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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Session
Date DMed
2024-08-13 19:00
2024-08-13 19:00
Session Length (Hours)
0
0
Avg Party Level
Location DMed
XP Gained
GP +/-
4480
4480
Downtime +/-
Renown
Missions
Date Assigned
2024-08-13 19:00
2024-08-13 19:00
Character to Apply Rewards
Prof. Alastor Jones
Prof. Alastor Jones
Notes
# Teilnehmer: (10) Echo - Flyneon Stargazer - Ghostwise Halfling - Druid: Circle of Stars 10 - Emerald Enclave/GV (8) WasabiPrime - Silk - Changeling - Rogue: Arcane Trickster 8 (10) Jannis D. - Sir Taki - Human - Bard: College of Lore 10 (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Cleric: Forge Domain 5 / Artificer 2 – Golden Vault (10) I_never_exist - Sam - Amethyst Dragonborn - Ranger: The Drakewarden 10 ... DM Reward "as if you were a player" Asigned to Prof. Alastor https://www.adventurersleaguelog.com/users/41558/characters/104818 # Loot: **22.400gp** (4.480gp/Person) **Spell Scrolls:** Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection **Spell Scroll of Sequester** *Scroll, very rare* Save DC 18, Attack Bonus +10 **5x Acid Vials** **1x Potion of Water breathing** **1x Potion of Animal Friendship** **1x Potions of Greater Healing** (4d4+4) **2x Potions of Resistance** (Fire & Poison) ... **Scale Mail +1** *Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. **Shortsword +1** *Weapon (shortsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Ring of Evasion** *Ring, rare (requires attunement)* This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. **Gloves of Thievery** *Wondrous item, uncommon* These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. # Golden Vault Reward: **Atlas of Endless Horizons** Source: Tasha's Cauldron of Everything *Wondrous item, rare (requires attunement by a wizard)* This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: * If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. * When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
# Teilnehmer: (10) Echo - Flyneon Stargazer - Ghostwise Halfling - Druid: Circle of Stars 10 - Emerald Enclave/GV (8) WasabiPrime - Silk - Changeling - Rogue: Arcane Trickster 8 (10) Jannis D. - Sir Taki - Human - Bard: College of Lore 10 (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Cleric: Forge Domain 5 / Artificer 2 – Golden Vault (10) I_never_exist - Sam - Amethyst Dragonborn - Ranger: The Drakewarden 10 ... DM Reward "as if you were a player" Asigned to Prof. Alastor https://www.adventurersleaguelog.com/users/41558/characters/104818 # Loot: **22.400gp** (4.480gp/Person) **Spell Scrolls:** Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection **Spell Scroll of Sequester** *Scroll, very rare* Save DC 18, Attack Bonus +10 **5x Acid Vials** **1x Potion of Water breathing** **1x Potion of Animal Friendship** **1x Potions of Greater Healing** (4d4+4) **2x Potions of Resistance** (Fire & Poison) ... **Scale Mail +1** *Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. **Shortsword +1** *Weapon (shortsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Battleaxe +1** *Weapon (battleaxe), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. **Ring of Evasion** *Ring, rare (requires attunement)* This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. **Gloves of Thievery** *Wondrous item, uncommon* These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. # Golden Vault Reward: **Atlas of Endless Horizons** Source: Tasha's Cauldron of Everything *Wondrous item, rare (requires attunement by a wizard)* This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: * If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. * When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Magic Items
| Character | Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|---|
| Prof. Alastor Jones | Scale Mail +1 | Uncommon | DDHC-KftGV-08 Vidorant's Vault | false | ||
| Armor (medium), rare You have a +1 bonus to AC while wearing this armor. | ||||||
| Prof. Alastor Jones | Shortsword +1 | Uncommon | DDHC-KftGV-08 Vidorant's Vault | false | ||
| Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | ||||||
| Prof. Alastor Jones | Battleaxe +1 | Uncommon | DDHC-KftGV-08 Vidorant's Vault | false | ||
| Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | ||||||
| Prof. Alastor Jones | Gloves of Thievery | Uncommon | DDHC-KftGV-08 Vidorant's Vault | false | ||
| Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. | ||||||
| Prof. Alastor Jones | Ring of Evasion | Rare | DDHC-KftGV-08 Vidorant's Vault | false | ||
| Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. | ||||||
| Prof. Alastor Jones | Atlas of Endless Horizons | Rare | DDHC-KftGV-08 Vidorant's Vault | true | ||
| Source: Tasha's Cauldron of Everything *Wondrous item, rare (requires attunement by a wizard)* This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: * If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. * When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you. | ||||||