinlen Silversong, ist unseren Camp beigetretten.
Ein Eisbär wurde von Noriel befreundet und ist teil des Camps.
Die Engineerin und das verrückte Huhn sind den Camp beigetreten.

Loot: 22601gp
1x Potion of Giant Strength Storm
1x Potion of Poison
1x Keogthoms Ointment 5 Dosen
1x Potion of Healing
1x Dust of Dryness
1x Dust of Disappearance
1x Potion of Animal Friendship
1x Potion of Growth
1x Potion of Greater Healing
1x Potion of Invisibility
1x potion of superior healing
1x potion of mind control (hill giant)
1x potions of water breathing
11x +1 arrows
1x Elemental Gem jeder Farbe einmal
1x Restorative Ointment (5 Ladungen)

Magic Items:
1x Robe of Useful Items
1x Gem of Brightness
1x Figurine of wondrous power, bronze griffon
1x Gloves Of Thievery
1x Javelin of Lightning
1x +2 spear
1x Flame tongue shortsword
1x Ring of mind shielding
1x Battleaxe +1
1x Shield +1
1x Warhammer +1

Waythe
Weapon (greatsword), legendary (requires attunement)
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.

The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.

Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.

Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.

Belt of Fire Giant Strength
Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants.

2024-04-21 03:27 DDHC-KftGV-05 Tockworths Clockwork (As if you were a player service Reward) 1 Show DM Log

Players
(5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault
(5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none
(5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft
(7) Ineverexist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none

Consumeables gained
1x potion of healing
2xalchemical fire
1x spellscroll of magic weapon
1x potion of hill giant strength
1x healers kit

Story Reward
Little Lockford's Friends:
Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.

For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.

2024-04-22 00:58 DDHC-KftGV-05 Masterpiece Imbroglio (Service Reward as if you had been a player) Show DM Log

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

2024-04-22 18:30 DDHC-CM-6 The Price of Beauty 10 Show

Spa Services -20 GP
1x Potion of Hill Giant Strength, 1x Spell Scroll of Clairvoyance, 3x Assassin’s blood.

2024-05-31 00:21 DDHC-CM-16 Alkazar's Apendix Show DM Log

****Gold/Items
- 36750gp (9188 gp each)
- Platinum Death Mask (5000gp) (1667gp each)
10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

2025-01-17 19:00 As if you were a Player Reward (DDHC-KftGV-11 Fire and Darkness) Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Choice Reward: Wisdom Blessing

2025-02-08 19:00 As if you were a Player (DDHC-CM-16 Alkazar's Apendix) 1 Show

Loot: Manual of Bodily Health, Manual of Gainful Excercise, Cube of Force, Daern's Instant Fortress, Cape of the Mountebank, Belt of Dwarvenkind, Vicious Trident, Ring of Lightning Resistance, Ring of X-ray Vision, Horn of Blasting, Animated Shield, Dwarven Plate Armor, Ring of Acid Resistance, Staff of Withering, +2 Longsword, Wand of Polymorph

Consumables:
+ Spell scroll wish

Charm:
Charm of the Mirage
This charm allows you to cast the Hallucinatory Terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-04-21 20:00 Service Reward (As if you had been a player) DDHC-KftGV-05 Masterpiece Imbroglio 1829 10 Vicious Scimitar Show

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

Story Award
For the Golden Vault
If the characters are working for the Golden Vault, Adrisa Carimorte arranges to give the characters a rare magic item of their choice (subject to your approval) as payment for delivering the painting to her. The item is delivered to the characters the next day.
.
Magic Items: Lantern of Revealing, Necklace of Fire Balls (9 Charges), Ring of Animal Influence, Necklace of Prayer Beads (3 Windwalk, 2 Greater Restoration, 1 Curing), Sending Stones
Golden Vault Choice Reward: Vicious Scimitar

Service Reward 60000 40 Manual of Quickness of Action, Gem Dragon Touched Focus, Manual of Bodily Health Show

****VR: Manual of Quickness of Action from DDHC-QftIS-06 Lost Caverns
VR: Manual of Bodily Health from CCC-QCC2017 Delusions of Grandeur
Legendary: Gem Dragon Touched Focus from DDAL-DRW19 Fall the Cold Night

2025-05-18 19:00 PS-DC-LIL-01 Lost in Limbo 8333 10 Rod of Absorbtion (50 Charges full) Show

Volo's Charm of the Main Character
As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you.
.
Rod of Absorbtion (50 Charges full)
Rod, Very Rare (Requires Attunement)

While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot.

A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

Minor Property: Harmonious: Attunement to this Item only takes 1 minute.
.
Lingerie of Gleaming
"Filled with the wrath of a scorned husband (and worn by a fearful Volo) this set of Lingerie seems to be magically enchanted and is sturdier than a metal plate."

Armor of Gleaming
Armor (medium or heavy), common
This armor never gets dirty.
Minor Property: Unusual Material, this magic item is made out of a strange material.
.
Far Step Spellwrought Tattoo
Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures (As if you were a Player Reward) 1 10000 10 Show

Loot
10.000 GP
Potion of Heroism
Guardian Longbow of Melodies
Tentacle (Rope...)

Charm of Balance
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Fates

You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.

2025-05-18 23:24 FR-DC-GOND-01 The Rise of Smokepowder 25000 Gond's Gunblade: High Noon (Moonblade Longsword) Show

Teilnehmer
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave

(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance

(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14

(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot
25.000 GP trinket

Charm of the Moon

As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.

