DM Log Entries

Total Hours:
280

Total GP:
149210
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward ▼ Magic Items Character
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight none Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 9 Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-12 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 5 Show

Teilnehmer:

(7) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 6/War Cleric 1
(8) Joscho - Berem Callun - Eladrin Spring - Samurai Fighter 8
(5) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 5 - none
(5) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 5 - none
(5) TimoL- Ravenna Fortescue - Aasimar - Grave Cleric 5

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-06-18 14:00 CCC-GHC-BK1-03 - The Darkest Knight 5 Show

Teilnehmer:

(9) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 8/War Cleric 1
(10) KaNarlist - Cellica Le`Quella - Elf Divination Wizard 10 - Harpers
(9) Maluku Seito - Sophia - Human (Yuan-Ti) - Spore Druid 9 - EE
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(10) Arikatzi020 - Ssakiel - Yuan-ti - Colage of Eloquenz Barde 10lvl - none
(5) Trysturm - Pregen Charakter - Halfling Rogue 5 - none

Playtime:

  • geleitet 4h
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.