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DM Log Entries


Total Hours:
365

Total GP:
154210
Unused GP:
0

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web none Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms none Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale none Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light none Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar none Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2024-04-03 18:30 CCC-HERO-BK-02-02 Flight of the Wyvern none Show

Teilnehmer:

(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Cleric 1, Druid 9 - Emerald Enclave

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

4.800gp
Cloak of Many Fashions
Common, Wondrous (XGE)
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Rod of the Pactkeeper +1.
Uncommon, Table F
This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight none Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2024-09-23 20:00 CCC-GHC-BK2-09 Breath of Fire none Show

Teilnehmer:

Eisenbrei - Amara - Elf - Monk 14, Warlock 2
(16) Marcelinho700 - Pan - Half Orc -Path of the Totem Barbarian 12 / Champion Fighter 4 - 60ft Darkvision
(16) Echo - Libra - Tashas Custom Lineage - Clockwork Soul Sorcerer 16 - 60ft Darkvision - Judges of Mechanus
(16) Frederic T. - Cana - Elf - Monk 14/Wizard2 - Harper
(16) Trava - Eleanore Hicks - Haregon - Rogue 11 Rager 5

Playtime:

geleitet 4h
+4h DM Preparation

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines none Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]

2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 none Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind none Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence none Show

Teilnehmer:

(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Playtime:

geleitet 5h
+3h DM Preparation
+2h DM Training

Loot:

120gp
Bag of Holding
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container

Adventure Rewards:

ZerosWolf - Golden Vault: Goggles of Night
brianox - Golden Vault: Mithral Plate Armor
JinxedBear - Golden Vault: Eldritch Claw Tattoo
Folk2K - Golden Vault: Mithral Halfplate
Eklan - Golden Vault: Mithral Halfplate
I
never_exist - Golden Vault: Adamantine Plate Armor

2024-04-02 18:30 CCC-GHC-BK1-09_Scavengers none Show

Teilnehmer:

(1) Wolfskönigin - Sariel - Halbelf - Druide - Level 1
(4) Eike R -Rasna Gimbal - half-Orc - Swarmkeeper ranger 4
(2) Platinstorm - Platinstorm - Minotaurus - Paladin 2
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None
(1) Shialbaz - Fimbur Eisenbauch - Zwerg - Barbare - Level: 1
(2)Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 2

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2024-04-22 18:30 DDHC-CM-6 The Price of Beauty none Show

Teilnehmer:

(10) Echo - Yoshi - Tabaxi - 6 Fighter Samurai, 4 Hexblade Warlock - Lords Alliance
(9) Marcelinho700 - Thorin Eisenschild - Standart Human - Oath of Devotion Paladin 9 - none
(9) Raimundo_O - Llanfair Pwllgyngyll - Eladrin - Artificer 3 Wizard 6 - Honorary Wychlaran
(10) Flammenklinge - Gnash Redwood – Waldelf – Assasine Rouge (4)/Fighter (2)/Gloom Stalker Ranger (4)

Playtime:

geleitet 6h
+2h Safety Tools
+2h DM Preparation

Loot:

1650gp
1x Spell Scroll: Clairvoyance
1x Spell Scroll: Greater Restoration
...
Radiance
Wand, uncommon (requires attunement by a spellcaster)
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

2024-11-26 15:39 CCC-GHC-BK1-01 Into the Border Kingdoms none Show

Teilnehmer:

Einsteiger-Runde
Kein Anmeldung erforderlich, einfach erscheinen! (7)

Playtime:

geleitet 4h
+2h DM Preparation
+2h New-Player Guidance
+2h Safety Cards

2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers none Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-08-18 20:00 CCC-GHC-BK2-04 Wicked Little Things none Show

Teilnehmer:

(2) ZerosWolf - Chiara Vialdi - V. Human - Bard 2 - None
(4) Eklan - Draiden Grewynn - High Elf - Wizard 4
(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(1) Aragorn_III - Sylas von Drakken - Shifter - Barbarian 1
(2) Flammenklinge - Schattenlilly - Waldelf - Schurke 2- none
(2) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 2 - none

Playtime:

geleitet 4h
+7h DM Preparation
+1h New Player Guidance

Loot:

480gp
1x Potion of Healing (2d4+2)
Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection

2024-04-04 18:30 DDHC-LMOP-4 Wave Echo Cave Boots of Striding and Springing, Wand of Magic Missiles, Gauntlets of Ogre Power, Lightbringer, Dragonguard, Spider Staff Show

