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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
Session
Date DMed
2024-08-13 19:00
Session Length (Hours)
0
Avg Party Level
Location DMed
XP Gained
GP +/-
4480
Downtime +/-
Renown
Missions
Date Assigned
2024-08-13 19:00
Character to Apply Rewards
Prof. Alastor Jones
Notes
# Teilnehmer: (10) Echo - Flyneon Stargazer - Ghostwise Halfling - Druid: Circle of Stars 10 - Emerald Enclave/GV (8) WasabiPrime - Silk - Changeling - Rogue: Arcane Trickster 8 (10) Jannis D. - Sir Taki - Human - Bard: College of Lore 10 (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Cleric: Forge Domain 5 / Artificer 2 – Golden Vault (10) I_never_exist - Sam - Amethyst Dragonborn - Ranger: The Drakewarden 10 ... DM Reward "as if you were a player" Asigned to Prof. Alastor https://www.adventurersleaguelog.com/users/41558/characters/104818 # Loot: **22.400gp** (4.480gp/Person) **Spell Scrolls:** Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection **Spell Scroll of Sequester** *Scroll, very rare* Save DC 18, Attack Bonus +10 **5x Acid Vials** **1x Potion of Water breathing** **1x Potion of Animal Friendship** **1x Potions of Greater Healing** (4d4+4) **2x Potions of Resistance** (Fire & Poison) ... **Scale Mail +1** *Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. **Shortsword +1** *Weapon (shortsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Ring of Evasion** *Ring, rare (requires attunement)* This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. **Gloves of Thievery** *Wondrous item, uncommon* These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. # Golden Vault Reward: **Atlas of Endless Horizons** Source: Tasha's Cauldron of Everything *Wondrous item, rare (requires attunement by a wizard)* This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: * If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. * When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

Magic Items

Character Name Rarity Location Table Result Counts?
Prof. Alastor Jones Shortsword +1 Uncommon DDHC-KftGV-08 Vidorant's Vault false
Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Prof. Alastor Jones Battleaxe +1 Uncommon DDHC-KftGV-08 Vidorant's Vault false
Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Prof. Alastor Jones Scale Mail +1 Uncommon DDHC-KftGV-08 Vidorant's Vault false
Armor (medium), rare You have a +1 bonus to AC while wearing this armor.
Prof. Alastor Jones Ring of Evasion Rare DDHC-KftGV-08 Vidorant's Vault false
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Prof. Alastor Jones Gloves of Thievery Uncommon DDHC-KftGV-08 Vidorant's Vault false
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Prof. Alastor Jones Atlas of Endless Horizons Rare DDHC-KftGV-08 Vidorant's Vault true
Source: Tasha's Cauldron of Everything *Wondrous item, rare (requires attunement by a wizard)* This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: * If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. * When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.