Show Log Entry
Adventure Title
DDHC-WBW02-Hither
DDHC-WBW02-Hither
Session
3
3
Date Played
2024-07-27 17:00:00 UTC
2024-07-27 17:00:00 UTC
Levels Gained
1
1
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
# Teilnehmer: (2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2 (2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2 (2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2 (2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2 # Loot: **5000gp** from selling the chest **Wand of the War Mage, +2** *Wand, rare (requires attunement by a Spellcaster)* While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat # Charakter Changes: **Level Up - Warlock: The Archfey 3** **Level 3: Archfey Spells** The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared. 3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep 5th Level: Blink, Plant Growth 7th Level: Dominate Beast, Greater Invisibility 9th Level: Dominate Person, Seeming **Level 3: Steps of the Fey** Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects. **Refreshing Step.** Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points. **Taunting Step.** Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.
# Teilnehmer: (2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2 (2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2 (2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2 (2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2 # Loot: **5000gp** from selling the chest **Wand of the War Mage, +2** *Wand, rare (requires attunement by a Spellcaster)* While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat # Charakter Changes: **Level Up - Warlock: The Archfey 3** **Level 3: Archfey Spells** The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared. 3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep 5th Level: Blink, Plant Growth 7th Level: Dominate Beast, Greater Invisibility 9th Level: Dominate Person, Seeming **Level 3: Steps of the Fey** Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects. **Refreshing Step.** Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points. **Taunting Step.** Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of the War Mage +2 | Rare | DDHC-WBW02-Hither | true | ||
**Wand of the War Mage, +2** *Wand, rare (requires attunement by a Spellcaster)* While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat |