Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
15
Total GP:
55231.39
Total Downtime:
311
Tag:
WBW
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna,
Chime of Opening,
Ioun Stone of Insight,
Flame Tongue Longsword,
Amulet of the Planes,
Robes of the Archmagi,
Staff of Power,
Tome of Leadership and Influence,
Cauldron of Rebirth,
Breast Plate of Gleaming

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 1 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-25 18:00 DDHC-KftGV-13 Fire and Darkness 11056 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 11
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 11
(11) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 11


Loot:
55.280gp
Potions: Fire Resistance
Poison: Midnight Tears
Magic Items: Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre)
For the Golden Vault: Rod of the Pact Keeper +3


Wishes:
Psychic Resistance, granted by Jarazoun the Efreeti

2025-09-18 16:30 FR-DC-Vex-Vermin Exterminators 2000 10 Breast Plate of Gleaming, Cauldron of Rebirth Show

Loot:
10.000gp (2.000/Person)
Drizzt Do'Urdens Autograph (Charm of Fate). You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 9775 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2024-07-27 17:00 DDHC-WBW02-Hither 3 1 1250 10 Wand of the War Mage +2 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 1 6982.14 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-08-14 21:00 DDHC-EoR Return from Neverdeath Graveyard 2 1306 20 Show

Magic Items:
Driftglobe
A map of the gate towns of the Outlands is carved on it.
Necklace of Adaptation
“My breath is yours, Kevetta—take it”
Golden Flywheel
"The gold-colored flywheel is magical and has the properties of a Stone of Good Luck."
1x Book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri
Consumables:
1x Potion of Invisibility
1x Potion of Poison
1x Spell Scroll of Greater Invisibilty
1x Spell Scroll of Major Image
Gold: 3200gp (640gp each)

2025-09-18 16:00 DDHC-EoR The Wizards Three 3 2 250 30 Show

Loot:
1250gp
Spell Scroll: Circle of Death
Ornate +2 Dagger
+1 Dagger, +1 Longsword, +2 Greatclub, 1x Gem of Seeing,
Potion: Fire Resistance, 2x Potion of Superior Healing

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-07-25 17:00 Purchase Log -1500 Show Purchase

Buying: Golden Ladle (500gp), Crystal Ball (1.000gp)

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Woodcutter's Axe, Chime of Opening, Boots of Levitation, Bag of Beans, Leather Armor +1 Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-08-14 20:00 DM Reward 10000 Tome of Leadership and Influence Show DM Log

Reward:

Price: 20 hours
...
10.000gp
Tome of Leadership and Influence
Wondrous Item, Very Rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-25 18:00 DDHC-KftGV-13 Fire and Darkness 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 11
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 11
(11) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 11


Loot:
55.280gp
Potions: Fire Resistance
Poison: Midnight Tears
Magic Items: Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre)
For the Golden Vault: Rod of the Pact Keeper +3


Wishes:
Psychic Resistance, granted by Jarazoun the Efreeti

2025-09-18 16:30 FR-DC-Vex-Vermin Exterminators 10 Show

Loot:
10.000gp (2.000/Person)
Drizzt Do'Urdens Autograph (Charm of Fate). You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2024-07-27 17:00 DDHC-WBW02-Hither 3 10 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-08-14 21:00 DDHC-EoR Return from Neverdeath Graveyard 2 20 Show

Magic Items:
Driftglobe
A map of the gate towns of the Outlands is carved on it.
Necklace of Adaptation
“My breath is yours, Kevetta—take it”
Golden Flywheel
"The gold-colored flywheel is magical and has the properties of a Stone of Good Luck."
1x Book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri
Consumables:
1x Potion of Invisibility
1x Potion of Poison
1x Spell Scroll of Greater Invisibilty
1x Spell Scroll of Major Image
Gold: 3200gp (640gp each)

2025-09-18 16:00 DDHC-EoR The Wizards Three 3 30 Show

Loot:
1250gp
Spell Scroll: Circle of Death
Ornate +2 Dagger
+1 Dagger, +1 Longsword, +2 Greatclub, 1x Gem of Seeing,
Potion: Fire Resistance, 2x Potion of Superior Healing

2024-06-09 16:50 Charakter Creation Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-07-25 17:00 Purchase Log Show Purchase

Buying: Golden Ladle (500gp), Crystal Ball (1.000gp)

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-08-14 20:00 DM Reward Show DM Log

Reward:

Price: 20 hours
...
10.000gp
Tome of Leadership and Influence
Wondrous Item, Very Rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-07-03 01:00 DDHC-TfYP-06 White Plume Mountain 11207 10 Show

Teilnehmer:
(9) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 9
(9) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 9
(9) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 9
(9) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 9
(9) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 9


Loot:
56.035gp
Potions: Greater Healing, Flying, Mind Reading
Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
Magic Items: Chain Mail +1, Goggles of Night, Stone of Good Luck, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Cursed)


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads , Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.

