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Adventure Title
DDHC-WBW02-Hither
Session
3
Date Played
2024-07-27 17:00:00 UTC
Levels Gained
1
GP +/-
1250
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
0000
Notes
# Teilnehmer: (2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2 (2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2 (2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2 (2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2 # Loot: **5000gp** from selling the chest **Wand of the War Mage, +2** *Wand, rare (requires attunement by a Spellcaster)* While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat # Charakter Changes: **Level Up - Warlock: The Archfey 3** **Level 3: Archfey Spells** The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared. 3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep 5th Level: Blink, Plant Growth 7th Level: Dominate Beast, Greater Invisibility 9th Level: Dominate Person, Seeming **Level 3: Steps of the Fey** Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects. **Refreshing Step.** Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points. **Taunting Step.** Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

Magic Items

Name Rarity Location Table Result Counts?
Wand of the War Mage +2 Rare DDHC-WBW02-Hither true
**Wand of the War Mage, +2** *Wand, rare (requires attunement by a Spellcaster)* While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat