Meryll Brumblewynn

Season:
13
Race:
Fallen Aasimar
Class:
Paladin
Background:
Haunted One
Lifestyle:
Comfortable
Current Level:
16
Total GP:
21912
Total Downtime:
75
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
7
Magic Item Limit:
6
Bag of Tricks (Gray),
Ordine Sage’s Robes (Robe of Useful Items) ,
Tentacle Rod,
Cloak of many Fashions (Wondrous Item, common),
Figurine of wondrous Power (Wondrous Item, rare),
Amulet of Health,
Dust of Dissappearance,
Morning Star +2,
Longsword +1,
Shield, +2,
Horn of Silent Alarm,
Ring of Regeneration,
Dwarven Plate,
Decanter of endless Water,
Animated Shield,
Ring of Acid Resistance,
Wand of Secrets,
Sword of Vengeance,
Adamantine Chain Shirt,
Dragon Scale Mail (Red)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight 1 380 10 Tentacle Rod Show

+380 Gold

+Armbrust mit 20 Bolzen

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

2023-03-05 20:00 CCC-GHC-BK1-09 Scavengers 1 110 10 Bag of Tricks (Gray) Show

+50 Gold
+60 Gold für verkaufte Eier

Eintrag in die Kingdom Scrolls (Hawkgarth)

Still Moving Skeletton of a Parrot (Trinket)
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.

Bag of Tricks (Gray)
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

Bag of Tricks (Gray)

d8 Creature
1 Weasel

2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

2023-04-16 20:48 ccc-ghc-bk1-09-scavengers 1 108 10 Amulet of Health Show
  • Potion of Herosim (Potion, rare)
    For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if -boiling.

  • Elixir of Health (Potion, rare)
    When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

  • Bond of Fellowship (Story)
    You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick; Salros Eventide; Tua

  • Mariner’s Armor (Armor (studded leather), uncommon)
    Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
    While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

  • Amulet of Health (Wondrous item, rare (requires attunement))
    This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
    Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

  • Ammunition, +1 (Weapon (crossbow bolt), uncommon)
    These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.”
    You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

  • Potion of Mind Control (Beast) (Potion, rare)
    When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

2023-03-06 19:00 CCC-TAROT- 01-01 Awakeing of Fates 1 50 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

+50 Gold Belohnung

Kleiner Heiltrank (4d4+4)

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Lvl Up:
Sentinel (Lvl 4):
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
2023-03-29 11:35 Purchase Log -600 Show Purchase

1 Scroll of Revivify
(300 for the scroll itself + 300 for the Gem needed)

2023-03-30 01:20 Purchase Log -600 Show Purchase

2x Gems for use in Revivify

2023-05-06 18:09 Purchase Log -2360 Show Purchase

Splint Armor Barding for Gryphon (200gold x 4)
Saddle, Exotic
Potion of Healing, Superior x3

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight 10 Show

+380 Gold

+Armbrust mit 20 Bolzen

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

2023-03-05 20:00 CCC-GHC-BK1-09 Scavengers 10 Show

+50 Gold
+60 Gold für verkaufte Eier

Eintrag in die Kingdom Scrolls (Hawkgarth)

Still Moving Skeletton of a Parrot (Trinket)
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.

Bag of Tricks (Gray)
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

Bag of Tricks (Gray)

d8 Creature
1 Weasel

2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

2023-04-16 20:48 ccc-ghc-bk1-09-scavengers 10 Show
  • Potion of Herosim (Potion, rare)
    For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if -boiling.

  • Elixir of Health (Potion, rare)
    When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

  • Bond of Fellowship (Story)
    You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick; Salros Eventide; Tua

  • Mariner’s Armor (Armor (studded leather), uncommon)
    Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
    While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

  • Amulet of Health (Wondrous item, rare (requires attunement))
    This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
    Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

  • Ammunition, +1 (Weapon (crossbow bolt), uncommon)
    These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.”
    You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

  • Potion of Mind Control (Beast) (Potion, rare)
    When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

2023-03-06 19:00 CCC-TAROT- 01-01 Awakeing of Fates 10 Show

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

+50 Gold Belohnung

Kleiner Heiltrank (4d4+4)

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Lvl Up:
Sentinel (Lvl 4):
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
2023-03-29 11:35 Purchase Log Show Purchase

1 Scroll of Revivify
(300 for the scroll itself + 300 for the Gem needed)

2023-03-30 01:20 Purchase Log Show Purchase

2x Gems for use in Revivify

2023-05-06 18:09 Purchase Log Show Purchase

Splint Armor Barding for Gryphon (200gold x 4)
Saddle, Exotic
Potion of Healing, Superior x3

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight 380 10 Tentacle Rod Show

+380 Gold

+Armbrust mit 20 Bolzen

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

2023-03-05 20:00 CCC-GHC-BK1-09 Scavengers 110 10 Bag of Tricks (Gray) Show

+50 Gold
+60 Gold für verkaufte Eier

Eintrag in die Kingdom Scrolls (Hawkgarth)

Still Moving Skeletton of a Parrot (Trinket)
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.

Bag of Tricks (Gray)
Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.

Bag of Tricks (Gray)

d8 Creature
1 Weasel

2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

2023-04-16 20:48 ccc-ghc-bk1-09-scavengers 108 10 Amulet of Health Show
  • Potion of Herosim (Potion, rare)
    For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if -boiling.

  • Elixir of Health (Potion, rare)
    When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

  • Bond of Fellowship (Story)
    You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick; Salros Eventide; Tua

  • Mariner’s Armor (Armor (studded leather), uncommon)
    Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
    While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

  • Amulet of Health (Wondrous item, rare (requires attunement))
    This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
    Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

  • Ammunition, +1 (Weapon (crossbow bolt), uncommon)
    These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.”
    You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

  • Potion of Mind Control (Beast) (Potion, rare)
    When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

2023-03-06 19:00 CCC-TAROT- 01-01 Awakeing of Fates 50 10 Ordine Sage’s Robes (Robe of Useful Items) Show

Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

+50 Gold Belohnung

Kleiner Heiltrank (4d4+4)

Story Award: Touched by the Fates

Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

Lvl Up:
Sentinel (Lvl 4):
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
2023-03-29 11:35 Purchase Log -600 Show Purchase

1 Scroll of Revivify
(300 for the scroll itself + 300 for the Gem needed)

2023-03-30 01:20 Purchase Log -600 Show Purchase

2x Gems for use in Revivify

2023-05-06 18:09 Purchase Log -2360 Show Purchase

Splint Armor Barding for Gryphon (200gold x 4)
Saddle, Exotic
Potion of Healing, Superior x3