2024-05-23 09:38 Downtime Use (Catching Up) -40 Show

Catching up x4 (4 Fighter Levels)

2024-06-23 12:25 DDHC-TYP - Tomb of Horrors 1 58933 10 Show

Teilnehmer
(16) Echo - Yoshi - Tabaxi - Hexblade Warlock 4 / Samurai Fighter 12 - Lords Alliance
(16) Marcelinho700 - Leo - High Elf - Assassin Rogue 11 / Gloom Stalker Ranger 5 - 90ft Darkvision - none
(16) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Sorcerer 10/Paladin 6
(16) Ineverexist - Jarro Greyward - Kenku - Necromancer Wizard 16 - none
(14) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 11 / Paladin 3 - none

Loot
Twelve potions
2x Potion of Invulnerability
2x Potion of Flying
2x Potion of Mind Reading
2x Potion of Gaseous Form
2x Potion of Cloud Giant Strength
Potion of Heroism
Potion of Polychromy
Six spell scrolls, each of a wizard spell of 5th level or lower
Spell Scrolls of Charm Monster,
Spell Scroll of Cone of Cold
Spell Scroll of Steel Wind Strike
Spell Croll of Dawn
Spell Scroll of Bigby's Hand
Spell Scroll of Revivify
One magic ring, one magic rod, one magic staff, and three wondrous items
Ring of Regeneration
Rod of the Pact Keeper +3
Staff of Power
Obsidian Steed Figurine of Wondrous Power
Belt of Fire Giant Strength
Animated Shield
.
Used:
Potion of Supreme Healing 2
9 Diamonds (Each worth 300gp)
Potion of Heroism
40ft of Nolzurs Marvelous Pigments

DDHC-TYP-6 - Against the Giants (As if you were a player Reward) 1 Show DM Log

Teilnehmer:
(16)Raimundo_O - Shi'ndiira Despana - Schadar-Kai - Barbarian 2 Phantom Rogue 14 - Harpers
(16) Arikatzi020 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 12, Ranger lvl 4 - none
(15) Marcelinho700 - Thorin - Standart Human - Life Domain Cleric 15 - none
(12)Kiri - Trix Forespell - Stout Halfling - Clockwork Soul Sorcerer 1/ Divination WIzard 11
(15) JinxedBear - Cesare Bonizzi - Human (Yuan-ti) - Armorer Artificer 15 - Order of the Gauntlet

Info:
Ein Warhorse für jeden + Pladebarding wurde zu Verfügung gestellt
Eclavdra, hat einen neuen Plünderauftrag an die Hillgiants gegeben. (scheint kein Giant zu sein)
Haben die Karte für den Frostgiantfestung gefunden (Portkarte)
Quinlen Silversong, ist unseren Camp beigetretten.
Ein Eisbär wurde von Noriel befreundet und ist teil des Camps.
Die Engineerin und das verrückte Huhn sind den Camp beigetreten.

Loot: 22601gp
1x Potion of Giant Strength Storm
1x Potion of Poison
1x Keogthoms Ointment 5 Dosen
1x Potion of Healing
1x Dust of Dryness
1x Dust of Disappearance
1x Potion of Animal Friendship
1x Potion of Growth
1x Potion of Greater Healing
1x Potion of Invisibility
1x potion of superior healing
1x potion of mind control (hill giant)
1x potions of water breathing
11x +1 arrows
1x Elemental Gem jeder Farbe einmal
1x Restorative Ointment (5 Ladungen)

Magic Items:
1x Robe of Useful Items
1x Gem of Brightness
1x Figurine of wondrous power, bronze griffon
1x Gloves Of Thievery
1x Javelin of Lightning
1x +2 spear
1x Flame tongue shortsword
1x Ring of mind shielding
1x Battleaxe +1
1x Shield +1
1x Warhammer +1

Waythe
Weapon (greatsword), legendary (requires attunement)
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone.

The sword also functions as a wand of enemy detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.

Sentience. Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder.

Personality. This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.

Belt of Fire Giant Strength
Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants.

2024-04-21 03:27 DDHC-KftGV-05 Tockworths Clockwork (As if you were a player service Reward) 1 Show DM Log

Players
(5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault
(5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none
(5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft
(7) Ineverexist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none

Consumeables gained
1x potion of healing
2xalchemical fire
1x spellscroll of magic weapon
1x potion of hill giant strength
1x healers kit

Story Reward
Little Lockford's Friends:
Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.

For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.

2024-04-22 00:58 DDHC-KftGV-05 Masterpiece Imbroglio (Service Reward as if you had been a player) Show DM Log

Players
(7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault
(7)Ineverexist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7
(7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt
(6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault

2024-04-22 18:30 DDHC-CM-6 The Price of Beauty 226.25 10 Radiance Show

Spa Services -20 GP
1x Potion of Hill Giant Strength, 1x Spell Scroll of Clairvoyance, 3x Assassin’s blood.

2024-05-31 00:21 DDHC-CM-16 Alkazar's Apendix Show DM Log

****Gold/Items
- 36750gp (9188 gp each)
- Platinum Death Mask (5000gp) (1667gp each)
10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

2025-01-17 19:00 As if you were a Player Reward (DDHC-KftGV-11 Fire and Darkness) Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Choice Reward: Wisdom Blessing

2025-02-08 19:00 As if you were a Player (DDHC-CM-16 Alkazar's Apendix) 1 9700 Manual of Bodily Health, Manual of Gainful Excercise, Dwarven Plate Armor Show

Loot: Manual of Bodily Health, Manual of Gainful Excercise, Cube of Force, Daern's Instant Fortress, Cape of the Mountebank, Belt of Dwarvenkind, Vicious Trident, Ring of Lightning Resistance, Ring of X-ray Vision, Horn of Blasting, Animated Shield, Dwarven Plate Armor, Ring of Acid Resistance, Staff of Withering, +2 Longsword, Wand of Polymorph

Consumables:
+ Spell scroll wish

Charm:
Charm of the Mirage
This charm allows you to cast the Hallucinatory Terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.