Teilnehmer:

(4) Folk2K - Shi - Half Elf - Ranger 4 - none
(4) Platinstorm - Platinstorm - Minotaurus - Paladin - Level 4
(4) Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 4 (bis dahin wahrscheinlich level 4)
(4) Jarlsson – Lin Lin Gong – Wood Elf – Way of Mercy Monk – none
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None

Playtime:

geleitet 6h
+2h Safety Tools
+4h DM Preparation

Loot:

1.067gp
...
Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Gauntlets of Ogre Power
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Notes: Set: Strength Score, Buff, Handwear
Lightbringer
Weapon (mace), uncommon
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Dragonguard
Armor (breastplate), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Spider Staff
Staff, rare (requires attunement)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

2024-04-01 18:30 DDHC-CM-17 Xanthoria none Show

Teilnehmer:

(15) Stephan - Quarion - Half-Elf - Warlock (The Celestial) 15 - none
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lord's Alliance
(16) Echo - Ace - Variant Human - Artillerist Artificer 16 - None
(16) Manfred Hase - T'risstree Faen Tlabbar - Half Drow - Paladin 6 / Warlock 2 / Sorcerer 8 - Harpers
(16) TimoL - Niamh Fortescue - Aasimar - Paladin 3 | Warlock 13

Playtime:

geleitet 7h
+2h Safety Tools
+5h DM Preparation

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2024-04-03 18:30 CCC-HERO-BK-02-02 Flight of the Wyvern Show

Teilnehmer:

(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Cleric 1, Druid 9 - Emerald Enclave

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

4.800gp
Cloak of Many Fashions
Common, Wondrous (XGE)
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Rod of the Pactkeeper +1.
Uncommon, Table F
This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2024-09-23 20:00 CCC-GHC-BK2-09 Breath of Fire Show

Teilnehmer:

Eisenbrei - Amara - Elf - Monk 14, Warlock 2
(16) Marcelinho700 - Pan - Half Orc -Path of the Totem Barbarian 12 / Champion Fighter 4 - 60ft Darkvision
(16) Echo - Libra - Tashas Custom Lineage - Clockwork Soul Sorcerer 16 - 60ft Darkvision - Judges of Mechanus
(16) Frederic T. - Cana - Elf - Monk 14/Wizard2 - Harper
(16) Trava - Eleanore Hicks - Haregon - Rogue 11 Rager 5

Playtime:

geleitet 4h
+4h DM Preparation

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]

2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence Show

Teilnehmer:

(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Playtime:

geleitet 5h
+3h DM Preparation
+2h DM Training

Loot:

120gp
Bag of Holding
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container

Adventure Rewards:

ZerosWolf - Golden Vault: Goggles of Night
brianox - Golden Vault: Mithral Plate Armor
JinxedBear - Golden Vault: Eldritch Claw Tattoo
Folk2K - Golden Vault: Mithral Halfplate
Eklan - Golden Vault: Mithral Halfplate
I
never_exist - Golden Vault: Adamantine Plate Armor

2024-04-02 18:30 CCC-GHC-BK1-09_Scavengers Show

Teilnehmer:

(1) Wolfskönigin - Sariel - Halbelf - Druide - Level 1
(4) Eike R -Rasna Gimbal - half-Orc - Swarmkeeper ranger 4
(2) Platinstorm - Platinstorm - Minotaurus - Paladin 2
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None
(1) Shialbaz - Fimbur Eisenbauch - Zwerg - Barbare - Level: 1
(2)Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 2

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2024-04-22 18:30 DDHC-CM-6 The Price of Beauty Show

Teilnehmer:

(10) Echo - Yoshi - Tabaxi - 6 Fighter Samurai, 4 Hexblade Warlock - Lords Alliance
(9) Marcelinho700 - Thorin Eisenschild - Standart Human - Oath of Devotion Paladin 9 - none
(9) Raimundo_O - Llanfair Pwllgyngyll - Eladrin - Artificer 3 Wizard 6 - Honorary Wychlaran
(10) Flammenklinge - Gnash Redwood – Waldelf – Assasine Rouge (4)/Fighter (2)/Gloom Stalker Ranger (4)

Playtime:

geleitet 6h
+2h Safety Tools
+2h DM Preparation

Loot:

1650gp
1x Spell Scroll: Clairvoyance
1x Spell Scroll: Greater Restoration
...
Radiance
Wand, uncommon (requires attunement by a spellcaster)
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

2024-11-26 15:39 CCC-GHC-BK1-01 Into the Border Kingdoms Show

Teilnehmer:

Einsteiger-Runde
Kein Anmeldung erforderlich, einfach erscheinen! (7)

Playtime:

geleitet 4h
+2h DM Preparation
+2h New-Player Guidance
+2h Safety Cards

2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-08-18 20:00 CCC-GHC-BK2-04 Wicked Little Things Show

Teilnehmer:

(2) ZerosWolf - Chiara Vialdi - V. Human - Bard 2 - None
(4) Eklan - Draiden Grewynn - High Elf - Wizard 4
(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(1) Aragorn_III - Sylas von Drakken - Shifter - Barbarian 1
(2) Flammenklinge - Schattenlilly - Waldelf - Schurke 2- none
(2) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 2 - none

Playtime:

geleitet 4h
+7h DM Preparation
+1h New Player Guidance

Loot:

480gp
1x Potion of Healing (2d4+2)
Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection

2024-04-04 18:30 DDHC-LMOP-4 Wave Echo Cave Show

Teilnehmer:

(4) Folk2K - Shi - Half Elf - Ranger 4 - none
(4) Platinstorm - Platinstorm - Minotaurus - Paladin - Level 4
(4) Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 4 (bis dahin wahrscheinlich level 4)
(4) Jarlsson – Lin Lin Gong – Wood Elf – Way of Mercy Monk – none
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None

Playtime:

geleitet 6h
+2h Safety Tools
+4h DM Preparation

Loot:

1.067gp
...
Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Gauntlets of Ogre Power
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Notes: Set: Strength Score, Buff, Handwear
Lightbringer
Weapon (mace), uncommon
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Dragonguard
Armor (breastplate), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Spider Staff
Staff, rare (requires attunement)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

2024-04-01 18:30 DDHC-CM-17 Xanthoria Show

Teilnehmer:

(15) Stephan - Quarion - Half-Elf - Warlock (The Celestial) 15 - none
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lord's Alliance
(16) Echo - Ace - Variant Human - Artillerist Artificer 16 - None
(16) Manfred Hase - T'risstree Faen Tlabbar - Half Drow - Paladin 6 / Warlock 2 / Sorcerer 8 - Harpers
(16) TimoL - Niamh Fortescue - Aasimar - Paladin 3 | Warlock 13

Playtime:

geleitet 7h
+2h Safety Tools
+5h DM Preparation

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Date Adventure Title Session XP GP Downtime Renown Missions Hours ▲ Character Rewarded
2024-10-19 19:00 DDHC-LMoP-03 The Spider's Web 7 Show

Teilnehmer:

(3) Flammenklinge Erannis Maerfete – Eladrin – Wildfire Druide – 3
(4) Marcelinho700 - Aziss - Aaracokra - Way of Mercy Monk 4 - none
(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE
SirWolf00 - Thaldrin Der Drachenschild - Dragonborn - Paladin Oath of Conquest lv.3
(3)Kiri - Dieblinde - Wood Elf - Soulknife rogue 3

Playtime:

geleitet 5h
+2h DM Preparation

2023-07-20 15:00 CCC-GHC-BK1-01_Into_the_Border_Kingdoms 8 Show

Teilnehmer:

ZerosWolf
Flammenklinge
Death-bringer
Blackbart
Eklan
FoxOnFire

Playtime:

  • geleitet 4.5h
  • +1.5h New Player Guidance
  • +2h Safety Tools

Loot:

  • 245gp
  • Moon-Touched Sword Weapon (longsword), common The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Special. The mooned-touched sword is a common magic item.
  • Quiver of Ehlonna Wondrous item, uncommon, Table F This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
2024-02-23 19:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 8 Show

Teilnehmer:

(4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance
(4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4
(1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1
(4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper
(3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3
(2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2

Playtime:

geleitet 5h
+2h Safety Tools
+1h New Player Guidance

Loot:

500gp
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
Spell Scroll of Snare Scroll, uncommon, Table A
Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale 8 Show

Teilnehmer:

(16) Echo - Nathaniel Windweaver - 2024 Human - 14 Eldritch Knight/ 2 Warlock - Lords Alliance
(10) Raimundo_O- Shi'ndiira Despana- Shadar-Kai - Phantom Rogue 14 / Barbarian 2 - Harpers
(16) Trava - Eleanore Hicks - Haregon - Druid 11, Ranger 5
(16) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 16 - OotG
(16) Eisenbrei - Amara The Tiger - Woodelf - Monk Astral Self 14, Warlock 2

