Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
15
Total GP:
55231.39
Total Downtime:
331
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth,
Breast Plate of Gleaming

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2024-07-30 12:00 Purchase Log -560 Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Woodcutter's Axe, Chime of Opening, Boots of Levitation, Bag of Beans, Leather Armor +1 Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-05-26 19:00 DDHC-CM The Price of Beauty 1 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 8
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) Sparetime Gamer - Grogu the Loud - Kobold - Barbarian: Path of the Wildheart 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 | Artificer 3 - Harpers
(8) Karrakasz - Trix - Awakened Squirrel - Ranger: Beast Master 8 - Emerald Enclave


Loot:
Poison: Assasin's Blood
Spell Scroll: Clairvoiance, Greater Restoration
Magic Items: Radiance (Wand of the War Mage +1)

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 1 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-06-09 16:50 Charakter Creation Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2024-07-30 12:00 Purchase Log Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-05-26 19:00 DDHC-CM The Price of Beauty 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 8
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) Sparetime Gamer - Grogu the Loud - Kobold - Barbarian: Path of the Wildheart 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 | Artificer 3 - Harpers
(8) Karrakasz - Trix - Awakened Squirrel - Ranger: Beast Master 8 - Emerald Enclave


Loot:
Poison: Assasin's Blood
Spell Scroll: Clairvoiance, Greater Restoration
Magic Items: Radiance (Wand of the War Mage +1)

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2026-01-08 18:00 PS-DC-BY-01 Beneath Yggdrasil 10 Show

Loot:
Supernatural Gifts: Charm of the Throne
Spellwrought Tattoos: Legend Lore, Banishing Smite, Holy Weapon
Magic Items (Hoard): Crystalline Chronicles (Harmonious); Barrier Tattoo (very rare, Harmonious); All-Purpose Tool +3 (Harmonious)
Common Items: Moon-touched Rapier (Guardian)

2024-07-30 12:00 Purchase Log -560 Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Woodcutter's Axe, Chime of Opening, Boots of Levitation, Bag of Beans, Leather Armor +1 Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-05-26 19:00 DDHC-CM The Price of Beauty 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 8
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) Sparetime Gamer - Grogu the Loud - Kobold - Barbarian: Path of the Wildheart 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 | Artificer 3 - Harpers
(8) Karrakasz - Trix - Awakened Squirrel - Ranger: Beast Master 8 - Emerald Enclave


Loot:
Poison: Assasin's Blood
Spell Scroll: Clairvoiance, Greater Restoration
Magic Items: Radiance (Wand of the War Mage +1)

2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.