Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
13
Total GP:
55031.39
Total Downtime:
310
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP