Temenos Mystral

Season:
Forgotten Realms
Race:
Tiefling (PhB 2024)
Class:
Warlock: Pact of the Archfey
Background:
Witchlight Hand
Lifestyle:
Modest
Current Level:
10
Total GP:
3955.25
Total Downtime:
200
Tag:
WBW
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
12
Magic Item Limit:
3
Wand of the War Mage +2,
Bobbing Lily Pad,
Leather Armor, +2,
Goggles of Night,
Helm of Telepathy,
Cloak of Displacement,
Pipes of Haunting,
Broom of Flying,
Rod of the Pact Keeper, +1,
Hag Eye,
Bag of Beans,
Quiver of Ehlonna

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-08 13:00 DDHC-WBW02-Hither 5 10 Bobbing Lily Pad, Leather Armor, +2 Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Bobbing Lily Pad
Wondrous item, very rare (requires attunement)
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Leather Armor +2
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
"A Leather Armor made out of Gullob "personal" royal leather collection."
AC: 13 + Dex modifier
Weight: 10

Story Item:

Unicorn Horn
Acquired from the Darkling traders in Downfall

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 19:20 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Goggles of Night
Wondrous item, uncommon
"Moonlight monocle, no more fumbling in the dark." While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

2024-07-30 12:00 Purchase Log -560 Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2024-07-27 17:17 3 Show
2024-07-27 17:00 DDHC-WBW02-Hither 3 1 1250 10 Wand of the War Mage +2 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

Swamp Gas Balloons
A swamp gas balloon has two separate parts:
- The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
- The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.
To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 1 22.75 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

210 sp and 70 gp
5,000 gp Chest
1x Pixie Dust
1x Potion of Growth
1x Potion of Diminution
1x Potion of Advantage
Potion, uncommon
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water.
Potion of Invisibility
Potion, very rare
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Scatterleaf Tea
As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle, duplicating the effect of a protection from evil and good spell that lasts for 10 minutes. To gain the spell’s protection, a creature must stand in the circle of tea leaves. In addition, a cup of hot, delicious tea magically appears in the protected creature’s hands. A pouch contains enough leaves for one use.

Charakter Changes:

Level Up - Warlock: The Archfey 2
Level 2: Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.
Eldritch Invocations:
1st Level. Pact of the Chain
2nd Level. Agonizing Blast, Repelling Blast

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-08 13:00 DDHC-WBW02-Hither 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Bobbing Lily Pad
Wondrous item, very rare (requires attunement)
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Leather Armor +2
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
"A Leather Armor made out of Gullob "personal" royal leather collection."
AC: 13 + Dex modifier
Weight: 10

Story Item:

Unicorn Horn
Acquired from the Darkling traders in Downfall

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 19:20 DDHC-WBW02-Hither 4 10 Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Goggles of Night
Wondrous item, uncommon
"Moonlight monocle, no more fumbling in the dark." While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

2024-07-30 12:00 Purchase Log Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2024-07-27 17:17 3 Show
2024-07-27 17:00 DDHC-WBW02-Hither 3 10 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

Swamp Gas Balloons
A swamp gas balloon has two separate parts:
- The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
- The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.
To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

210 sp and 70 gp
5,000 gp Chest
1x Pixie Dust
1x Potion of Growth
1x Potion of Diminution
1x Potion of Advantage
Potion, uncommon
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water.
Potion of Invisibility
Potion, very rare
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Scatterleaf Tea
As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle, duplicating the effect of a protection from evil and good spell that lasts for 10 minutes. To gain the spell’s protection, a creature must stand in the circle of tea leaves. In addition, a cup of hot, delicious tea magically appears in the protected creature’s hands. A pouch contains enough leaves for one use.

Charakter Changes:

Level Up - Warlock: The Archfey 2
Level 2: Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.
Eldritch Invocations:
1st Level. Pact of the Chain
2nd Level. Agonizing Blast, Repelling Blast

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
...
Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-09-21 10:44 DDHC-WBW01-Hither 5 Show
2024-09-08 13:00 DDHC-WBW02-Hither 5 10 Bobbing Lily Pad, Leather Armor, +2 Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Bobbing Lily Pad
Wondrous item, very rare (requires attunement)
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Leather Armor +2
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
"A Leather Armor made out of Gullob "personal" royal leather collection."
AC: 13 + Dex modifier
Weight: 10

Story Item:

Unicorn Horn
Acquired from the Darkling traders in Downfall

2024-09-01 19:21 DDHC-WBW01-Hither 4 10 Show
2024-09-01 19:20 DDHC-WBW02-Hither 4 10 Goggles of Night Show

Teilnehmer:

(3) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 3
(3) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 3
(3) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 3
(3) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 3

Loot:

Goggles of Night
Wondrous item, uncommon
"Moonlight monocle, no more fumbling in the dark." While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Consumables expended:

1x Potion of Greater Healing (4d4+4)

2024-07-30 12:00 Purchase Log -560 Show Purchase

Buying:
1x Brass brazier
5x Potion: Greater Healing (4d4+4) [500gp]
6x Charcoal, Incense, and Herbs (Find Familiar) [60gp]

2024-07-27 17:17 3 Show
2024-07-27 17:00 DDHC-WBW02-Hither 3 1250 10 Wand of the War Mage +2 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

5000gp from selling the chest
Wand of the War Mage, +2
Wand, rare (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat

Charakter Changes:

Level Up - Warlock: The Archfey 3
Level 3: Archfey Spells
The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
3rd Level: Calm Emotions, Faerie Fire, Misty Step, Phantasmal Force, Sleep
5th Level: Blink, Plant Growth
7th Level: Dominate Beast, Greater Invisibility
9th Level: Dominate Person, Seeming
Level 3: Steps of the Fey
Your patron bestows on you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step. Immediately after you teleport, one creature you can see within 10 feet of you gains 1d10 Temporary Hit Points.
Taunting Step. Creatures within 5 feet of the space you left must succeed on a Wisdom saving throw against your spell save DC or have Disadvantage on attack rolls against creatures other than you until the start of your next turn.