Playtime:

geleitet 5h
+3h DM Preparation

2023-08-17 19:00 CCC-GHC-BK2-06 Eye of Darkness, Heart of Light 8 Show

Teilnehmer:

(6) happy - Lord Baros - Lightfoot Halfling - Rogue (Inquisitive) 6
(7) Echo - Zain Ravenheart - Lightfood Halfling - Soulknife Rogue 4 Twilight Cleric 1 Fighter 2
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Cleric lvl 5 - Emerald Enclave
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

2000gp
1x Potion of Climbing
2x Potion of Greater Healing (4d4+4)
The Mind Fortress (Ring of Mind Shielding)
Wondrous item, uncommon, table C
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become Invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Flavour: The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item.
However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

This item can be found in the Dungeon Master’s Guide.

2023-07-23 15:30 CCC-GHC-BK1-05_For_the_Glory_of_Bloutar 8 Show

Teilnehmer:

(10) Raimundo_O - Vorona - Winged Tiefling - Shadow Sorcerer 7 Hexblade Worlock 3 - Zhentarim
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger 5, War Domain Cleric 5 - EE
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(7) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 7 - none
(7) Folk2K - Quia -TCL - Arti5 Wiz2- Force Grey
(8) WasabiPrime - Ticktock - Faery - Warlock 2 / Wizard 6 - none

Playtime:

geleitet 4.5h
+2h Safety Tools
+1.5h DM Preparation

Loot:

6500gp
1x Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
This item can be found in the Dungeon Master’s Guide.
1x Potion of Healing (2d4+4)
Spell Scrolls: Blink, Fabricate, Major Image
Stout (+2 Longsword)
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

2024-04-03 18:30 CCC-HERO-BK-02-02 Flight of the Wyvern 8 Show

Teilnehmer:

(8) Dixer - Sharkac - Hobgoblin - Path of the Totem Warrior Barbarian 8 - none
(10) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 9/War Cleric 1
(8) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(10) JinxedBear - Gaia, Oaks Daughter - Earth Genasi (Duergar) - Cleric 1, Druid 9 - Emerald Enclave

Playtime:

geleitet 4h
+2h Safety Tools
+2h DM Preparation

Loot:

4.800gp
Cloak of Many Fashions
Common, Wondrous (XGE)
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Rod of the Pactkeeper +1.
Uncommon, Table F
This rod was taken from the fallen minion of Sir Avallar. (Requires attunement by a warlock.)
While holding this rod, you gain a bonus to spell attack-rolls (+1) and to the saving throw DCs (+1) of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

2023-03-10 18:30 CCC-GHC-BK1-03_The_Darkest_Knight 8 Show

Teilnehmer:

(10) Ineverexist - Jarro Greyward - Kenku - Wizard Necromancer 10
(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA
(5) Echo - Thistle Blackbreeze - Fairy - Warlock 5
(5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper
(6) Folk2K - Guttrr - Halbork - Babar6 - none
(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 2750gp
  • Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.
  • Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide.

Charakter-Deaths:

(10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none
* [Extract Brain - Mindflayer]

2024-09-23 20:00 CCC-GHC-BK2-09 Breath of Fire 8 Show

Teilnehmer:

Eisenbrei - Amara - Elf - Monk 14, Warlock 2
(16) Marcelinho700 - Pan - Half Orc -Path of the Totem Barbarian 12 / Champion Fighter 4 - 60ft Darkvision
(16) Echo - Libra - Tashas Custom Lineage - Clockwork Soul Sorcerer 16 - 60ft Darkvision - Judges of Mechanus
(16) Frederic T. - Cana - Elf - Monk 14/Wizard2 - Harper
(16) Trava - Eleanore Hicks - Haregon - Rogue 11 Rager 5

Playtime:

geleitet 4h
+4h DM Preparation

2023-03-08 18:30 CCC-GHC-BK1-07_The_Peculiar_Case_of_the_Selptan_Felines 8 Show

Teilnehmer

(4) Arikatzi020 - Faeyra Spiritflower - Firbolg - Mercy Monk 4 - EE
(3) Ineverexist - Yont Krast - Shadar Kai - Artificer Armorer 3
(1) Echo - Hastor - Harengon - Monk 1
(2) Marco M. - Rabbou Piran - Tabaxi - Monk (2) - none
(3) TimoL - Jennifer Fortescue - Human Variant - Rogue (Soulknife) 3
(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
(2) Norgai - Lorkan el Nurin - Deep Gnome - Moon Druid 2 - none

