Ace

Season:
Race:
Human (Variant)
Class:
Artificer 20 (Armorer)
Background:
Outlander
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
114010
Total Downtime:
150
Tag:
Faction:
Default
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
+1 Shield,
Ring of Mind Fortress (Ring of Mind Shielding),
Handy Haversack,
Elemental Essence Shard (Water),
Staff of Power,
Robe of Stars,
Belt of Fire Giant Strength,
Periapt of Health,
Staff of the Magi,
Starshot Crossbow (Heavy),
Flametongue Longsword,
Pearl of Power,
Amulet of the Devout +2,
Astromancy Archive,
Scaled Ornament (Gold) (Crafted by Artificer),
Dragon Vessel (Crafted by Artificer),
Ring of Amity (Artificer Crafted),
Cloak of Invisibility,
Ring of Spell Turning,
Armor of Vulnerability (Slashing) ,
Blood Fury Tattoo,
Kyrzin's Ooze

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
Character Rebuild (Old) -125 Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
Character Rebuild (Old) Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
Character Rebuild (Old) -125 Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi