Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
150901
Total Downtime:
220
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
17
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic,
Blood Fury Tattoo,
Ascendant Gem Dragon-Touched Focus,
Selûne's owl-eye glasses,
Enspelled Longbow (Swiftquiver),
Pipe of Remembrances

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2023-07-20 19:00 DDHC-CM Xanthoria 5000 10 Staff of the Woodlands Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-09-09 20:00 DDHC-GSF Giants of the Star Forge 2000 10 Ring of Acid Resistance Show

Teilnehmer:

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Sorcerer 9
(16) Maluku Seito - Sinadr'el - Wood Elf - Scount 13/Champion 3 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(16) Nemo - Elyra Imita - Tiefling - Paladin 8/Monk 8
(16) Folk2K - Kendrik - Fire Genasi - Wizard 15/Cleric 1 - none

Loot:

10.000 gp
1x Potion of Flying
1x Potion of Fire Giant Strength
1x Quaal's Feather Token (Tree)
Wondrous Item, rare, consumable
This tiny object looks like a feather.
You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
...
Theldin’s Favor
Theldin allows the character to select ANY rare armor or weapon from an AL legal source and is an item that's legal for that character's campaign. All relevant AL guidance relating to the legality of an item applies (Player's Guide, FAQ, etc).
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Notes: Resistance: Acid, Warding, Jewelry

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 9746 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Goggles of Night, Stone of Good Luck Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2025-03-01 16:30 DM Reward 250 Insignia of Claws Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-03-10 22:00 DM Reward 1 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-17 00:50 Downtime: Catching up 3 -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2023-06-08 10:55 Downtime: Catching up 6 -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 20000 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-10-20 19:00 FR-DC-CN-01 Calimshani Nights 16800 10 Selûne's owl-eye glasses, Enspelled Longbow (Swiftquiver), Pipe of Remembrances Show

Teilnehmer:
(20) Karrakasz - Sir Nemos Ladis - Glory Paladin 20
(19) Morti16 - Dwalin Hammerswing - Dwarf - Fighter 19
(20) Raimundo_O - Shi'ndiira Despana - Phantom Rogue 18, Barbarian 2 - Harpers
(20) JinxedBear - Kael Vyrn, the Night-Caught - Human - Thief Rogue 20 - Harpers
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave


Loot:
20.0000gp/Person
4x Metamagic Gem (Distant, Quickened , Extended, Subtle)
Pipe of Remembrances
Enspelled Longbow (Swiftquiver)
Weapon (Longbow), Very Rare (Requires Attunement)
Bound into this weapon is a spell of level 5. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The spell’s saving throw DC is 17 and its attack bonus is +9.


Liar's Night Encounter:
Selûne's owl-eye glasses Wondrous item, unique
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
The glasses can’t be used this way again until the next dawn.
.
Pet Foxwere
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.
Medium humanoid (shapechanger), unaligned
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft, 40 ft. in fox form.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.
Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.
Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


Consumables expended:
2x Spell Scroll: Revivify
1x Spell Scroll: Death Ward
1x Spell Scroll: Wish


Wishes:
Kael Vyrn, the Night-Caught [https://www.adventurersleaguelog.com/users/41329/characters/105291] casted 2x Wish from Scroll. Resistance to Force and Necrotic damage.

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [https://www.adventurersleaguelog.com/users/42333/characters/103318] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Platinum Scarf, Blessing of Magic Resistance Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 15000 10 Reginleif (Vorpal Glaive) Show

Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-04-18 10:00 Purchase Log -800 Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2022-12-05 22:45 Purchase Log -805 Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2023-07-20 19:00 DDHC-CM Xanthoria 10 Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-09-09 20:00 DDHC-GSF Giants of the Star Forge 10 Show

Teilnehmer:

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Sorcerer 9
(16) Maluku Seito - Sinadr'el - Wood Elf - Scount 13/Champion 3 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(16) Nemo - Elyra Imita - Tiefling - Paladin 8/Monk 8
(16) Folk2K - Kendrik - Fire Genasi - Wizard 15/Cleric 1 - none

Loot:

10.000 gp
1x Potion of Flying
1x Potion of Fire Giant Strength
1x Quaal's Feather Token (Tree)
Wondrous Item, rare, consumable
This tiny object looks like a feather.
You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
...
Theldin’s Favor
Theldin allows the character to select ANY rare armor or weapon from an AL legal source and is an item that's legal for that character's campaign. All relevant AL guidance relating to the legality of an item applies (Player's Guide, FAQ, etc).
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Notes: Resistance: Acid, Warding, Jewelry

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 10 Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-28 20:00 DM Reward Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2025-03-01 16:30 DM Reward Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-03-10 22:00 DM Reward Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-17 00:50 Downtime: Catching up -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-10-20 19:00 FR-DC-CN-01 Calimshani Nights 10 Show

Teilnehmer:
(20) Karrakasz - Sir Nemos Ladis - Glory Paladin 20
(19) Morti16 - Dwalin Hammerswing - Dwarf - Fighter 19
(20) Raimundo_O - Shi'ndiira Despana - Phantom Rogue 18, Barbarian 2 - Harpers
(20) JinxedBear - Kael Vyrn, the Night-Caught - Human - Thief Rogue 20 - Harpers
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave


Loot:
20.0000gp/Person
4x Metamagic Gem (Distant, Quickened , Extended, Subtle)
Pipe of Remembrances
Enspelled Longbow (Swiftquiver)
Weapon (Longbow), Very Rare (Requires Attunement)
Bound into this weapon is a spell of level 5. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The spell’s saving throw DC is 17 and its attack bonus is +9.


Liar's Night Encounter:
Selûne's owl-eye glasses Wondrous item, unique
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
The glasses can’t be used this way again until the next dawn.
.
Pet Foxwere
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.
Medium humanoid (shapechanger), unaligned
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft, 40 ft. in fox form.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.
Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.
Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


Consumables expended:
2x Spell Scroll: Revivify
1x Spell Scroll: Death Ward
1x Spell Scroll: Wish


Wishes:
Kael Vyrn, the Night-Caught [https://www.adventurersleaguelog.com/users/41329/characters/105291] casted 2x Wish from Scroll. Resistance to Force and Necrotic damage.

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [https://www.adventurersleaguelog.com/users/42333/characters/103318] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-04-18 10:00 Purchase Log Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2024-04-18 18:35 Trade Log -5 Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2022-12-05 22:45 Purchase Log Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2023-07-20 19:00 DDHC-CM Xanthoria 5000 10 Staff of the Woodlands Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-09-09 20:00 DDHC-GSF Giants of the Star Forge 2000 10 Ring of Acid Resistance Show

Teilnehmer:

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Sorcerer 9
(16) Maluku Seito - Sinadr'el - Wood Elf - Scount 13/Champion 3 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(16) Nemo - Elyra Imita - Tiefling - Paladin 8/Monk 8
(16) Folk2K - Kendrik - Fire Genasi - Wizard 15/Cleric 1 - none

Loot:

10.000 gp
1x Potion of Flying
1x Potion of Fire Giant Strength
1x Quaal's Feather Token (Tree)
Wondrous Item, rare, consumable
This tiny object looks like a feather.
You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
...
Theldin’s Favor
Theldin allows the character to select ANY rare armor or weapon from an AL legal source and is an item that's legal for that character's campaign. All relevant AL guidance relating to the legality of an item applies (Player's Guide, FAQ, etc).
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Notes: Resistance: Acid, Warding, Jewelry

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 9746 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Goggles of Night, Stone of Good Luck Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2025-03-01 16:30 DM Reward 250 Insignia of Claws Show DM Log

Reward:

Price: 5 hours
...
250gp
Insignia of Claws
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

2023-03-10 22:00 DM Reward 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2024-04-17 00:50 Downtime: Catching up -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 20000 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-10-20 19:00 FR-DC-CN-01 Calimshani Nights 16800 10 Selûne's owl-eye glasses, Enspelled Longbow (Swiftquiver), Pipe of Remembrances Show

Teilnehmer:
(20) Karrakasz - Sir Nemos Ladis - Glory Paladin 20
(19) Morti16 - Dwalin Hammerswing - Dwarf - Fighter 19
(20) Raimundo_O - Shi'ndiira Despana - Phantom Rogue 18, Barbarian 2 - Harpers
(20) JinxedBear - Kael Vyrn, the Night-Caught - Human - Thief Rogue 20 - Harpers
(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave


Loot:
20.0000gp/Person
4x Metamagic Gem (Distant, Quickened , Extended, Subtle)
Pipe of Remembrances
Enspelled Longbow (Swiftquiver)
Weapon (Longbow), Very Rare (Requires Attunement)
Bound into this weapon is a spell of level 5. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The spell’s saving throw DC is 17 and its attack bonus is +9.


Liar's Night Encounter:
Selûne's owl-eye glasses Wondrous item, unique
While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet.
The glasses can’t be used this way again until the next dawn.
.
Pet Foxwere
This foxwere adopted you as their family. They can also be a familiar or animal companion. They are careful and never pass on the lycanthropy curse. Use the foxwere stat block included in this Wandering Monster Wave encounter.
Medium humanoid (shapechanger), unaligned
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft, 40 ft. in fox form.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)11 (+0)
Skills Perception +2, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages none
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Shapechanging. Selûne transformed a fox to serve as your guide. Now, as a foxwere, they have two forms, fox (true form) and fox-humanoid hybrid (only on a full moon). The foxwere does not control their transformations. Every full moon, the foxwere instantly polymorphs into their fox-humanoid hybrid form. Their statistics are the same in each form. They revert into their true form when the moon is not full or if they die.
Keen Hearing and Smell. The foxwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Paw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Their claws are retracted, so they do not curse anyone with lycanthrope.
Selûne's Light. A silvery beam of moonlight instantaneously shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within60 feet. A creature within this area makes a DC12 Constitution saving throw. It takes 4 (1d8)radiant damage on a failed save or half as muchdamage on a successful one. A shapechangermakes its saving throw with disadvantage. If itfails, it also instantly reverts to its original form.


Consumables expended:
2x Spell Scroll: Revivify
1x Spell Scroll: Death Ward
1x Spell Scroll: Wish


Wishes:
Kael Vyrn, the Night-Caught [https://www.adventurersleaguelog.com/users/41329/characters/105291] casted 2x Wish from Scroll. Resistance to Force and Necrotic damage.

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [https://www.adventurersleaguelog.com/users/42333/characters/103318] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Platinum Scarf, Blessing of Magic Resistance Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 15000 10 Reginleif (Vorpal Glaive) Show

Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-04-18 10:00 Purchase Log -800 Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2022-12-05 22:45 Purchase Log -805 Show Purchase

Gilded Acorn worth 200gp (Summon Beast - spell component)
...
Diamonds and a Spell Scroll worth 600gp (Revivify component)
...
Herbalism kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and any potion of healing. (worth 5gp)