2024-07-21 14:21 DDHC-WBW01-Hither 3 Show

Recap

2024-07-21 14:00 DDHC-WBW02-Hither 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 2
(2) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 2
(2) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 2
(2) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard: Evocation 2

Loot:

Swamp Gas Balloons
A swamp gas balloon has two separate parts:
- The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
- The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit points, and immunity to poison and psychic damage. If the balloon drops to 0 hit points, it bursts, and the vehicle loses the ability to fly.
To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,:

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1
.
Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
.
Story Recap:
.
Nach einigen Jahren trafen sich die nun erwachsenen Drei bei einem Hexenmeister von Zybilna wieder, zuerst erkannten Eftychia, Aora und Lucy sich gar nicht wieder. Der Hexenmeister schien besorgt um die gemeinsame Freundin an die sich die Drei auch noch erinnern konnten. Er versprach ihnen seinen Schatz aus seiner Zeit als Abenteurer für alle neuen Spuren die sie zu Zybilnas Misere finden konnten.
.
Der Weg führte zurück zum Witchlight Karneval wo sie auf Temenos trafen. Zusammen stellten die wieder vereinten Freunde den Warlock Kettlesteam, ebenso ein Hexenmeister Zybilnas. Diese schien sehr viel Unfug auf dem Karneval anzurichten um Mister Witch und Mister Light zu erpressen. Die Truppe lies Lucy zum Witchlight Monarchen krönen nachdem sie einige Heldentaten auf dem Karneval vollbrachten und stellten Witch und Light zur Rede.
.
Witch und Light gestanden das der Hourglass Coven wohl die Herrschaft über Prismeer übernommen hat. Was mit Zybilna passiert ist wussten sie selbst nicht oder konnten nicht darüber sprechen. Sie gaben der mutigen Truppe die Einnahmen des Karnevals mit in der Hoffnung das sie vielleicht wieder Recht und Ordnung nach Prismeer bringen könnten.
.
So begaben sich die vier Freunde durch das Looking Glass nach Prismeer, es spuckte sie auch sogleich in der modrig sumpfigen Zone aus. Hither. Dem Reich von Bavlorna.

2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 22.75 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

210 sp and 70 gp
5,000 gp Chest
1x Pixie Dust
1x Potion of Growth
1x Potion of Diminution
1x Potion of Advantage
Potion, uncommon
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water.
Potion of Invisibility
Potion, very rare
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Scatterleaf Tea
As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle, duplicating the effect of a protection from evil and good spell that lasts for 10 minutes. To gain the spell’s protection, a creature must stand in the circle of tea leaves. In addition, a cup of hot, delicious tea magically appears in the protected creature’s hands. A pouch contains enough leaves for one use.

Charakter Changes:

Level Up - Warlock: The Archfey 2
Level 2: Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.
Eldritch Invocations:
1st Level. Pact of the Chain
2nd Level. Agonizing Blast, Repelling Blast

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:

(1) Arikatzi020 - Aora Cinnamae - Eladrin - Druid: Circle of Dreams 1
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia - Winged Tiefling - Barbarian: Wild Magic 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard 1

Loot:

Bookmark of Memory
Wondrous Item, common
When you open a book bearing this bookmark, you immediately recall every word you’ve previously read from it, with perfect clarity.
Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.
Giant's Gloves
Wondrous Item, common
While wearing these oversized gloves, your hands magically expand to fill their volume. You gain no benefit from this.
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.
Compass. The wielder can use an action to learn which way is north.
Potion of Bubble Breath
Potion, common
When drank, the user can exhale colorful bubbles for the next hour
Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
• Change the hair color or hair style of a creature you can see within 50 feet
• Cause a small cloud of butterflies to flutter from the tip of the wand
• Conjure a brief, tinkling melody from the wand
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

2024-06-09 16:50 Charakter Creation 30 Show

Race:

(Player's Handbook 2024)
Tiefling
Alignment: Chaotic Neutral
Size: Medium
Speed: 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Fiendish Legacy. You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Otherworldly Presence. You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.
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Ability Scores:
Str: 8
Dex: 15 (+1)
Con: 14
Int: 8
Wis: 10
Cha: 15 (+2)

Class: Warlock

Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice.
Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can’t pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Warlock spells.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of level 1–3.
If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Proficiencies

Primery Ability: Charisma
Hit Dice Die: D8 per Warlock level
Saving Throws Proficiencies: Wisdom and Charisma
Skill Proficiencies: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapons Proficiencies: Simple weapons
Armor Training: Light armor
Starting Equipment: Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP

Background: Witchlight Hand

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival.
Ability Scores: Dexterity, Constitution, Charisma
Feat: Skilled
You gain proficiency in any combination of three skills or tools of your choice. (Insight, Deception, Persuasion)
Repeatable. You can take this feat more than once.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument, Costume or Carnival Uniform, Fine Clothes, Deck of Cards, Trinket (Feywild table) 15 GP; or (B) 50 GP