Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Amulet of Health
rare
DDAL08-10 - The Skull Square Murders
Show
Notes:
Amulet of Health
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Amulet of Proof Against Detection and Location
uncommon
On the BBEG
DDAL09-01 Escape from Eltugard
Show
Notes:
Amulet of Proof Against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Potion of Healing
common
Bandid hideout
DDAL09-01 Escape from Eltugard
Show
Notes:
2d4+2
Spell Scroll of Protection from Energy
uncommon
DDAL09-01 Escape from Eltugard
Show
Notes:
Spell Scroll of Protection from Energy
Scroll, uncommon
A spell scroll containing the spell Protection from Energy.
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.
Rapier of Warning
uncommon
DM-Rewards
Show
Notes:
Rapier of Warning
Weapon (rapier), uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse
Glamoured Studded Leather
rare
DDAL08-11 - Poisoned Words
Show
Notes:
Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
Potion of Speed
very_rare
DDAL08-11 - Poisoned Words
Show
Notes:
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Potion of Vitality
very_rare
DDAL08-11 - Poisoned Words
Show
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable
Ring of Fire Resistance
rare
CCC-GHC-BK1-04_I_Am_the_Fire
Show
Notes:
Ring of Fire Resistance
Ring, rare (requires attunement), Table G
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
This item can be found on page 192 of the Dungeon Master's Guide.
Stout (+2 Longsword)
rare
For the Glory of Bloutar!
Show
Notes:
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Blink
rare
For the Glory of Bloutar!
Show
Notes:
Spell Scroll of Blink
Scroll, rare
This scroll contains a single blink spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.
Potion of Climbing
common
For the Glory of Bloutar!
Show
Notes:
Potion of Climbing
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Fabricate
uncommon
For the Glory of Bloutar!
Show
Notes:
Spell Scroll of Fabricate
Scroll, uncommon
This scroll contains a single fabricate spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.
Spell Scroll of Major Image
uncommon
For the Glory of Bloutar!
Show
Notes:
Spell Scroll of Major Image
Scroll, uncommon
This scroll contains a single major image spell.
A description of spell scrolls can be found in the
Dungeon Master’s Guide.
Name | Rarity | Location | Table ▲ | Result | Source | |
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Amulet of Health | rare | DDAL08-10 - The Skull Square Murders | Show | |||
Notes:
Amulet of Health An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Amulet of Proof Against Detection and Location | uncommon | On the BBEG | DDAL09-01 Escape from Eltugard | Show | ||
Notes:
Amulet of Proof Against Detection and Location While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors. |
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Potion of Healing | common | Bandid hideout | DDAL09-01 Escape from Eltugard | Show | ||
Notes:
2d4+2 |
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Spell Scroll of Protection from Energy | uncommon | DDAL09-01 Escape from Eltugard | Show | |||
Notes:
Spell Scroll of Protection from Energy A spell scroll containing the spell Protection from Energy. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. |
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Rapier of Warning | uncommon | DM-Rewards | Show | |||
Notes:
Rapier of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Advantage: Initiative, Damage, Detection, Combat, Finesse |
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Glamoured Studded Leather | rare | DDAL08-11 - Poisoned Words | Show | |||
Notes:
Glamoured Studded Leather This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
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Potion of Speed | very_rare | DDAL08-11 - Poisoned Words | Show | |||
Notes:
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. |
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Potion of Vitality | very_rare | DDAL08-11 - Poisoned Words | Show | |||
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable |
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Ring of Fire Resistance | rare | CCC-GHC-BK1-04_I_Am_the_Fire | Show | |||
Notes:
Ring of Fire Resistance This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide. |
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Stout (+2 Longsword) | rare | For the Glory of Bloutar! | Show | |||
Notes:
Stout (+2 Longsword) |
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Spell Scroll of Blink | rare | For the Glory of Bloutar! | Show | |||
Notes:
Spell Scroll of Blink |
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Potion of Climbing | common | For the Glory of Bloutar! | Show | |||
Notes:
Potion of Climbing |
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Spell Scroll of Fabricate | uncommon | For the Glory of Bloutar! | Show | |||
Notes:
Spell Scroll of Fabricate |
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Spell Scroll of Major Image | uncommon | For the Glory of Bloutar! | Show | |||
Notes:
Spell Scroll of Major Image |