2025-07-25 18:00 DDHC-KftGV-13 Fire and Darkness 11056 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 11
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation 11
(11) Karrakasz - Luran - Harengon - Monk: Warrior of the Elements 11


Loot:
55.280gp
Potions: Fire Resistance
Poison: Midnight Tears
Magic Items: Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre)
For the Golden Vault: Rod of the Pact Keeper +3


Wishes:
Psychic Resistance, granted by Jarazoun the Efreeti

2025-09-18 16:30 FR-DC-Vex-Vermin Exterminators 2000 10 Breast Plate of Gleaming, Cauldron of Rebirth Show

Loot:
10.000gp (2.000/Person)
Drizzt Do'Urdens Autograph (Charm of Fate). You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png

2025-11-06 21:00 SJ-DC-DF-01 Flight of the Dragonfly 1 9775 10 Show

Loot:
10.000
Bought - Spell Scroll: Air Bubble (200gp), 25g Beholder-Burger Space Station
Magic Items: Wildspace Suit (Fish Suit), Wildspace Tablet (Orrey)
Spellwrought Tattoo's: Air Bubble, Far Step, 2x Death Ward
Hirelings: Dragonfly Spelljammer + 5 Expert Crew 50gp/day

2024-07-27 17:00 DDHC-WBW02-Hither 3 1250 10 Wand of the War Mage +2 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2025-07-08 19:00 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 6982.14 20 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druid: Circle of Dreams 10
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian: World Tree 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: School of Evocation lvl 10
(10) Eike - Azul Vendris - Githyanki - Monk: Warrior of the Elements 10


Loot:
34.910,7gp
Potions: 1x Greater Healing
Spell Scrolls: 1x Levitate
Magic Items: Shortsword Giant Slayer, Bracers of Defense, Silvered Rapier, Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Longsword of Vengeance, Periapt of Proof Against Poison, War Pick +1, Cloak of the Elvenkind, Wand of Magic Missiles, Tashas Creeping Keelboat, Demon Skin (Plate), Iggwylv's Horn


Wishes:
Force Resistance from Marid in a Forcecage

2025-08-14 21:00 DDHC-EoR Return from Neverdeath Graveyard 2 1306 20 Show

Magic Items:
Driftglobe
A map of the gate towns of the Outlands is carved on it.
Necklace of Adaptation
“My breath is yours, Kevetta—take it”
Golden Flywheel
"The gold-colored flywheel is magical and has the properties of a Stone of Good Luck."
1x Book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri
Consumables:
1x Potion of Invisibility
1x Potion of Poison
1x Spell Scroll of Greater Invisibilty
1x Spell Scroll of Major Image
Gold: 3200gp (640gp each)

2025-09-18 16:00 DDHC-EoR The Wizards Three 3 250 30 Show

Loot:
1250gp
Spell Scroll: Circle of Death
Ornate +2 Dagger
+1 Dagger, +1 Longsword, +2 Greatclub, 1x Gem of Seeing,
Potion: Fire Resistance, 2x Potion of Superior Healing

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

2024-11-30 19:00 DDHC-WBW03-Tither 10 Show
2024-12-14 19:00 DDHC-WBW03.5-Tither to Yon 12 Show
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-10-12 10:43 DDHC-WBW01-Tither 8 Show

Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn.

2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-07-25 17:00 Purchase Log -1500 Show Purchase

Buying: Golden Ladle (500gp), Crystal Ball (1.000gp)

2025-03-22 22:00 DDHC-WBW05-Palace of Hearts Desire Woodcutter's Axe, Chime of Opening, Boots of Levitation, Bag of Beans, Leather Armor +1 Show

Teilnehmer:

(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7

Loot:

5x Chromatic Roses
...
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
+1 Leather Armor
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Boots of Levitation
Wondrous Item, Rare (Requires Attunement)
While you wear these boots, you can cast Levitate on yourself.
Bag of Beans
Wondrous Item, Rare
This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.
If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.

2025-08-14 20:00 DM Reward 10000 Tome of Leadership and Influence Show DM Log

Reward:

Price: 20 hours
...
10.000gp
Tome of Leadership and Influence
Wondrous Item, Very Rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.