Playtime:

  • geleitet 6h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 280gp
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

Charakter-Deaths:

(2) Ebon -Noctis - Tiefling - Paladin - lvl2- none
* [Eat Memories - Adult Oblex, 25 damage vs 12 max. HP]

2023-05-12 18:30 CCC-GHC-BK1-07 & CCC-GHC-BK1-08 9 Show

Teilnehmer

(4) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 4
(2) Olly - Carrian Avara - High Elf - Cleric 2 - None
(3) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 3- none
(1) Lamianyu (Alina) - Merla Spitzfuß - Halfing (Stout) - Fighter 1 - none
(4) Folk2K - Crazy - Lokathah - Monk - none
(3) Cyrodiil - Eli - Eladrin (Spring) - Bard - none

Playtime:

  • geleitet 7h
  • +1h New Player Guidance
  • +1h Safety Tools

Loot:

  • 240gp CCC-GHC-BK1-07
  • 500gp CCC-GHC-BK1-08
  • Ilmater’s Bleeding Heart (Periapt of Wound Closure) Tier 1, Table F Wondrous Item, uncommon (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. This item is found in the Dungeon Master’s Guide.
  • Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide.
  • Spell Scroll of Snare Scroll, uncommon, Table A
  • Spell Scroll of Beast Bond Scroll, uncommon, Table A

Story Award:

  • It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same
  • Feline Friend. While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.
2023-05-20 18:30 CCC-GHC-BK1-02 - The Tithes That Bind 9 Show

Teilnehmer:

(10) Joscho - Estoc Harvester - Autognome - Arteficer - Level 10
(10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 Ranger 3
(6) Ineverexist - Auron Stormbound - Aaracokra - Ranger Gloomstalker 6
(7) TimoL - Zoey Fortescue - Necromancy Wizard 7 - Harper
(6) Cyrodiil - Eli - Spring Eladrin - Bard 6 - none
(9) JinxedBear - Morgan Francis Rackham - Human (T.C.L) - Inquisitive Rogue 6, Battle Master Fighter 3 - Harpers

Playtime:

  • geleitet 6h
  • +2h DM Preparation
  • +1h Safety Tools

Loot:

  • 5000gp
  • Death's Head (Mace of Disruption) Weapon (mace), rare (requires attunement), Table G This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Special. This item has the harmonious minor property. Attuning to it takes only 1 minute. This item can be found in the Dungeon Master's Guide.
  • Mardin's Spellbook Mundane Item The binding of this tome is torn and worn, with scratches and rips on the front and back. It is rather non-descript, but many of the pages without spells are filled with insane sketches of cruel, alien beasts. Pages without sketches or spells are filled with nonsensical scribblings and ravings of a mad man. Due to Mardin's twisted mind, scribing the spells from this spellbook into your own are more difficult than normal. The Savant class feature from a wizard's particular Arcane Tradition may not be used when copying spells from this book (see the Your Spellbook sidebar in the Player's Handbook on pg 114). Mardin's spellbook contains the following spells: 1st level: fog cloud, mage armor, magic missile 2nd level: blindness/deafness, Melf's acid arrow, see invisibility 3rd level: animate dead, fireball, counterspell 4th level: vitriolic sphere
  • 1x Spell Scroll of Dimension Door
  • 4x Vial of Holy Water

Story Award:

  • Champion of All Souls You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you. Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.
2023-10-06 19:00 Keys from the Golden Vault - The Murkmire Malevolence 10 Show

Teilnehmer:

(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Playtime:

geleitet 5h
+3h DM Preparation
+2h DM Training

Loot:

120gp
Bag of Holding
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container

Adventure Rewards:

ZerosWolf - Golden Vault: Goggles of Night
brianox - Golden Vault: Mithral Plate Armor
JinxedBear - Golden Vault: Eldritch Claw Tattoo
Folk2K - Golden Vault: Mithral Halfplate
Eklan - Golden Vault: Mithral Halfplate
I
never_exist - Golden Vault: Adamantine Plate Armor

2024-04-02 18:30 CCC-GHC-BK1-09_Scavengers 10 Show

Teilnehmer:

(1) Wolfskönigin - Sariel - Halbelf - Druide - Level 1
(4) Eike R -Rasna Gimbal - half-Orc - Swarmkeeper ranger 4
(2) Platinstorm - Platinstorm - Minotaurus - Paladin 2
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None
(1) Shialbaz - Fimbur Eisenbauch - Zwerg - Barbare - Level: 1
(2)Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 2

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2024-04-22 18:30 DDHC-CM-6 The Price of Beauty 10 Show

Teilnehmer:

(10) Echo - Yoshi - Tabaxi - 6 Fighter Samurai, 4 Hexblade Warlock - Lords Alliance
(9) Marcelinho700 - Thorin Eisenschild - Standart Human - Oath of Devotion Paladin 9 - none
(9) Raimundo_O - Llanfair Pwllgyngyll - Eladrin - Artificer 3 Wizard 6 - Honorary Wychlaran
(10) Flammenklinge - Gnash Redwood – Waldelf – Assasine Rouge (4)/Fighter (2)/Gloom Stalker Ranger (4)

Playtime:

geleitet 6h
+2h Safety Tools
+2h DM Preparation

Loot:

1650gp
1x Spell Scroll: Clairvoyance
1x Spell Scroll: Greater Restoration
...
Radiance
Wand, uncommon (requires attunement by a spellcaster)
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Potion of Hill Giant Strength
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

2024-11-26 15:39 CCC-GHC-BK1-01 Into the Border Kingdoms 10 Show

Teilnehmer:

Einsteiger-Runde
Kein Anmeldung erforderlich, einfach erscheinen! (7)

Playtime:

geleitet 4h
+2h DM Preparation
+2h New-Player Guidance
+2h Safety Cards

2023-07-16 18:30 CCC-GHC-BK1-09_Scavengers 10 Show

Teilnehmer:

(1) XYZ - Alen Xilrel - High Elf - Wizard 1 - none
(1) MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
(2) Arikatzi - Enndlin Hearthfire - Halfling (Stout) - Fighter lvl 2 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none

Playtime:

  • geleitet 4h
  • +2h Safety Tools
  • +3h New Player Guidance
  • +1h DM Preparation

Loot:

  • 500gp
  • Bag of Tricks (Gray) Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
2023-08-18 20:00 CCC-GHC-BK2-04 Wicked Little Things 12 Show

Teilnehmer:

(2) ZerosWolf - Chiara Vialdi - V. Human - Bard 2 - None
(4) Eklan - Draiden Grewynn - High Elf - Wizard 4
(4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance
(1) Aragorn_III - Sylas von Drakken - Shifter - Barbarian 1
(2) Flammenklinge - Schattenlilly - Waldelf - Schurke 2- none
(2) Dixer - Kragor Drachenherz - Hobgoblin - Barbarian 2 - none

Playtime:

geleitet 4h
+7h DM Preparation
+1h New Player Guidance

Loot:

480gp
1x Potion of Healing (2d4+2)
Wand of Secrets
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. Notes: Detection

2024-04-04 18:30 DDHC-LMOP-4 Wave Echo Cave 12 Show

Teilnehmer:

(4) Folk2K - Shi - Half Elf - Ranger 4 - none
(4) Platinstorm - Platinstorm - Minotaurus - Paladin - Level 4
(4) Kiri - Arborea - Thri-Kreen - Dao-Genie Warlock 4 (bis dahin wahrscheinlich level 4)
(4) Jarlsson – Lin Lin Gong – Wood Elf – Way of Mercy Monk – none
(4) Echo - Zuk the Giant - Half Orc - Monk 2 / Fighter 2 - None

Playtime:

geleitet 6h
+2h Safety Tools
+4h DM Preparation

Loot:

1.067gp
...
Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Notes: Set: Innate Speed (Walking), Speed Reduction: Remove, Buff, Movement, Utility, Footwear
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Gauntlets of Ogre Power
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Notes: Set: Strength Score, Buff, Handwear
Lightbringer
Weapon (mace), uncommon
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Dragonguard
Armor (breastplate), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Spider Staff
Staff, rare (requires attunement)
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). No components are required.
The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

2024-04-01 18:30 DDHC-CM-17 Xanthoria 14 Show

Teilnehmer:

(15) Stephan - Quarion - Half-Elf - Warlock (The Celestial) 15 - none
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 - Lord's Alliance
(16) Echo - Ace - Variant Human - Artillerist Artificer 16 - None
(16) Manfred Hase - T'risstree Faen Tlabbar - Half Drow - Paladin 6 / Warlock 2 / Sorcerer 8 - Harpers
(16) TimoL - Niamh Fortescue - Aasimar - Paladin 3 | Warlock 13

Playtime:

geleitet 7h
+2h Safety Tools
+5h DM Preparation

Loot:

25.000gp
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding