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Adventure Title
Charakter Creation
Charakter Creation
Session
Date Played
2024-06-09 16:50:00 UTC
2024-06-09 16:50:00 UTC
Levels Gained
GP +/-
30
30
Downtime +/-
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
# Race: **(Player's Handbook 2024)** **Tiefling** **Alignment:** Chaotic Neutral **Size:** Medium **Speed:** 30 feet **Darkvision.** You have Darkvision with a range of 60 feet. **Fiendish Legacy.** You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy). **Otherworldly Presence.** You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait. ... **Ability Scores:** Str: 8 Dex: 15 (+1) Con: 14 Int: 8 Wis: 10 Cha: 15 (+2) # Class: Warlock **Level 1: Eldritch Invocations** You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice. **Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. **Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can’t pick the same invocation more than once unless its description says otherwise. **Level 1: Pact Magic** Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells. **Cantrips.** You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice. When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table. **Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest. **Prepared Spells of Level 1+.** You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3. If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you. **Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level. **Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells. **Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells. # Proficiencies **Primery Ability:** Charisma **Hit Dice Die:** D8 per Warlock level **Saving Throws Proficiencies:** Wisdom and Charisma **Skill Proficiencies:** **Arcana**, Deception, History, **Intimidation**, Investigation, Nature, or Religion **Weapons Proficiencies:** Simple weapons **Armor Training:** Light armor **Starting Equipment:** Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP # Background: Witchlight Hand You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival. **Ability Scores:** Dexterity, Constitution, Charisma **Feat: Skilled** You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion) **Repeatable.** You can take this feat more than once. **Skill Proficiencies:** Performance, Sleight of Hand **Tool Proficiencies:** Choose one kind of Musical Instrument **Equipment:** Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP
# Race: **(Player's Handbook 2024)** **Tiefling** **Alignment:** Chaotic Neutral **Size:** Medium **Speed:** 30 feet **Darkvision.** You have Darkvision with a range of 60 feet. **Fiendish Legacy.** You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy). **Otherworldly Presence.** You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait. ... **Ability Scores:** Str: 8 Dex: 15 (+1) Con: 14 Int: 8 Wis: 10 Cha: 15 (+2) # Class: Warlock **Level 1: Eldritch Invocations** You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice. **Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. **Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can’t pick the same invocation more than once unless its description says otherwise. **Level 1: Pact Magic** Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells. **Cantrips.** You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice. When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table. **Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest. **Prepared Spells of Level 1+.** You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended. The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3. If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you. **Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level. **Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells. **Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells. # Proficiencies **Primery Ability:** Charisma **Hit Dice Die:** D8 per Warlock level **Saving Throws Proficiencies:** Wisdom and Charisma **Skill Proficiencies:** **Arcana**, Deception, History, **Intimidation**, Investigation, Nature, or Religion **Weapons Proficiencies:** Simple weapons **Armor Training:** Light armor **Starting Equipment:** Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP # Background: Witchlight Hand You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival. **Ability Scores:** Dexterity, Constitution, Charisma **Feat: Skilled** You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion) **Repeatable.** You can take this feat more than once. **Skill Proficiencies:** Performance, Sleight of Hand **Tool Proficiencies:** Choose one kind of Musical Instrument **Equipment:** Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP