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Adventure Title
ccc-ghc-bk1-09-scavengers
Session
Date Played
2023-04-16 20:48:00 UTC
Levels Gained
1
GP +/-
108
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
* Potion of Herosim (Potion, rare) For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if -boiling. * Elixir of Health (Potion, rare) When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. * Bond of Fellowship (Story) You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick; Salros Eventide; Tua * Mariner’s Armor (Armor (studded leather), uncommon) Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. * Amulet of Health (Wondrous item, rare (requires attunement)) This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. * Ammunition, +1 (Weapon (crossbow bolt), uncommon) These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.” You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. * Potion of Mind Control (Beast) (Potion, rare) When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

Magic Items

Name Rarity Location Table Result Counts?
Amulet of Health Rare true
Amulet of Health (Wondrous item, rare (requires attunement)) This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.